New: Added paint roller from Krocks mod. Place the dye you want to apply to the right of the paintroller in your inventory, wield the paint roller and left-click on the target block. Left-click the block repeatedly in order to cycle through the possible painting styles. If you want to remove the paint again, keep the slot to the right of your paintroller empty.
The spray booth/colormachine allows you to handle mods that use dyes - and espeically unifieddyes - much more easily. It can only be used/handled by its owner.
Supported nodes (Blocktype menu):
Not all colors are supported by all mods. This menu provides an overview over all those blocks that can be painted. Only blocks from mods that are installed are shown. If you have many of the supported mods installed, the block menu may have a second page. If you have few mods installed, fewer blocks will be offered.
The "n/a" stands for "not available in this color".
Sample color selector for colored bricks (Color selection menu):
Click on one of the colored textures to select the color.
Dye management menu:
Dyes can be added and removed manually through the inventory slots or by inserting a dye soure (usually a flower or coal or stone) into the "refill" slot on top. You can also mix colors (i.e. orange) by clicking on the "mix" button. In that case, one red and yellow are taken, and two orange are inserted into the storage for orange. You do not need to take them out and mix them in your inventory/craft grid. Once you have selected a color, the dye management menu will show you which dye sources it needs to mix it.
Note: White can be gained from stone instead of white dandelions.
Main menu, where most of the action takes place:
A color has been set and unpainted brick blocks have been inserted into the input slot. In order to get the painted bricks, just take them out of one of the output slots. You can choose between two diffrent textures here (normal colored bricks and multicolored ones; both come from unifiedbricks). The choices offered depend on the block you want to paint.
In this case. only 16 blocks are offered because the available dyes are insufficient for more blocks. Go to the dye management menu, search for the "1x", "2x" etc. above the colors (those indicate which pigments will be needed in which relative quantity), and insert dye sources or mix them. Pigments shown in the dye management menu are not mixed automaticly! Only those light/normal/medium/dark/low saturation combinations are done automaticly.
Note: Dyes/pigments are mixed in order to achieve the desired color. If e.g. red, white and black are mixed, that costs you one of each pigment and yields three pigments of the desired color. One pigment may be strong enough to paint more than one block. But: As soon as you take blocks out of the output slots, the costs are calculated. Thus, it may cost you three pigments for one block if you take only one - whereas you could in many cases get more painted if you took out more blocks at the same time. It is, after all, a machine and not a paintbrush.
The blox mod offeres a wide variety of colorful nodes to choose from. Without that mod installed, you may only get the message that stone is not supported.
If you insert an already painted block into the input slot, its color is shown, and you can choose between setting the machine to this color (useful if you finally found the shade you want to build with) or removing the paint. If you remove paint, no pigments are returned. You only get the unpainted version of the block back.
Dye sources can also be inserted and converted to pigments here. If you want white dye from stone, you have to use the dye management menu to convert the stone to dye.
If you do *not* have unifieddyes installed, many of the mods the colormachine supports will not work either, and thus your choices of blocks and dyes will be limited. The receipes for mixing colors follow the standard from unifieddyes and remain the same even if you don't have that installed.
If you do not have flowers installed, alternate dye sources are available:
New: The paint roller from Krocks paint roller mod is very practical but supports only few blocks. As the colormachine already has a lot of code regarding figuring out which block it is and which paint was applied, letting the paint roller access the colormachine seems logical.
Texture, crafting and idea are taken from Krocks mod. It works like this: Place a dye in your inventory to the right of the paint roller. Wield the paint roller. Click on a block to paint it. If the slot is empty, the paint will be removed from the block and placed back into your inventory. If there are multiple possibilities of how the block may be painted using one color (i.e. diffrent patterns using blox), just use the paint roller multiple times on the same block. It will cycle through the alternatives.
The colormachine also got additional storage space for dyes. It can be accessed from the main menu page and works like a chest (which will only take dyes as input). In order to get that additional storage capacity, did your old colormachines and place them anew. The additional storage for now only acts as storage and is not used by the machine.
Download: https://github.com/Sokomine/colormachin ... master.zip
Browse code: https://github.com/Sokomine/colormachine
Depends on: dyes (from default)
Recommends: flowers (from default), unifieddyes
- unifieddyes (dye pigments)
- coloredwood (wooden planks, fences)
- unifiedbricks (clay block, brick block, multicolored brick block)
- stained glass (normal, faint, pastel)
- wool (from default)
- dyes (from default; it depends on this)
- lrfurn living room furniture (armchair, sofa, longsofa)
- homedecor (window shutters, armchair, curtains, kitchen chairs, beds, bathroom tiles)
- clstone (my modified version)
- [url=ttps://forum.minetest.net/viewtopic.php?f=11&t=4627#p67148]sea modpack[/url]
v 0.7: More than two block menu pages are supported. Added support for myroofs, mydeck, mycorners, mymulch, clothing, lavalamp (and other items from homedecor); Only white dye is consumed now.
v 0.6: added paint roller
v 0.5: Added second block menu page. Updated support for several mods (homedecor, sea, blox) and added support for new mods (clstone, colorcubes, colouredstonebricks)
13.02.14 Added support for kerova-mod (colored chests and locked chests) and for hardenedclay
01.01.14 Added support for plasticbox mod
Place three steel ingots at the bottom row. Place two glass above in the middle row. On each side, put a gold ingot on top (they've got to be useful for something!) and a mese block below.
Crafting of the paint roller:
The texture is a re-colored texture from the non cubics block mod from yves_de_beck and recolored by VanessaE. Hope this goes ok with the creator of the texture.