[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

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Fess
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[Windows] Fess's builds (64-bit): LevelDB, DirectX, etc.

by Fess » Post

Here is latest Minetest win64 dev build, which include gettext, cURL, Freetype, LuaJIT, LevelDB and DirectX support.
I will refresh links when new build will be ready.

Latest dev build 0.4.14 version with leveldb support, commit b3fc133, from 09.10.2016.
https://yadi.sk/d/a_FYLNitwXCqq
Please report, if you have any problems with this build.

Old stable 0.4.11 build:
https://yadi.sk/d/PjucmFfzdcqBE

Also, if you want to download older builds, here is the archive:
http://yadi.sk/d/XtBDSuUS7UXE3
P.S. If you have problem with recognizing language on ya.disk interface, just change flag to en in the left bottom corner of the page.
Last edited by Fess on Sun Oct 09, 2016 16:36, edited 36 times in total.

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by Inocudom » Post

I hope that this topic becomes a sticky.

How was your vacation?
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by Jordach » Post

I pushed the Sticky Topic button btw.

But, these should help people who have 64bit but find 32bit too slow.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by Inocudom » Post

Something must have gone wrong. When I start up the build, the screen turns grey.
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by Fess » Post

It was pretty fine, i have visited relatives which i had not seen for a long time, and i have many positive impressions, so I spent my time great :)
P.S. Returning to theme of topic, i found 1 error which can reproduce on other pc - after long loading of some server from list to test i've force closed minetest, and now it fails to load with

Code: Select all

In trans_func.
Access violation at 000007FEE3F38AD7 write?=0 address=8
23:10:45: ERROR[main]: Some exception: "Access violation"
error, which fails to fix with reboot/cleaning game data.

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by Fess » Post

Seems it still some problem with curl, because build w/o curl support have no this bug, here is this build:
http://yadi.sk/d/FTKp_YYU7Q2IM
Last edited by Fess on Wed Jul 31, 2013 10:33, edited 1 time in total.

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by Jordach » Post

You might be linking against a 32bit library.
viewtopic.php?f=10&t=19056 Solar Plains Dev Server

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by Fess » Post

Jordach wrote:You might be linking against a 32bit library.
I've checked all libraries, only libiconv.dll,libogg.dll,libvorbis.dll,libvorbisfile.dll are 32bit and they were the same in early builds, all other are 64-bit. Also if i try to use 32-bit *.lib files while compiling it is leads to fail, while build in first post was compiled without any error, its only appers at minetest start.

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by Fess » Post

New build c6cb97e693, changelog:
Make bumpmapping compatible with irrlicht 1.8

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by Inocudom » Post

Fess wrote:New build c6cb97e693, changelog:
Make bumpmapping compatible with irrlicht 1.8
This build works fine. Thank you, Fess.
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by Fess » Post

New build 0b77588e87, changelog from GitHub:
  • Allow multiple 'wherein' nodes in oredef
  • Weather backward compatibility
  • Leveled nodebox backward compatibility
but still w/o Curl support, because with curl same error in trans func after second launch(first launch is correct, even server list works fine, but after you close client once minetest fails to load with grey screen and access violation error)
Also i've added link to folder with old builds, if someone want to use it.
Last edited by Fess on Fri Aug 02, 2013 08:48, edited 1 time in total.

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by Inocudom » Post

Curl seems to be a very difficult feature to get to work properly. Is there anybody in this community that understands this error?
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by sfan5 » Post

cURL is not difficult to get working, it just has some problems with 64bit
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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by Fess » Post

Seems i fixed a problem with cURL, with updated 7.31 version its doesn't crashes.
New build with latest commit 314e4dd4a6, and cURL fixed in first post. Please try it and report if you have any issues with it
Changelog from GitHub:
+ Spoiler
P.S. If new build still crashes at yours pc for some reason, there is version w/o curl in ya.disk archive folder.
Last edited by Fess on Sun Aug 04, 2013 23:36, edited 1 time in total.

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by Inocudom » Post

This new build works very well, and the bump mapping looks nice with VanessaE's HDX 128px Texture Pack. Of course, the bump mapping will require the shaders, and the shaders require OpenGL (they don't work with DirectX 9.) According to the post beyond the link below, DirectX 9 support is not truly impossible:
viewtopic.php?pid=103046#p103046
Last edited by Inocudom on Mon Aug 05, 2013 05:09, edited 1 time in total.
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by Fess » Post

New build with latest commit 779165144e.
Changelog from GitHub:
+ Spoiler
Last edited by Fess on Tue Aug 06, 2013 16:55, edited 1 time in total.

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by Inocudom » Post

It looks like things are stabilizing concerning the development of Minetest. Did you try out the bump mapping feature yet? It is really quite nice.
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by Fess » Post

Yea, bump mapping looks great with VanessaE's 512px HDX photorealistic texture pack.
New build with today's fixes, latest commit 2ed3067bbe.
Changelog from GitHub:
  • Fix various memory access problems detected by valgrind
  • Fix path of mono font in defaultsettings.cpp
  • Fix stored XSS vulnerability in the serverlist
  • Fix uninitialized irr::SEvent fields in guiFormSpecMenu.cpp
Last edited by Fess on Wed Aug 07, 2013 18:02, edited 1 time in total.

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by jojoa1997 » Post

What benefit does using 64bit have over 32bit?
Coding;
1X coding
3X debugging
12X tweaking to be just right

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by PilzAdam » Post

jojoa1997 wrote:What benefit does using 64bit have over 32bit?
A downside is that it uses more RAM. Some people say its faster, but there are no benchmarks for that yet.

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by Inocudom » Post

jojoa1997 wrote:What benefit does using 64bit have over 32bit?
You must not use VanessaE's HDX texture packs... If you want to use the higher-resolution ones, it would be very wise to have a 64-bit build. You should try one of them, because they have bump mapping and they support numerous mods.

On some 64-bit computers (like mine,) 64-bit builds are smoother and faster. Oddly, oOChainLynxOo's laptop is 64-bit, but 32-bit builds seem to run better on it. However, 64-bit builds are faster than 32-bit builds on my computer.
Last edited by Inocudom on Wed Aug 07, 2013 18:58, edited 1 time in total.
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by Fess » Post

New build with latest commit fc72d7fbb6.
http://yadi.sk/d/ZI3KDE9q7tRA5
Changelog from GitHub:
+ Spoiler
Last edited by Fess on Fri Aug 16, 2013 19:22, edited 1 time in total.

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by Fess » Post

New build with latest commit 4095e8f383.
http://yadi.sk/d/GufYM-QP8-A5j
Changelog from GitHub:
+ Spoiler
P.S. This build is unstable for me, crashes when creating world and trying to log into it. Please try it and report if you have the same problem.
Last edited by Fess on Fri Aug 16, 2013 19:41, edited 1 time in total.

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by Inocudom » Post

Fess wrote:New build with latest commit 4095e8f383.
http://yadi.sk/d/GufYM-QP8-A5j
Changelog from GitHub:
+ Spoiler
P.S. This build is unstable for me, crashes when creating world and trying to log into it. Please try it and report if you have the same problem.
How often does it do these things? It has not crashed on me so far.
Last edited by Inocudom on Fri Aug 16, 2013 22:56, edited 1 time in total.
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by Inocudom » Post

Diagonal water animation was added to the Github version of Minetest recently.
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