Minetest 0.4.8

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xyz
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Minetest 0.4.8

by xyz » Sun Nov 24, 2013 08:17

Hi, all.

Minetest 0.4.8 is out!

Changelog: http://dev.minetest.net/Changelog#0.4.7_.E2.86.92_0.4.8
Source code: https://github.com/minetest/minetest/tree/0.4.8
Download (Windows builds): MSVC build, MinGW build. Choose either of them although do note that MSVC one generally works better.

As usual, Launchpad builds are available here.
 

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Melkor
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by Melkor » Sun Nov 24, 2013 09:00

Hell, It's about time

ah... bye bye farmesh, you were a good friend in the old times.
Last edited by Melkor on Sun Nov 24, 2013 09:41, edited 1 time in total.
 

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webdesigner97
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by webdesigner97 » Sun Nov 24, 2013 09:02

Finally!!!
Also see my StreetsMod. Build modern and better-looking streets and highways!
Need cars? Have a look at my WIP CarsMod!

I'm slowly coming back to Minetest...
 

evorios
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by evorios » Sun Nov 24, 2013 10:59

Why do not you add TAB-key function?
Use google translator.
 

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sfan5
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by sfan5 » Sun Nov 24, 2013 11:10

evorios wrote:Why do not you add TAB-key function?

PilzAdam wanted it to be customizeable from Lua and it wasn't finished in time
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webdesigner97
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by webdesigner97 » Sun Nov 24, 2013 12:18

How can mod info (for installed mods) be passed to the mod manager? E.g. my streetmod doesn't have a screenshot and no modinfo.
Also see my StreetsMod. Build modern and better-looking streets and highways!
Need cars? Have a look at my WIP CarsMod!

I'm slowly coming back to Minetest...
 

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PilzAdam
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by PilzAdam » Sun Nov 24, 2013 12:28

webdesigner97 wrote:How can mod info (for installed mods) be passed to the mod manager? E.g. my streetmod doesn't have a screenshot and no modinfo.

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L126
 

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webdesigner97
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by webdesigner97 » Sun Nov 24, 2013 12:40

PilzAdam wrote:
webdesigner97 wrote:How can mod info (for installed mods) be passed to the mod manager? E.g. my streetmod doesn't have a screenshot and no modinfo.

https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L126

thx
Also see my StreetsMod. Build modern and better-looking streets and highways!
Need cars? Have a look at my WIP CarsMod!

I'm slowly coming back to Minetest...
 

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Krock
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by Krock » Sun Nov 24, 2013 12:51

Horray!

*throws with confetti*
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by Evergreen » Sun Nov 24, 2013 14:00

Question: Why aren't 6d logs and cacti on the changelog? (Vanessae and Me)
Last edited by Evergreen on Sun Nov 24, 2013 14:00, edited 1 time in total.
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by sfan5 » Sun Nov 24, 2013 14:39

Evergreen wrote:Question: Why aren't 6d logs and cacti on the changelog? (Vanessae and Me)

dunno, you can add them to the changelog if you want
Last edited by sfan5 on Sun Nov 24, 2013 14:39, edited 1 time in total.
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by Enke » Sun Nov 24, 2013 16:06

Yes! I've been waiting for this for a while! You guys are the best!
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by PilzAdam » Sun Nov 24, 2013 16:18

Evergreen wrote:Question: Why aren't 6d logs and cacti on the changelog? (Vanessae and Me)

Because the changelog is horribly outdated, and nobody cares to update it?
 

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by paramat » Sun Nov 24, 2013 22:41

*passes out* and while passed out *passes out again*
 

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by Johnyknowhow » Sun Nov 24, 2013 22:47

THIS, IS, AWESOME!!!!!!
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by Josh » Mon Nov 25, 2013 02:01

Great! It's about time.
 

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by hoodedice » Mon Nov 25, 2013 02:48

Sad that MGv7 couldn't make it. However, Entity duplication is is fixed so YAAAAY for mobs!
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by Jordach » Mon Nov 25, 2013 08:22

Aye aye aye.

We finally made it! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!

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