Post your screenshots!
- VanessaE
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The image link you provided does not work.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
ok sorry i'll make an imgur accountsfan5 wrote:Its a private Dropbox link that only works for people logged into your account, its the easiest to just upload it to imgur.com or to put it in your Public in your Dropboxnatetk wrote:Hmm it shows it for me. I'll see if I can fix it.VanessaE wrote:The image link you provided does not work.
EDIT: should work now I hope.
Last edited by natetk on Fri Jul 12, 2013 16:31, edited 1 time in total.
- webdesigner97
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I have a weird lighting bug in my singleplayer world
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this does not need to be a bug, it could be a sky island
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- webdesigner97
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Could be, but is not.Iqualfragile wrote:this does not need to be a bug, it could be a sky island
I think so tooHybrid Dog wrote:I remember I read a topic about this light problem. (maybe at Dis. in other lang.)
I'll try it outSokomine wrote:Grow a jungletree there. That usually helps with lighting problems.
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- webdesigner97
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The jungletree didn't help, so I used lava. Now I need a new house
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- webdesigner97
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I decided not to rebuild the house and make it look like a real ruin:
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Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
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Featured from my blog: Dockerize the Minetest server
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- webdesigner97
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My lighting bug didn't react on thisLionsDen wrote:I have found that if there is a weird lighting bug (i.e. darkness) placing a torch will clear it up. Sometimes lava will leave blackness and when I place a torch it lights up the area and when I take the torch away, the blackness doesn't return.
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Featured from my blog: Dockerize the Minetest server
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- webdesigner97
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0.4.7 stablemauvebic wrote:Latest version?webdesigner97 wrote:I have a weird lighting bug in my singleplayer world
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
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Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- Evergreen
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Epic dungeon that I found. I did a bit of exploring, and took several pictures along the way. Seed: 579677145995689766
Coordinates for entrance to dungeon (first screenshot): -81.8, 4.2, -1169.0 Texture pack: MT-Faithful
Coordinates for entrance to dungeon (first screenshot): -81.8, 4.2, -1169.0 Texture pack: MT-Faithful
Spoiler
Last edited by Evergreen on Sun Aug 25, 2013 11:14, edited 1 time in total.
Back from the dead!
- Evergreen
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Also, for those who don't know already, here is how to use the map seed I gave you.
Just put the below code in the minetest.conf:Replace "seed" with whatever seed is given. Also, remove that from your minetest.conf once you are done using the seed, otherwise the map will generate the same way every time.
Just put the below code in the minetest.conf:
Code: Select all
fixed_map_seed = seed
Back from the dead!
- kaeza
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Random stuff by me:
I still have to fix some smallish bugs, then release it.
Source image for reference:
I still have to fix some smallish bugs, then release it.
Source image for reference:
Last edited by kaeza on Mon Jul 29, 2013 00:14, edited 1 time in total.
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- Mossmanikin
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- Mossmanikin
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Yes, it feels very different too. During the first tests I almost thought I was playing Natural Fawn Killers.Thermal_Shock wrote: Surprising how much that changes the look of the game. Grass landscapes must be even more dramatic.
It's not really playable and I'm not sure if it ever will be. I just love to test what's possible to do.Mito551 wrote: OMG AWESOME. Looking forward to this mod... if it is.
Anyway, playable or not, I'll upload the mod when it runs smoother (too many abm's ).
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