In order for this mod to be supported by the colormachine, it needs to follow some naming conventions. The colormachine expects the color name to be at a certain location. Right now, this mod here uses hardenedclay:COLOR_hardened_clay as a name for the nodes and COLOR_hardened_clay.png as the name for the textures. For usage with the colormachine, the naming schem would have to be hardenedclay:hardened_clay_COLOR for the nodes and hardened_clay_COLOR.png for the textures.
There are already some mods which do require quite a lot of workaround to get their names right. I don't want to add more to that. So please rename nodes and textures :-) At least the texture names ought to be no problem at all.
You can also use a loop to define all the nodes, i.e.:
Code: Select all
colors = {"white","black","blue","red"}
for i,color in ipairs( colors ) do
minetest.register_node("hardenedclay:hardened_clay_"..color, {
description = color.." Hardened Clay",
tiles = {"hardened_clay_"..color..".png"},
groups = {cracky=3},
})
end
Please stick either to the color names wool has or to the color names unifieddyes uses (looks more like the wool colors).