I started with a basic idea, make this script (mod) work with big and deformed trees... I have some of this in my game after many tests of many mods. The basic idea of the original timber mod is start a massive drop of the entire tree beginning in the first cut point and going up cutting off each found nod of the same type.
What I made here?
1) The original process still here.
2) I added two levels for the cutter script, the first one cut every node of the same type of the first one going up in a line.
3) ...the second level search for a node from the same starter type a 2 nodes from the current last cut point.
Code: Select all
0 0 0 T 0 0 0 0 0 0 0 0 T 0 0 0 0 0 0 0 T T T
I use the drop item mod here in my server and I think this is a very nice complement to it.
The original code of this mod is from Jeija and is here (http://forum.minetest.net/viewtopic.php?id=1590)
Well, I started with the idea of the use of a group of trees but after some testes I preferred a manual approach typing all type of materials affected by my mod, is ugly but is effective. :)
http://www.novoseusadosinformatica.com. ... ack-nt.zip (Version 20130603)
Dependencies: default, domb (my own library of utility functions)
domb is here: http://www.novoseusadosinformatica.com. ... k-domb.zip