[Mod] Default Plus [1.1.2] [dplus]

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BlockMen
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[Mod] Default Plus [1.1.2] [dplus]

by BlockMen » Sat May 18, 2013 13:20

Hi everyone,

this mod modifies and adds a few things of the default parts of Minetest.

New items:
- Charcoal (by putting a tree log in furnace) (1 tree -> 1 charcoal)
- Hardened Clay (by putting a clay block in furnace) (1 clayblock -> 1 hardened clay)

Changed Appearance:
- Cactus have spikes
- Ice is semi-transparent
- Water has a better color and breightness when under water
- Glass is semi-transparent

Changed Behavior:
- Flowing water makes sound
- Lava makes sound and spawns randomly particles
- Cactus damage Players [Mobs not tested yet]
- You get 4 Stonebricks instead 1 Stonebrick
- Torches can also be crafted with charcoal
- Leaves dont decay when placed by player
- Apple decay from trees (is now in default)
- Dirt with snow turns into Dirt with Grass when snow is digged

Screenshots:
Image
Image
Image
Image
or just watch this video
Depends:
default

Download:
Version 1.1.2: Download for Minetest dev

Version 1.1.1: Download for Minetest 0.4.7
Version 1.1: Download for Minetest 0.4.6

Version 1.0.2: old Version
Version 1.0: old Version
other ice drawtype: ice-edition (has also semi-transparent ice)

License:
Code: WTFPL, sounds: CC-BY 3.0, CC0


Please give Feedback and ideas for improvement.
Last edited by BlockMen on Thu Aug 08, 2013 20:19, edited 1 time in total.
 

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rubenwardy
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by PilzAdam » Sat May 18, 2013 13:41

The reason why ice isnt semi-transparent in minetest_game is that its very glitchy.
 

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BlockMen
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by BlockMen » Sat May 18, 2013 13:57

rubenwardy wrote:Nice!

Thanks.

PilzAdam wrote:The reason why ice isnt semi-transparent in minetest_game is that its very glitchy.

I have added a second version for people who may have problems with that. But is has also semi-transparent ice.
 

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by Jordach » Sat May 18, 2013 17:39

Can we see underwater with a comparison to normal water?
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by BlockMen » Sat May 18, 2013 18:54

Jordach wrote:Can we see underwater with a comparison to normal water?


Sure.

With this mod: Image
Normal: Image
 

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BlockMen
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by BlockMen » Sat May 18, 2013 19:03

Hybrid Dog wrote:for me the normal one looks better and more realistic


Well, you dont have to install this mod and better is always subjective. Furthermore it says nowhere to be more realistic.
 

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by 12Me21 » Sat May 18, 2013 19:13

you should make glass translucent too, like this:
Image

Here's the texture file I used:
Image
Shoutouts to Simpleflips
 

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by BlockMen » Sat May 18, 2013 19:29

12Me21 wrote:you should make glass translucent too [...]


Nice idea. Added to my list.
 

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by BlockMen » Mon May 20, 2013 22:32

Update: Version 1.0.1

- Dirt with snow turns into Dirt with Grass when snow is digged
 

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by 12Me21 » Mon May 20, 2013 22:40

You should make footprints appear when you walk (using the node "default:dirt_with_grass_footprints")
Here is the code I made for it (the abm may not work, I haven't tested it yet)
Code: Select all
--
--Make Footprints
--

minetest.register_globalstep(function(dtime)
    for _,player in ipairs(minetest.get_connected_players()) do
        local pos = player:getpos()
        local ground_pos = { x=math.floor(pos.x+0.5), y=math.floor(pos.y), z=math.floor(pos.z+0.5) }
        local ground = minetest.env:get_node(ground_pos)

if ground.name == "default:dirt_with_grass" then
    minetest.env:add_node(ground_pos,{type="node",name="default:dirt_with_grass_footsteps"})
        end
    end
end)

--
--New footprint Texture
--

minetest.register_node(":default:dirt_with_grass_footsteps", {
    description = "Dirt with Grass and Footsteps",
    inventory_image = "default_grass_footsteps.png",
    tiles = {"footprints.png", "default_dirt.png", "default_dirt.png^default_grass_side.png"},
    is_ground_content = true,
    groups = {crumbly=3, not_in_creative_inventory=1},
    drop = 'default:dirt',
    sounds = default.node_sound_dirt_defaults({
        footstep = {name="default_grass_footstep", gain=0.4},
    }),
})

--
--Make Footprints Go Away
--

minetest.register_abm({
    nodenames = {"default:dirt_with_grass_footsteps"},
    interval = 50,
    chance = 20,
    action = function(pos, node)
        minetest.env:add_node(ground_pos,{type="node",name="default:dirt_with_grass"})
    end,
})


And the new texture:
Image
Shoutouts to Simpleflips
 

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by BlockMen » Tue May 21, 2013 19:25

Update: Version 1.0.2

- Bugfixed torch with charcoal
 

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by qznc » Wed May 22, 2013 08:10

Nice mod! Added it to "famish".

Do you have a github repo or just zip releases?
 

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by qznc » Fri May 24, 2013 19:00

Bugfix: Resolve conflict with stoneage's torch crafting.

See change: https://github.com/qznc/famish/commit/4c74d0f6aecf2f1fd7a05a71825add1d556eef74

Although, I am not sure if this is the right approach.
 

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BlockMen
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by BlockMen » Fri May 24, 2013 19:48

qznc wrote:Bugfix: Resolve conflict with stoneage's torch crafting.

See change: https://github.com/qznc/famish/commit/4c74d0f6aecf2f1fd7a05a71825add1d556eef74

Although, I am not sure if this is the right approach.


Yes, it is the right approach. You dont need to change depends.txt for checking if a mod is installed.

You can cut the code a little bit like this https://gist.github.com/BlockMen/5646006, which makes handling more fixes for other torches easier ;)
 

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by Casimir » Fri May 24, 2013 20:27

I like the water sound, it make the game move vivid immediately.

12Me21 wrote:And the new texture:
Image

Would you please tell me the license for the texture? So I can use it in my game-mode.
 

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by qznc » Sat May 25, 2013 13:31

README states "License of source code and textures: WTFPL"
Last edited by qznc on Sat May 25, 2013 13:31, edited 1 time in total.
 

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by 12Me21 » Sat May 25, 2013 14:20

Casimir wrote:I like the water sound, it make the game move vivid immediately.

12Me21 wrote:And the new texture:
Image

Would you please tell me the license for the texture? So I can use it in my game-mode.

WTFPL, I guess
Shoutouts to Simpleflips
 

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by Inocudom » Sat May 25, 2013 14:29

I like the translucent ice and the lava particles. I hope these can make it into the default game one day.
The comedic value of my videos is how abysmal they are: https://www.youtube.com/channel/UC5cyeM ... YTfYFlih_A
 

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by BlockMen » Sat May 25, 2013 16:04

Casimir wrote:I like the water sound, it make the game move vivid immediately.

Inocudom wrote:I like the translucent ice and the lava particles.

Thanks.

Inocudom wrote:I hope these can make it into the default game one day.

I dont think that it gets merged...

EDIT: Because Apple decay is added to default game it will be removed from this mod when 0.4.7 is released.
Last edited by BlockMen on Sat May 25, 2013 18:21, edited 1 time in total.
 

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by BlockMen » Sat Jun 01, 2013 18:43

Update: Version 1.1 released

- Added semi-transparent glass
Image
 

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by BlockMen » Sat Jun 08, 2013 18:43

Update: Version 1.1.1

- removed apple decay because it has been added to Minetest 0.4.7
 

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by Jordach » Sat Jun 22, 2013 23:01

BlockMen wrote:Update: Version 1.1.1

- removed apple decay because it has been added to Minetest 0.4.7
Yay.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

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by TenPlus1 » Thu Aug 08, 2013 13:29

Great mod, I noticed that drowning only seems to happen when under moving water, not still waters... Could you fix please :)
 

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