⚒ PReHiSToRic ⚒
This mod started as a small texturepack, it's kind of an add-on for the stoneage mod at the moment.
Most of the code is from other mods.
Textures made by me, partially based upon others.
It's still work in progress, more screens and info will follow soon.
This mod is split into different parts:
archaetoolsDependencies: default (minetest), farming (minetest)
Supports: animalmaterials, bone, flint, gnawedbones (see below), stoneage
This one is half texturepack, half mod. Some tools have only a different texture, some have a different name too.
Most of them work the same way as before and if you uninstall the mod you have the standard ones.
Almost all the silex recipes from the stoneage mod work with flint from the flint mod too.
By default the "Wooden Pickaxe" is replaced by a "Deer Antler Pickaxe" and the "Wooden Shovel" by a "Bone Shovel".
You can disable this in settings.txt.
The bones from the animals mod (dropped by the vombie), from the bone mod and from gnawedbones (see below) can be used to craft them.
Supports: darkage, dryplants
You can use dry_shrub (default), dry_leaves & straw (darkage), hay & reed (dryplants) as tinder for the Firestriker or for crafting a Bonfire.
gnawedbonesDependencies: default (minetest), legacy (minetest)
Supports: animalmaterials, mobs
When you eat a piece of meat (from one of the supported mods) or a rat you will get a bone back.
Supports: animalmaterials, flint, stoneage
This one adds a couple of recipes and different textures for wooden bow and arrow of the throwing mod.
Silex from the stoneage mod can be found on desert sand and gravel.
primitivedecoDependencies: default (minetest), dye (minetest)
Adds decoration: a painting of a wisent and a placeable fur cover.
stringrecipesDependencies: default (minetest), farming (minetest)
Adds new string recipes.
You can craft strings out of Wool (any color), Fur (from MOB Framework), Grass, Jungle Grass, Papyrus and Reedmace.
woodstuffDependencies: default (minetest)
Changes "Junglewood Planks" to "Junglewood Logs" and "Wooden Planks" to "Wooden Logs".
Adds "Twigs" as building material. Out of "Twigs" you can craft roofs or slabs,
out of logs you can craft poles, out of poles you can craft water poles.
These water poles become entities when placed. This way they can exist inside water. It's a bit tricky to place them, but I think it's worth the result.
Known issue: sometimes the water pole doesn't work the way it's supposed to. You can fix this by placing and/or destroying a node next to it.
Casimir (Stoneage, flint and fire)
PilzAdam (Throwing, PilzAdam version, Simple Mobs)
BlockMen (Bones and bonemeal, Flintstone)
sapier (MOB Framework)
Thermal_Shock (Hunter Gatherer)
Last, but not least
all whom I forgot to mention, who made Minetest, modding and this mod possible and those whom inspired me
If you think something is missing or should be changed: feel free to post critique or suggestions.
In case you have made something or would like to make something that fits to the theme of this mod, I'll gladly add it as-is or slightly modified.
License (ev'ryt'ing): WTFPL