[Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]

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[Mod] Fishing! - Mossmanikin's version [0.2.2] [fishing]

by Mossmanikin » Post

FiSHiNG!

(Mossmanikin's version)
a modified version of wulfsdad's fishing mod

Image

Since the original mod hasn't been updated for quite a while now, and there were a few things not finished yet, I decided to try and add/change a few things.


Recommended mods:
For additional things you can catch: see "+ catch" below
If you want to fish at a river side: canyon
If you want to fish where some reedmace grows: dryplants


Changes (click on subject for more info):
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
+ Spoiler
Image

You can configure some things in settings.txt:

Code: Select all

MESSAGES = true                 -- will you get a message saying what you caught?
FISH_CHANCE = 70                -- chance to catch something is 70%
NEW_WORM_SOURCE = true          -- get worms from using a hoe (instead of digging dirt)?
WORM_IS_MOB = true              -- do you want a mob or just an item?
WORM_CHANCE = 80                -- chance to get a worm is 80%
WEAR_OUT = true                 -- item wear out for fishing pole?
BOBBER_CHECK_RADIUS = 5         -- radius no other bobber is allowed in (0 is disabled)
BOBBER_COLOR_CHANGE = false     -- will bobber become green when you got fish on hook?
SIMPLE_DECO_FISHING_POLE = true -- sheet instead of complex node? 
SHARK_CHANCE = 30               -- chance to catch something is 30%
Credit for code:
Jeija - for the mod "Throwing"
PilzAdam - for the mods "Throwing, PilzAdam version" & "Simple Mobs"
sapier - for the mod "MOB Framework"
VanessaE - for the modpack "Plantlife"
wulfsdad - for the mod "Fishing!"
and
all whom I forgot to mention, who made Minetest, modding and this mod possible

Credit for review/tips:
Bas080
Casimir
Dan Duncombe
Evergreen
Junkman
Sokomine
Topywo
Yingaya
and
all whom I forgot to mention


Dependencies: default (minetest), farming (minetest)
Supports: 3d_armor, animal_clownfish, animal_fish_blue_white, animal_rat, flowers_plus, mobs, moreblocks, rope, seaplants

Downloads (direct)

latest:
fishing-0.2.2.zip

older versions:
fishing-0.2.1.zip
fishing-0.2.0.zip
fishing-0.1.9.zip
fishing-0.1.7.zip
fishing-0.1.5.zip
fishing-0.1.3.zip
fishing-0.1.2.zip
fishing-0.1.1.zip
fishing-0.1.0.zip
fishing-0.0.8.zip
fishing-0.0.7.zip
fishing-0.0.6.zip


or browse code/files

GitHub:
https://github.com/Mossmanikin/fishing


License code & textures: WTFPL,
License sound: CC BY-NC-SA 3.0
Last edited by Mossmanikin on Sat Dec 21, 2013 17:58, edited 1 time in total.

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Dan Duncombe
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by Dan Duncombe » Post

1) It should be 'you caught a fish' not 'you catched a fish'
2) Maybe I could make carbon fibre fishing rods (to go in my nanotech mod) It might have a greater casting range, if these ones do have a range.
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by Mossmanikin » Post

Dan Duncombe wrote:1) It should be 'you caught a fish' not 'you catched a fish'
2) Maybe I could make carbon fibre fishing rods (to go in my nanotech mod) It might have a greater casting range, if these ones do have a range.
1) Aye! Will change it. (EDIT: done)
2) No casting range implemented (yet?)
Last edited by Mossmanikin on Sat Jul 06, 2013 20:53, edited 1 time in total.

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by Topywo » Post

Very nice mod. It took me some practice to catch a fish :-)

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by Mossmanikin » Post

Topywo wrote:Very nice mod. It took me some practice to catch a fish :-)
Thank you. I'm glad you like it. :)

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by Evergreen » Post

I need to test this, it looks awesome. EDIT: Just tested it, and it is awesome.
Last edited by Evergreen on Sat Jul 06, 2013 23:00, edited 1 time in total.
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by Mossmanikin » Post

Evergreen wrote:I need to test this, it looks awesome. EDIT: Just tested it, and it is awesome.
Thanks. Didn't expect this kind of feedback. :)

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by Casimir » Post

Very nice. The first usable fishing-mod ;)

Two things: The selectionbox for the bobber is very small, it's hard to hit it when it moves. Also I don't like the use of farming to get worms, because farming is a way to get food and fishing is, but when you already started a farm why would you need to go fishing any more?

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by Mossmanikin » Post

Casimir wrote:Very nice. The first usable fishing-mod ;)

Two things: The selectionbox for the bobber is very small, it's hard to hit it when it moves. Also I don't like the use of farming to get worms, because farming is a way to get food and fishing is, but when you already started a farm why would you need to go fishing any more?
Thanks for your Feedback. :)

The selectionbox is a bit small. But you still have some time to click on it after it moved (until the bobber disappears). I might make it a bit larger though, depending on how it looks.
I thought of a new way to get worms for the following reasons:
- I didn't want the player to change the landscape just to get a worm, soil will become dirt/grass again over time
- I didn't want the player to fill the inventory with dirt, happens too soon already
- I thought of my own experience with getting worms for fishing using a spate, the player can't use a shovel like that, but a hoe comes close to that.
If you don't like to use a hoe for getting worms you can simply set "NEW_WORM_SOURCE" to "false" in "settings.txt" and you'll get worms from digging dirt with the player hand (or dirt) just like in the original mod.

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by Mossmanikin » Post

Small update:
- Selectionbox of bobber is a bit larger
- If player moves too far away from the bobber it disappears
- Option how near other bobbers are allowed

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by Sokomine » Post

Very nice mod! Can you make the worms disappear after some time? Worms left on dirt or dirt_with_grass ought to dig themselves back in.
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by Mossmanikin » Post

Sokomine wrote:Very nice mod!
Thank you. :)
Sokomine wrote:Can you make the worms disappear after some time? Worms left on dirt or dirt_with_grass ought to dig themselves back in.
Yeah, I wanted to do this after I read something similar in the thread of the original mod, but somehow forgot about it.
I'll see what I can do.

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by Bas080 » Post

Is it possible to fish in an one water node pond?

EDIT
And I thought going fishing was something you did to relax!
Last edited by Bas080 on Wed Jul 24, 2013 09:00, edited 1 time in total.

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by Mossmanikin » Post

Bas080 wrote:Is it possible to fish in an one water node pond?
I'm sure you figured out by now, but: yes, it is!
Bas080 wrote: EDIT
And I thought going fishing was something you did to relax!
Actually I think it's relaxing enough. You have a lot of time to click on the bobber.
I'm not sure if I know what you mean...
I'm open to change stuff when you can give an example of what exactly is annoying.

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by Sokomine » Post

Perhaps the fishing rod could be placed somewhere at the shore as a decorative item when not used.
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by Mossmanikin » Post

Sokomine wrote:Perhaps the fishing rod could be placed somewhere at the shore as a decorative item when not used.
I'll see what I can do.

Btw.:
Update
- worms are mobs and dig themselves in when on dirt/grass.

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by Bas080 » Post

Mossmanikin wrote:worms are mobs and dig themselves in when on dirt/grass.
It's alive! +1
Mossmanikin wrote:Actually I think it's relaxing enough. You have a lot of time to click on the bobber.
I'm not sure if I know what you mean...
I'm open to change stuff when you can give an example of what exactly is annoying.
There is little time to click whichmakes it hard to catch a fish. I do have suggestions for improving this mod.

Instead of only performing a mouse click at the correct moment you could also make the little bobber move slowly within the area at which you placed it.

EDIT, what about using smaller fishes that you catch with worms can be used to get bigger fishes. So the bigger the fish the more bait items you can craft
Last edited by Bas080 on Thu Jul 25, 2013 23:19, edited 1 time in total.

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by Mossmanikin » Post

Bas080 wrote:There is little time to click whichmakes it hard to catch a fish.
Of course I can give the player more time, but I'm starting to get the impression that we have a misunderstanding here: the player doesn't have to click on the bobber while it's moving, but shortly after. I'll change the first post to be more clear on this.
Bas080 wrote:Instead of only performing a mouse click at the correct moment you could also make the little bobber move slowly within the area at which you placed it.
Moving the bobber as if a fish was pulling it is a good idea. I'll see what I can do without miles of code. ;)
Bas080 wrote:EDIT, what about using smaller fishes that you catch with worms can be used to get bigger fishes. So the bigger the fish the more bait items you can craft
Yeah! Like catching sharks! Sounds fun, will work on this.

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by Casimir » Post

Mossmanikin wrote:the player doesn't have to click on the bobber while it's moving, but shortly after. I'll change the first post to be more clear on this.
You could change the colour during the time you have to click, so it will be clear without doubt. Also I would include the time it starts moving.

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by Mossmanikin » Post

Casimir wrote:You could change the colour during the time you have to click, so it will be clear without doubt. Also I would include the time it starts moving.
Aye, I will add the change in color, but make it optional (settings.txt).
Theoretically you already can click on the bobber while it's moving, but it's kind of hard to do. :D

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by Mossmanikin » Post

Many thanx to Sokomine, Bas080 and Casimir for you ideas. Feedback like yours is really motivating.
Implemented my interpretation of most of your ideas, bigger fish will follow.

Update
- placable fishing rod for decoration
- make bobber move slowly while fish on hook
- change color of bobber when fish on hook (optional)

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by Bas080 » Post

Make catching a shark just as likely as throwing yahtzee. yahtzee == 5 of a kind

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by Mossmanikin » Post

Bas080 wrote:Make catching a shark just as likely as throwing yahtzee. yahtzee == 5 of a kind
I agree, it should be hard to catch a shark. I'll test if it's any fun with this probability or not. Either way I'll give the player the option to change the probability in settings.txt.

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by Junkman » Post

Very nice mod.

When you put the fishing rod for decoration and you take it back the rod can't be used for fishing anymore and you can place an unlimited number of bugged decoration on blocks.

Otherwise, I do not understand where to find strings in the game.

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by Evergreen » Post

Junkman wrote:Very nice mod.

When you put the fishing rod for decoration and you take it back the rod can't be used for fishing anymore and you can place an unlimited number of bugged decoration on blocks.

Otherwise, I do not understand where to find strings in the game.
Strings come from cotton. Cotton seeds come from digging junglegrass. Bam, there you go. EDIT: 800TH POST!
Last edited by Evergreen on Sat Aug 03, 2013 12:50, edited 1 time in total.
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