[Old] [Windows] PilzAdam’s builds with gettext and Freetype
Yes, but the shaders work fine without the bump mapping feature. In Cube 2, bump mapping works fine on my computer, and that game does use OpenGL.
I am not the only one who is having this problem. There is a link to a topic about it below:
http://forum.minetest.net/viewtopic.php?id=6460
I am not the only one who is having this problem. There is a link to a topic about it below:
http://forum.minetest.net/viewtopic.php?id=6460
Last edited by Inocudom on Fri Jul 05, 2013 17:47, edited 1 time in total.
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- PilzAdam
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- GitHub: PilzAdam
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New build: 46d1d70-menufixes2
With many bugfixes (mostly in menu), the resizable node definition vector, liquid range and range for tools.
With many bugfixes (mostly in menu), the resizable node definition vector, liquid range and range for tools.
- BrunoMine
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I really liked it! Thank PilzAdam
Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.
Did I choose the correct file now? And what is the correct file?
Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.
Did I choose the correct file now? And what is the correct file?
My small square universe under construction ... Minemacro
Comunidade Minetest Brasil
www.minetestbrasil.com
Comunidade Minetest Brasil
www.minetestbrasil.com
- PilzAdam
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Enabling mods is still done in the "Configure" window of worlds.brunob.santos wrote:I really liked it! Thank PilzAdam
Just thought a little different and complicated. Before I just put the mod in the mods folder and configured the world who would use it.
Now seems difirente. How to install mods?
Look what I looked.
Did I choose the correct file now? And what is the correct file?
The "Mods" tab is a new Mod Manager, that allows you to download and install mods automatically. Its not finished yet.
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I just got your latest build Adam but when I tried to run minetest it says," The program can't start because MSVCR100.dll is missing from you computer. Try reinstalling the program to fix this problem."
I am running Windows 7 Ultimate.
I am running Windows 7 Ultimate.
My Awesome Map please try:
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
http://forum.minetest.net/viewtopic.php?id=5028
I've played minetest since 0.3.1 came out!
Mostly when on forums I'm using a uniden tablet!
You need to download Microsoft Visual C++ 2010 Redistributable Package. Look for it below:
http://www.microsoft.com/en-us/download ... px?id=5555
If your computer is 64-bit, try the 64-bit version of it.
http://www.microsoft.com/en-us/download ... px?id=5555
If your computer is 64-bit, try the 64-bit version of it.
Last edited by Inocudom on Thu Sep 19, 2013 22:40, edited 1 time in total.
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viewtopic.php?pid=116246#p116246
This is RealBadAngel's shaders branch. Will you please make a build of it?
This is RealBadAngel's shaders branch. Will you please make a build of it?
Last edited by Inocudom on Sun Nov 03, 2013 14:50, edited 1 time in total.
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RealBadAngel made some updates to his shaders. Could you make another build?
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- Excalibur Zero
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I tried using the 7c8892e-shaders2 version, I moved over all my worlds, textures, and mods. I then tried to play it, selected a world, waited for it to load, and right as it finished loading it stopped working.
This is the result that was in the debug file.
This is the result that was in the debug file.
Code: Select all
-------------
Separator
-------------
[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed
=> You can craft labels for your asphalt blocks
'Technic' is installed
=> You can use its concrete also in this mod
'Stairs' is installed
=> There will be stairs and slabs'
'Bucket' is installed
=> All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
15:27:16: ACTION[main]: .__ __ __
15:27:16: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
15:27:16: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
15:27:16: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
15:27:16: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
15:27:16: ACTION[main]: \/ \/ \/ \/ \/
15:27:16: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest-0.4.7-7c8892e-shaders2-win32\bin\..\worlds\Town]
15:27:16: ACTION[main]: Server for gameid="minetest" listening on port 53683.
creative inventory size: 1566
Unified Inventory. inventory size: 1566
15:27:22: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer
Font size: 8 17
- RealBadAngel
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- Joined: Wed Jul 18, 2012 16:30
With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zipissa wrote:hello with this version i can add texture pack ?
you have texture pack, improved shaders and proper config file.
Btw, this builds fixes bugs posted above
RealBadAngel wrote:With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zipissa wrote:hello with this version i can add texture pack ?
you have texture pack, improved shaders and proper config file.
Btw, this builds fixes bugs posted above
thanks for this windows version
but i m on linux
- Excalibur Zero
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I tried using that version, but it still won't work correctly.RealBadAngel wrote:With this build: http://realbadangel.pl/minetest/shaders ... _11-10.zipissa wrote:hello with this version i can add texture pack ?
you have texture pack, improved shaders and proper config file.
Btw, this builds fixes bugs posted above
This is the debug text I got:
Code: Select all
-------------
Separator
-------------
Mod: extranodes "true" but not found
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "doors"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\doors
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\doors
10:32:03: ACTION[main]: WARNING: Mod name conflict detected: "farming"
10:32:03: ACTION[main]: Will not load: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\games\minetest_game\mods\farming
10:32:03: ACTION[main]: Overridden by: F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\mods\farming
[mines] loaded.
[moreblocks] loaded.
Streets: Creating variables and tables...
Streets: Checking installed mods...
'Wool' is installed
=> You can craft labels for your asphalt blocks
'Technic' is installed
=> You can use its concrete also in this mod
'Stairs' is installed
=> There will be stairs and slabs'
'Bucket' is installed
=> All signs are available
Streets: Setup completed, have fun with StreetsMod 1.3!
[Plantlife Library] Loaded
[Moretrees] Loaded (2013-02-11)
[Poison Ivy] Loaded.
[Junglegrass] Loaded.
[Flowers] Loaded.
[OK] Mesecons
Pipeworks loaded!
DROPS LOADED!
Camo mod loading....
[Camo] Fake Nodes loaded!
[Camo] Hidden Ladder loaded!
[Camo] Traps loaded!
[Camo] Camo Netting loaded!
[Camo] Camo (green) loaded!
[Camo] Camo (yellow) loaded!
[Camo] Camo (red) loaded!
[Camo] Camo (blue) loaded!
[Camo] Camo (urban) loaded!
[Camo] Camo Lamps loaded!
[Camo] Crafting loaded!
[Camo] One Way Glass loaded!
[Camo] Mob Killing Turrets loaded!
[Camo] Player Killing Turrets loaded!
[Camo] Intruder Alarm loaded!
[Camo] Mob Alarm loaded!
[Camo] Manual Alarm loaded!
[Camo] NPC soldiers loaded!
[Camo] Rope loaded!
[Camo] Machine (currently does nothing) loaded!
10:32:10: ACTION[main]: .__ __ __
10:32:10: ACTION[main]: _____ |__| ____ _____/ |_ ____ _______/ |_
10:32:10: ACTION[main]: / \| |/ \_/ __ \ __\/ __ \ / ___/\ __\
10:32:10: ACTION[main]: | Y Y \ | | \ ___/| | \ ___/ \___ \ | |
10:32:10: ACTION[main]: |__|_| /__|___| /\___ >__| \___ >____ > |__|
10:32:10: ACTION[main]: \/ \/ \/ \/ \/
10:32:10: ACTION[main]: World at [F:\Chris' Stuff\Old\Minetest\minetest_shaders_11-10\bin\..\worlds\Town]
10:32:10: ACTION[main]: Server for gameid="minetest" listening on port 50127.
creative inventory size: 1578
Unified Inventory. inventory size: 1578
10:32:17: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer
Font size: 8 17
It looks like RealBadAngel will be making Windows builds of his shaders branch for the time being, PilzAdam (thank you for the two that you made.)
Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
viewtopic.php?pid=107588#p107588
Would you be able to make a Windows build of proller's next branch? It is the branch spoken of in the topic linked to below:
viewtopic.php?pid=107588#p107588
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