[Mod] Tron Blocks [0.3.2][tronblocks]

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Novacain
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[Mod] Tron Blocks [0.3.2][tronblocks]

by Novacain » Post

This is a fairly simple mod that adds a bunch of nodes that allow you to build a tron looking world. The mod is packaged with the MIT public license (a little more official than the DWTFYW license) and is available for use however you wish.

License: MIT public license for both original textures and code

Screenshots:
+ Spoiler
Dependencies:
+ Spoiler
Craft:
+ Spoiler
Download

Github

if you can think of a way to better optimize the code, of have better names for the nodes, please share.

previous versions in git
+ Spoiler
0.1: alpha release.
0.2: changed the behavior. instead of crafting two nodes, now it only crafts one, but you can get two tron stone by digging it
0.2.1: bug fix. left and right arrows are now craftable
0.2.2: bug fix. howizontal parallel lines now craftable
0.2.3: changed the lighting setting for most of the nodes
0.2.4: added the new 'Y" block
0.3.0: added aliases, support for moreblocks circular saw mod
0.3.1: fixed a couple texture misplacement errors
0.3.2: tron glass added
Last edited by Novacain on Wed Feb 19, 2014 22:49, edited 1 time in total.
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by webdesigner97 » Post

Looks good! Maybe a day screenshot?

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Novacain
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by Novacain » Post

webdesigner97 wrote:Looks good! Maybe a day screenshot?
/).- Can't believe I forgot that
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by Topywo » Post

The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.

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Element
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by Element » Post

thats cool
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by paramat » Post

Looks good.
I rely on donations for basic income. PayPal viewtopic.php?f=3&t=14935 Patreon https://www.patreon.com/paramat

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by Novacain » Post

Topywo wrote:The tronblocks look good.
Two small remarks for now:
- the tron arrow block has a cross and a 'x' on 2 of its 6 sides
- the tron arrow block, left tron arrow block and right tron arrow block are the same blocks when placing them from another direction. Same for the the tron parallel and the tron horizontal parallel blocks and tron line/tron Vertical line blocks. Maybe one will be sufficient.
I had corners in mind when creating the arrows, crosses and X's. or if you want to create a road divider. as for the lines and parallels, those are for the sideways shot. I don't really see an issue with giving people a few more options to build with.Thank you for the feedback though.
Last edited by Novacain on Wed Feb 12, 2014 15:32, edited 1 time in total.
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by Novacain » Post

Major update: moreblocks' circular saw support for tiles, glow box, stone, X, grid, and cross added, as well as aliases. link in first post.
Last edited by Novacain on Tue Feb 18, 2014 04:53, edited 1 time in total.
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by Novacain » Post

and just so everyone knows, I would love to see this on a server. I want to play a world with it, that has other people on it.
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spillz
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by spillz » Post

This looks interesting. I will test on my junior gamers :)

Would be great to see a Tron themed world generator. Largely flat world with some structures.

Any chance of light cycles?

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by paramat » Post

I rely on donations for basic income. PayPal viewtopic.php?f=3&t=14935 Patreon https://www.patreon.com/paramat

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by Novacain » Post

look at my tronrealm modpack for a full tron realm. as for lightcycles, if I knew how to do them, I would instantly. Unfortunatrely, I don't have those skills... yet.

edit: curse you paramat! you're a ninja!!
Last edited by Novacain on Tue Feb 18, 2014 20:15, edited 1 time in total.
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by Novacain » Post

update: texture fix
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JPRuehmann
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by JPRuehmann » Post

Hello

Looks really cool. But it is not compatible with moreblocks.

00:42:37: ERROR[main]: ========== ERROR FROM LUA ===========
00:42:37: ERROR[main]: Failed to load and run script from
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: attempt to call global 'register_stair_slab_panel_micro' (a nil value)
00:42:37: ERROR[main]: stack traceback:
00:42:37: ERROR[main]: ...me/ruehmann/.minetest/mods/tronblocks/sawsupport.lua:36: in main chunk
00:42:37: ERROR[main]: [C]: in function 'dofile'
00:42:37: ERROR[main]: /home/ruehmann/.minetest/mods/tronblocks/init.lua:11: in main chunk
00:42:37: ERROR[main]: ======= END OF ERROR FROM LUA ========
00:42:37: ERROR[main]: Server: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua
00:42:37: ERROR[main]: ModError: ModError: Failed to load and run /home/ruehmann/.minetest/mods/tronblocks/init.lua

I would love to see it fixed.
Thanks,
JPR

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by 4aiman » Post

Check for a modpath isn't enough.
I mean moreores mod is supported, but moreores should be in a soft-dependencies list.
Done like this:

Code: Select all

moreores?
in depends.txt.
This will load moreores prior to Tron Blocks ant thus register_slab would be defined.

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by JPRuehmann » Post

Sorry guy
That does´nt change anything the incompability with moreblocks still persists.
Thanks anyways,
JPR

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Re: [mod] Tron Blocks [0.3.2][tronblocks]

by elettrico » Post

Adding "moreblocks" to depends.txt resolve the issue

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Re: [Mod] Tron Blocks [0.3.2][tronblocks]

by azekill_DIABLO » Post

pls don't resurect topics old of 3 years :D that serious necromancy

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