Fake Fire - No more, burning down houses!

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Semmett9
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Fake Fire - No more, burning down houses!

by Semmett9 » Fri May 31, 2013 09:26

Fake Fire mod - a replacement to fire

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest

Image


The Mod

Fake fire adds in a block that looks like fire, but dose not have the risk of burning down your creations. the mod also adds in a flint and steel which is used to spawn in the fire. to remove the fire block just simply hit it like any other block. fake fire is an ideal for replacing the original fire in minetest


whats new

>Falling nodes will destroy fire
> Fire has a failing node

> Sound bug has been fixed so sound can only be herd up to 20 blocks
> Texture bug fixed so fire animation goes right way
> Fire gives -0.5 of hearts per second
> Fire texture improved
> Speeded up fire animation
> water puts out fire
>Flint and steal can only be used around 60 times


Bugs

> No known bugs


Download
Infinatum Minetest will be down on 04/11/14 due to server maintenance. we will be back up ASP

fake fire downlaod


fake fire banner
Image
Attachments
Fake_fire_mod-1.4.zip
(80.67 KiB) Downloaded 446 times
Last edited by Semmett9 on Fri Apr 11, 2014 13:31, edited 1 time in total.
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12Me21
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by 12Me21 » Fri May 31, 2013 19:09

To fix the water-not-putting-out-fire bug you should make an ABM where if one of fire's neighbors is water, the fire is replaced with air
Shoutouts to Simpleflips
 

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by Semmett9 » Sat Jun 08, 2013 09:18

Fake Fire 1.3

new update to mod!

I have fixed some of the bugs with the mod
enjoy
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by Sokomine » Sat Jun 08, 2013 20:34

I've already played with it on the Kingarthur server. Fake fire is a good way to have fire where it is needed without the disadvantages that come with the "real" fire - no damage through griefers, no nodes destroyed. It's a fun mod.
A list of my mods can be found here.
 

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by Josh » Sun Jun 09, 2013 03:00

Looks Good! Great way of making fireplaces.
 

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by Josh » Sun Jun 09, 2013 03:29

A fireplace i made in my Creative World: Image
 

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by Semmett9 » Tue Jun 11, 2013 19:29

Josh wrote:
A fireplace i made in my Creative World:
Image


Very nice. Thanks for the feedback.

Also
They was a problem with the flint and steel image in the 1.3 version of the mod ! however it is now fixed!
if you have a problem please download the mod again.

Sorry for any inconvenience.
Last edited by Semmett9 on Tue Jun 11, 2013 19:30, edited 1 time in total.
You might like to try some of my Mods and Texture packs.
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by Semmett9 » Mon Jun 24, 2013 17:16

Fake Fire Update
Fake fire 1.4 is now out

whats new!

>Water puts out fire

enjoy

Add-fly
download mod
Direct
dowload mod
Last edited by Semmett9 on Thu Jul 18, 2013 09:35, edited 1 time in total.
You might like to try some of my Mods and Texture packs.
Find all of the latest things on my website-Infinatum Minetest
If you use Avast and you cannot access a link use my new domain name ThatRsPiServer.co.uk, and report the link via PM
 

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by Misty » Mon Oct 07, 2013 12:14

Hi Semmet,

I wanted to download your fake fire mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
Last edited by Misty on Mon Oct 07, 2013 14:51, edited 1 time in total.
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by Evergreen » Mon Oct 07, 2013 12:26

Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.
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by Aqua » Mon Oct 07, 2013 12:28

Evergreen wrote:
Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.

People use adfly to earn money.
Hi there ^.~
 

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by Evergreen » Mon Oct 07, 2013 12:29

Aqua wrote:
Evergreen wrote:
Misty wrote:Hi Semmet,

I wanted to download your fake fir mod,
But both links here, and on your website lead to add-fly.
I dont know why people use ad-fly, Im sure there must be a reason, but I cant download from ad-fly pages.
ad-fly plays havoc with my browser. Shouldnt the direct download link lead to a direct download?
In minecraft, people use adf.ly for every link that they post. Adf.ly is frowned upon here, just like .rar archives. I agree, don't use adf.ly links. I have adblock though, so they don't bother me, but for the sake of people who don't, don't use adfly links.

People use adfly to earn money.
Yes, I know, but don't do it here.
Back from the dead!
 

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by Achilles » Fri Mar 21, 2014 10:53

Love the mod...
...If you use flint and steel to set fire to a block, can only you remove the fire, or can anyone?

Flint and Steel is so original :P
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by 4aiman » Fri Mar 21, 2014 12:17

No flint&steel please! You'll ruin so many games...
But if fake fire would be set while shift is down, then it's ok :)
 

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Re: Fake Fire - No more, burning down houses!

by LazyJ » Sun Jun 22, 2014 02:38

LazyJ's Fork of Semmett9's, Minetest Mod, "Fake Fire"

This fork of 'Fake Fire' is based off of Semmett9's 2014_03_14 release of the
mod.

At LinuxGaming.us, we have a creative-leaning Minetest server. Destruction by
arson is not something we like. When the Fake Fire mod was installed we finally
could make warm hearths and campfires without fear of burning down our builds.
We could also use Fake Fire to simulate things burning without worrying our
neighbors about the fires spreading and destroying their stuff.

As a creative bunch of Minetesters, we often come up with new ideas for things.
This fork of "Fake Fire" incorporates some of those ideas.



NEW! - Ice Fire and Smoking/Non-Smoking Options

Image

Originally, "Fake Fire" only had one flame type and *no* smoke. I added rising, dissipating, animated smoke. Then, a few months later, I added the ability to punch the smoke feature on and off in addition to a new flame type - Ice Fire! Ice Fire's blue flames only appear when the fint-and-steel tool is used on snow and ice stuff.



NEW! - 2 Smoke Columns! - Animated, Intermittent and Drifting Away with the Clouds

Image

The smoke column will rise about 14 spaces above the flame with intermittent puffs of smoke. I've updated the smoke to use particles instead of an animated node. The effect is much more realistic. Particles allow the smoke to drift away, as seen on the left. Perfect for outdoor campfires and cook-outs. The vertical column, as seen on the right, is better suited for use *inside* chimneys.



NEW! - Chimney Tops

Image

Chimney Tops are special blocks that emit smoke without a fire. Like the smoke from the various flame types, it can be punched on or off. The chimney tops currently come in two color choices, sandstone for warm-toned builds and stone for cool-toned builds.

The new particle smoke has been added to the chimney tops too. The drifting smoke looks much more realistic when coming out the top of a chimney. The vertical column smoke may look better if surrounded by a lot of wind-breaks.

The grey, stone chimney_top can be used to simulate a boiling pot over an open flame.

Chimney_tops can also be placed inside extra tall, large chimneys to extend the smoke as may be the case with very large builds.



Chimney Proportion Dilemma Solved!

Image

One of the prevailing challenges of building in Minetest is overcoming its thick, oversized, mismatched proportions. Chimneys are just one example.

The new block-type, "Chimney Tops", solves the problem for chimneys by allowing players to make 1x1 chimneys that are proportionate to the build. Otherwise they would have to build chimneys that are at least 3x3 to allow the smoke to rise or not have rising smoke at all.

The build on the right visually demonstrates the problem while the build on the left displays the solution.



NEW! - Embers Block

Image

Another new block-type I added is the "Embers" block. Embers blocks are animated with glowing embers and emit a mid-level light. Perfect for placing under a flame or without a flame as in the case of open-pit or BBQ cooking.



Minetest version: 0.4.9 and 0.4.10
I've tested on both, particularly later releases of 0.4.10. This fork does not use deprecated code that will cause later releases of 0.4.10 to crash due to the code no longer being supported. Strike that. I forgot I have my mod testing version of Minetest configured to abort on usage of deprecated calls.
Depends: default
Recommended Additional Mods: none
License: GPL v2
Source Code: http://github.com/LazyJ/fake_fire
Download (.zip): http://github.com/LazyJ/fake_fire/archive/master.zip

Install:
  • After downloading, unzip the file.
  • Rename the directory "fake_fire_fork-master" to "fake_fire"
  • Copy the "fake_fire" directory into either
    ../minetest/worlds/yourworld'sname/worldmods/
    or
    ../minetest/mods/
  • If you put "fake_fire" in the ../minetest/mods/ directory, either
    enable the mod from within Minetest's "Configure" button
    (main menu, bottom right) or by adding this line to the
    world's "world.mt" file:
    load_mod_fake_fire = true



"Firelike" Drawtype
I've considered the new "firelike" drawtype and yet, I still prefer the waving ability of the "plantlike" drawtype. The "firelike" drawtype, in my opinion, looks too full, too much like a raging, destructive, out-of-control blaze. Plantlike's waving and less intense flames seem better suited to a warm hearth, comfortable campfire and overall fits the non-destructive intent of "Fake Fire".

For those of you who prefer the "firelike" drawtype, go through "Fake Fire's" code and where you find:

Code: Select all
drawtype = "plantlike",



replace it with:

Code: Select all
drawtype = "firelike",




Update: 2014_08_10 - See changelog below.


+ Crafting Recipes



+ ChangeLog
Last edited by LazyJ on Thu Oct 02, 2014 01:55, edited 3 times in total.
 

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Re: Fake Fire - No more, burning down houses!

by jp » Sun Jul 27, 2014 09:47

JP's smoke improvement on the LazyJ's Fork


I noticed that the smoke nodes pictures on the LazyJ's fork was quite "overkill" and their intermittence didn't represent at best a smoke column...

Now I purpose you a smoke column based on particles. This is a lighter, prettier, highly-configurable smoke (take a look in the abms.lua file).

EDIT : use the LazyJ's new fork above for download.

Image
Last edited by jp on Mon Aug 11, 2014 08:58, edited 5 times in total.
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Re: Fake Fire - No more, burning down houses!

by philipbenr » Mon Jul 28, 2014 00:43

Thanks a lot jp. I enjoy this smoke better.

...though, I did like the chimneys...
 

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Re: Fake Fire - No more, burning down houses!

by jp » Tue Jul 29, 2014 06:52

Update : VanessaE has put smoother textures for the smoke in the Homedecor modpack.

Also, I modified the settings for the particles.

-> See my post above for download & screenshot.
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Re: Fake Fire - No more, burning down houses!

by LazyJ » Mon Aug 11, 2014 03:14

LazyJ's Fork - Updated

  • Particle smoke now used.
  • 2 columns of smoke, one vertical for the inside if chimneys, one drifting with the clouds for outside use.
  • Space checks added for each smoke column.
  • Does not use deprecated code that causes later releases of Minetest v.0.4.10 to crash because the code is no longer supported. Strike that. I forgot I have my mod testing version of Minetest configured to abort on usage of deprecated calls.

Come see these updates in action on our Minetest server, address: linuxgaming.us, port: 30000



"Firelike" Drawtype
I've considered the new "firelike" drawtype and yet, I still prefer the waving ability of the "plantlike" drawtype. The "firelike" drawtype, in my opinion, looks too full, too much like a raging, destructive, out-of-control blaze. Plantlike's waving and less intense flames seem better suited to a warm hearth, comfortable campfire and overall fits the non-destructive intent of "Fake Fire".

For those of you who prefer the "firelike" drawtype, go through "Fake Fire's" code and where you find:

Code: Select all
drawtype = "plantlike",



replace it with:

Code: Select all
drawtype = "firelike",




New screenshots:

Example 1, Drifting Smoke

Image



Example 2, Drifting Smoke

Image



Example 3, Vertical Smoke

Image



Example 4, Drifting Smoke
Campfire flame with grey, stone chimney_top representing a boiling cooking pot.

Image
Last edited by LazyJ on Thu Oct 02, 2014 01:51, edited 4 times in total.
 

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Re: Fake Fire - No more, burning down houses!

by Semmett9 » Thu Aug 28, 2014 16:16

looks good. for some reason i cannot edit the post for this mod. so i desided to make a new topic on the matter.
you can find this here

https://forum.minetest.net/viewtopic.php?f=9&t=10011

thank you for the support of this mod.
 

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Re: Fake Fire - No more, burning down houses!

by Achilles » Tue Sep 09, 2014 18:57

A great mod, the fake fire seems more realistic then the fire from the fire mod as a result of the smoke appearing out of it, Congrats
 


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