GRaSSeS(By Mossmanikin, in collaboration with Neuromancer. Junglegrass by VanessaE.)
Dependencies: farming (minetest), plants_lib
Supports: flint, stoneage, sumpf
Reedmace will grow near water. Although the plant appears in different shapes, you'll get the same drop from each. You can plant it (the sapling) and new reedmace will grow (doesn't have to be next to water).
Small juncus grows near water and at dunes/beaches (two different looks).
Tall grass is a lot more common. It is partially dry (if you don't like the look, you can simply delete the textures).
You can cut tall grass or jungle grass with a sickle, it will become cut grass (placeable) and lie on the ground. You can also cut some grass from dirt with grass. If you wait a while it will become hay (placeable).
Out of hay you can make reed for roofs.
Out of papyrus or reedmace you can craft wet reed.
You can change some things in settings.txt:
Neuromancer (dryplants_juncus_*.png, dryplants_reedmace*.png, default_grass_5.png & default_papyrus.png)
Last, but not least
all whom I forgot to mention, who made Minetest, modding and this mod possible and those whom inspired me
Note: just because I give credit, doesn't mean people actively worked on this mod or intended to do so. It just means their work or feedback helped to get the mod where it is now.
https://github.com/Mossmanikin/dryplant ... master.zip
(for "prehistoric" stuff see dryplants of prehistoric-0.1.7 or earlier)
Browse code/files: https://github.com/Mossmanikin/dryplants
dryplants_junglegrass_medium.png, dryplants_junglegrass_short.png & dryplants_junglegrass_shortest.png: CC BY-SA 3.0
Ev'ryt'ing else: WTFPL