[Mod] Disable Drowning [no_drowning]

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PilzAdam
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[Mod] Disable Drowning [no_drowning]

by PilzAdam » Post

Hello everyone!
Drowning has been added to the engine. Some people in IRC said they dont like drowning (I dont really understand that), so I made this mod that disables drowning for the default liquids.

Depends:
default

License:
WTFPL

Download:
https://www.dropbox.com/s/bjyua6aytlct2 ... owning.zip

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Inocudom
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by Inocudom » Post

Does drowning happen even if the enable damage option isn't on?
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PilzAdam
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by PilzAdam » Post

Inocudom wrote:Does drowning happen even if the enable damage option isn't on?
Ehm... yes. It doesnt really make sense if it wouldnt.

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stu
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by stu » Post

PilzAdam wrote:Hello everyone!
Drowning has been added to the engine. Some people in IRC said they dont like drowning (I dont really understand that), so I made this mod that disables drowning for the default liquids.

Depends:
default

License:
WTFPL

Download:
https://www.dropbox.com/s/bjyua6aytlct2 ... owning.zip
I am all in favor of adding drowning to the engine but I, personally, would prefer to have a minetest.conf setting
to disable it rather than have to install a mod.

+1 anyway

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PilzAdam
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by PilzAdam » Post

stu wrote:I am all in favor of adding drowning to the engine but I, personally, would prefer to have a minetest.conf setting
to disable it rather than have to install a mod.

+1 anyway
A mod can be more handy than a minetest.conf setting, since you can enable/disable the mod per world.

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stu
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by stu » Post

PilzAdam wrote:
stu wrote:I am all in favor of adding drowning to the engine but I, personally, would prefer to have a minetest.conf setting
to disable it rather than have to install a mod.

+1 anyway
A mod can be more handy than a minetest.conf setting, since you can enable/disable the mod per world.
That is a good point, I agree. If you want to build underwater then you need to install this mod. I'm ok with that.
Last edited by stu on Wed Jun 19, 2013 22:37, edited 1 time in total.

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PilzAdam
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by PilzAdam » Post

stu wrote:If you want to build underwater then you need to install this mod
Not if you like challenging gameplay.

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by kaeza » Post

PilzAdam wrote:
stu wrote:If you want to build underwater then you need to install this mod
Not if you like challenging gameplay.
/me approves
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by hdastwb » Post

PilzAdam wrote:
Inocudom wrote:Does drowning happen even if the enable damage option isn't on?
Ehm... yes. It doesnt really make sense if it wouldnt.
…but I'm assuming that one wouldn't actually take damage from drowning, because getting damaged when damage is disabled makes even less sense.

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PilzAdam
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by PilzAdam » Post

hdastwb wrote:
PilzAdam wrote:
Inocudom wrote:Does drowning happen even if the enable damage option isn't on?
Ehm... yes. It doesnt really make sense if it wouldnt.
…but I'm assuming that one wouldn't actually take damage from drowning, because getting damaged when damage is disabled makes even less sense.
Oh, sorry, misread your post (missed the "n't").
Currently the drowning bar still shows up, put it will probably be changed.

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tinoesroho
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by tinoesroho » Post

... finally, I can say goodbye to my drowning_mod. Hello, no_drowning!
We are what we create.

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by D0431791 » Post

My idea is let a player kill monsters to earn experience points which can upgrade the time he can stay in water.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface

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Edgy1
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Re: [Mod] Disable Drowning [no_drowning]

by Edgy1 » Post

this doesnt support river water. I modified the lua to add support for it in my server. too bad this isnt on github.

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Linuxdirk
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Re: [Mod] Disable Drowning [no_drowning]

by Linuxdirk » Post

But you do realize that the thread is nearly 5 years old now?

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Re: [Mod] Disable Drowning [no_drowning]

by Edgy1 » Post

I do. Doesn't mean I can't improve the past ;)

It would be nice if OP put the mod on github

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Re: [Mod] Disable Drowning [no_drowning]

by Linuxdirk » Post

Fedora24 wrote:It would be nice if OP put the mod on github
It's licensed under WTFPL, so do what the fuck you want with the code :)

Put on GitLab (GitHub is teh evil now) or so, and then maybe improve to have drowning read from player properties to allow custom configuration a per-player basis.

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Re: [Mod] Disable Drowning [no_drowning]

by Edgy1 » Post

I guess I'll do that then ;)

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Re:

by crazy_baboon » Post

Check out PR https://github.com/minetest/minetest/pull/7706 that enables/disables drowning in the minetest.conf files.

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