[Mod] Nether [nether]

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PilzAdam
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[Mod] Nether [nether]

by PilzAdam » Tue Apr 30, 2013 10:44

Hello everyone!
This mod adds a nether to Minetest.

Image
Image
Image

You can go into the nether by either digging deep down or build a obsidian portal as seen in the screenshots above. To activate the portal, rightclick it with a mese crystal fragment.
When you go into the portal it will teleport you directly into the nether. A new portal is generated at your spawning point, and it will bring you back to your first portal (Note: the genration of the portal in the nether might take some time (up to 4 seconds)).
If one of the portals get destroyed (i.e. an obisidan block gets dug) the connection is destroyed. New portals that are build in the nether will bring you near the surface again.

Rare materials like glowstone, nethersand and netherbricks can be found in the nether. Netherbricks only appear in nether dungeons, and are not craftable.

sdzen has made a mob for this with the Simple Mobs API: http://ompldr.org/vaWFrZw/lawyers.zip
Get Simple Mobs here: http://forum.minetest.net/viewtopic.php?id=3063

License:
(see README.txt)
Sourcecode: WTFPL
Textures: CC BY-SA

Depends:
default

GitHub:
https://github.com/PilzAdam/nether

Download:
0.4.8 or later: https://github.com/PilzAdam/nether/archive/voxelmanip.zip
0.4.7 or earlier: https://github.com/PilzAdam/nether/archive/master.zip

Compatibility:
This mod should run on Minetest 0.4.6 stable, but the portal needs current dev version of Minetest to be transparent.
You can apply this mod to any map that has not yet generated the area under -5000 (this is most likely not the case).
Last edited by PilzAdam on Wed Apr 09, 2014 13:22, edited 1 time in total.
 

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Chinchow
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by Chinchow » Tue Apr 30, 2013 10:46

Woah
Sometimes, it's harder to think up a mod than it is to create it.
Mods: Orichalcum Stonebricks Extra Chests
 

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Zeg9
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by Zeg9 » Tue Apr 30, 2013 10:57

Really nice, but sadly caverns are too small, this would be better as a c++ mapgen modification... or is there a way to tell the mapgen the cavern size at a certain height?
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by jojoa1997 » Tue Apr 30, 2013 11:01

This is going to be added to MiniTest but edited alot.(mainly right names and i will define my own nodes in default). PilzAdam how would i make really good caverns(air ore)
Coding;
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by Zeg9 » Tue Apr 30, 2013 11:03

jojoa1997 wrote:This is going to be added to MiniTest but edited alot.(mainly right names and i will define my own nodes in default). PilzAdam how would i make really good caverns(air ore)

There is a possible way to make it using perlin, but I think this is quite laggy. See flolands or others by paramat for more information...
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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jojoa1997
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by jojoa1997 » Tue Apr 30, 2013 11:05

Nah i want to use ore. I might experiment with sheet ore.
Coding;
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12X tweaking to be just right
 

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PilzAdam
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by PilzAdam » Tue Apr 30, 2013 11:08

I basically change all nodes to netherrack/nethersand/glowstone/whatever, so I dont control the cave size.

However, I like this style of the nether better than the MC one. It adds some "claustrophobia" effect to it.
 

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by Aqua » Tue Apr 30, 2013 11:30

Nice! Hasn't there been another Nether mod? What are the differences?
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by PilzAdam » Tue Apr 30, 2013 11:44

Aqua wrote:Nice! Hasn't there been another Nether mod? What are the differences?

http://forum.minetest.net/viewtopic.php?pid=21486#p21486
Well, except the netherrack everything is different (I also use a different texture for that). AFAIK the old nether mod doesnt even work in the current Minetest versions. I also heard that it was extremly slow, while mine is pretty playable without lag.
The old mod seems to generate the nether at the surface and also has trees and stuff, while my mod generates the nether deep underground.

So, except for the name the two mods are completly different.
 

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by sfan5 » Tue Apr 30, 2013 11:45

Nice mod!
Aqua wrote:Nice! Hasn't there been another Nether mod? What are the differences?

IIRC the old nether mod generated the terrain with lua, this mod "generates" the terrain using ores.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

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Zeg9
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by Zeg9 » Tue Apr 30, 2013 11:46

PilzAdam wrote:
Aqua wrote:Nice! Hasn't there been another Nether mod? What are the differences?

http://forum.minetest.net/viewtopic.php?pid=21486#p21486
Well, except the netherrack everything is different (I also use a different texture for that). AFAIK the old nether mod doesnt even work in the current Minetest versions. I also heard that it was extremly slow, while mine is pretty playable without lag.
The old mod seems to generate the nether at the surface and also has trees and stuff, while my mod generates the nether deep underground.

So, except for the name the two mods are completly different.

Both generate it deep underground. The old one seems to use pseudo random so the landscape isn't really good, and it's a lot laggy.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by Evergreen » Tue Apr 30, 2013 13:11

Hybrid Dog wrote:
PilzAdam wrote:-snip-
I don't think it's so good that the netherrack looks like cobble.

So? I think it looks good.
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Zeg9
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by Zeg9 » Tue Apr 30, 2013 13:20

Hybrid Dog wrote:
PilzAdam wrote:Image
I don't think it's so good that the netherrack looks like cobble.

Here is how I think it should be:
Image

The texture I made/used: Image (license = the one from the mod)
Last edited by Zeg9 on Tue Apr 30, 2013 13:22, edited 1 time in total.
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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Zeg9
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by Zeg9 » Tue Apr 30, 2013 13:24

Hybrid Dog wrote:
Zeg9 wrote:...
What's the meaning of the yellow clock?

That's from some HUD testing by kaeza
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).
 

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by PilzAdam » Tue Apr 30, 2013 13:27

Zeg9 wrote:Here is how I think it should be:
Image

The texture I made/used: Image (license = the one from the mod)

Added.
Screenshots updated.
Last edited by PilzAdam on Tue Apr 30, 2013 13:29, edited 1 time in total.
 

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by onpon4 » Tue Apr 30, 2013 15:38

Any plans for nether mobs, either a part of this mod directly or in Simple Mobs?
 

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by Inocudom » Tue Apr 30, 2013 16:31

Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?

How far down does this place go?
 

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by blc34 » Tue Apr 30, 2013 17:08

Cool mod! instead of using mese fragment, maybe try obsidian fragment!
 

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PilzAdam
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by PilzAdam » Tue Apr 30, 2013 17:13

blc34 wrote:Cool mod! instead of using mese fragment, maybe try obsidian fragment!

With mese fragments you need 2 rather rare materials, wich is better than only obsidian.
 

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by PilzAdam » Tue Apr 30, 2013 17:16

Inocudom wrote:Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?

Wait for it.....

Go to hell :D
</badjoke>
 

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Likwid H-Craft
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by Likwid H-Craft » Tue Apr 30, 2013 17:54

About Time a Working Dimension...

I have now big plans for this and good new textures etc.

Thanks Adam :) noe you just need a Hell Ore ;)
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http://likwidtest.hj.cx/ (Not Done)
 

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by Linxx » Tue Apr 30, 2013 18:50

PilzAdam wrote:
Inocudom wrote:Nether is a name used by Minecraft. Why don't we call it Di Yu, Gehenna, or Underworld instead?

Wait for it.....

Go to hell :D
</badjoke>

[G]o [T]o H[ell] = the Gellt? :D
 

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