[0.4.10] Third person view

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BlockMen
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[0.4.10] Third person view

by BlockMen » Sat Apr 12, 2014 18:19

Hello everyone,

finally there is the third person view for Minetest!

Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
On servers that are not updated to lastest master branch on github you may experience some lags in animation when in third person view.

Furthermore mods can control the camera position now by setting the players eye offset (by MirceaKitsune)
See lua-api.txt for more details.


Image

Have fun.
 

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by hoodedice » Sat Apr 12, 2014 18:34

Yaay, it's stable!

Nice work, BlockMen and MirceaKitsune! And anyone else!
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by Calinou » Sat Apr 12, 2014 18:52

Works with the textures set by player_textures, for those wondering.
 

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by CWz » Sat Apr 12, 2014 19:11

PilzAdam wrote:This shows how bad the model animations are.


something to keep in mind for version 0.4.11
Last edited by CWz on Sat Apr 12, 2014 19:11, edited 1 time in total.
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by hoodedice » Sat Apr 12, 2014 19:12

PilzAdam wrote:This shows how bad the model animations are.


Jordach says he fixed the player model in his custom game, but I don't think he made the new model upstream yet
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

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by Casimir » Sat Apr 12, 2014 19:37

Thank you BlockMen!

@ hoodedice
This?

PilzAdam wrote:This shows how bad the model animations are.

Firstperson view shows how bad the default textures are.
Last edited by Casimir on Sat Apr 12, 2014 19:38, edited 1 time in total.
 

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by BlauerEisRegen » Sat Apr 12, 2014 20:54

Good Job!
And what about moving the head in the right direction and not always in the same position?
I saw the model and couldn't this be possible?
 

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by TheNodeboxer » Sun Apr 13, 2014 01:50

When is it due? Like 4.10?
 

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by Evergreen » Sun Apr 13, 2014 01:57

TheNodeboxer wrote:When is it due? Like 4.10?
It's due now. (with the latest git and windows builds at least)


And yes, it will be in 0.4.10
Back from the dead!
 

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by Calinou » Sun Apr 13, 2014 09:05

PilzAdam wrote:This shows how bad the model animations are.


Ideally, we would have client-side animation decision, with animation speed changing based on movement speed. We would also have backward walking animation, generated by playing the animation backwards.
 

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by 4aiman » Sun Apr 13, 2014 09:24

PilzAdam wrote:This shows how bad the model animations are.

Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)

Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.

And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.
 

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by Krock » Sun Apr 13, 2014 11:20

I love that new feature, it's very good to see the players in back. (useful for PvP)

[/ignore_posts_above]
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by Calinou » Sun Apr 13, 2014 16:02

4aiman wrote:
PilzAdam wrote:This shows how bad the model animations are.

Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)

Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.

And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.


Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load. ;)
 

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by BlockMen » Sun Apr 13, 2014 16:18

Calinou wrote:
4aiman wrote:
PilzAdam wrote:This shows how bad the model animations are.

Thanks goodness someone cares! (No jokes. I'm dead ******* serious.)

Calinou wrote:Ideally, we would have client-side animation decision, with animation speed changing based on movement speed.

And what do we do for other players models? It wouldn't be very nice if local animations would be just right and remote (e.g. those of other players) would still lag. With this new addition that should be fixed ASAP.


Client-side animation decision would apply on all players, at least for movement animations. It's possible technically, Xonotic got that about a year ago, it also reduces server load. ;)


That was discussed already and to requote sapier:
sapier on #1176 wrote:discussion on minetest-dev 20140411 revealed players don't have a velocity at all so no way to get it without major changes to engine.
https://github.com/minetest/minetest/issues/1176#issuecomment-40253913
 

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by BrunoMine » Sun Apr 13, 2014 17:32

Good Work! Congratulations for innovative creativity
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by bajanhgk » Sun Apr 13, 2014 19:31

i have a question can i change the button for the 3rd person view
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by BlockMen » Sun Apr 13, 2014 21:05

bajanhgk wrote:i have a question can i change the button for the 3rd person view


Yes, add
Code: Select all
keymap_camera_mode = KEY_F7
to minetest.conf file and replace F7 with the wanted key.
But if that new key is already in use (e.g.F5) it wont work or must also be changed
 

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by ZachyGames » Sun Apr 13, 2014 23:38

how to change into front view? i wanna see my face just a test for my texture.
 

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by Krock » Mon Apr 14, 2014 06:12

ZachyGames wrote:how to change into front view? i wanna see my face just a test for my texture.

BlockMen wrote:Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.
Last edited by Krock on Mon Apr 14, 2014 06:13, edited 1 time in total.
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by JPRuehmann » Mon Apr 14, 2014 07:58

Super
looks nice and is fun tu walk aroun seing yourself.
Thanks,
JPR
 

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by ZachyGames » Mon Apr 14, 2014 10:23

Krock wrote:
ZachyGames wrote:how to change into front view? i wanna see my face just a test for my texture.

BlockMen wrote:Toogle through camera modes by pressing F7, available modes are first person view, third person view and third person front view.


Why i cant front view everytime i pressed it
 

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by Krock » Mon Apr 14, 2014 10:27

ZachyGames wrote:Why i cant front view everytime i pressed it

F7 -> 3rd person back
F7 -> 3rd person front
F7 -> 1st person

Upgrade your client.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
 

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by ZachyGames » Mon Apr 14, 2014 11:58

Krock wrote:
ZachyGames wrote:Why i cant front view everytime i pressed it

F7 -> 3rd person back
F7 -> 3rd person front
F7 -> 1st person

Upgrade your client.


:P

Image

look. And i cant front view even i press F7.
 

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