[Mod] Camouflage [V16.0] [camo_modpack]

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Dan Duncombe
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[Mod] Camouflage [V16.0] [camo_modpack]

by Dan Duncombe » Post

Yes, I know. There are already camouflage mods. But this one is different! It adds much more than the two camo mods I have already seen. It adds walk-throughable versions of most common blocks, as well as ladder counterparts, a couple of devices for killing players, anti-mob turrets, and last of all classic camouflage netting.
Also, for transport, you have the amazing hovercraft.

ABSOLUTELY ALL credits for hovercraft go to stu.

Give thanks to bas080 for really helping the turret work.

Click for Wiki

Known Bugs:
  • Turrets and intruder alarms will shoot their owner.
Screenshots
Spoiler
Spot The Camouflaged secret base (not the cloud on the left)
Image

A (sort of) hidden animal hide
Image


The mines
Image

License: CC-By-SA for camo stuff, GNU GPLv3 for mines stuff
Depends: default, wool,dye

Download: See below.

Changelog:
Spoiler
V1.0 Initial Release

V2.0 Added Green and Yellow camo blocks, stairs, slabs.
Added more classic camo netting (roof, roof edge, roof edge corner

V3.0 Added camo ladders, added landmines.

V4.0 Added camo and netting doors, changed ladders a bit

V5.0 Added one-way glass!

V6.0 Added camo versions of one way glass, added decorative red camo.

V7.0 Changed textures, added automatic mob defense turret and computer.

V8.0 Tweaked doors and camo netting to fit, added camo trapdoors.

V9.0 Turret computers also act as entity warning sirens, range 20 nodes.

V10.0 Player turrets, intruder alarms, hovercraft

V11.0 Made turrets+turret computer look better (better nodeboxes)

V12.0 Added manual alarms, plus crafting recipe

V13.0 Hovercraft can now go up stairs & slabs

V14.0 TNT, code from, and credit to, the map: TheGreatBombingRun!

V15.0 Added blue camo, urban camo, NPC soldiers, cupolas

V16.0 Removed Mob alarm and Turret
Attachments
camo_modpack.zip
(2.61 MiB) Downloaded 1386 times
Last edited by Dan Duncombe on Sun Nov 24, 2013 14:02, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

Jordach
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by Jordach » Post

Is it that hard to press F12 and upload the said images to http://imgur.com ?

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Dan Duncombe
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by Dan Duncombe » Post

No... It's just I am no good at taking epic screenshots, and also I haven't really finished the mod yet and am still adding many nodes. I will upload proper screenies when the mod is in at least V2.0
Jordach wrote:Is it that hard to press F12 and upload the said images to http://imgur.com ?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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by Jordach » Post

Dan Duncombe wrote:No... It's just I am no good at taking epic screenshots, and also I haven't really finished the mod yet and am still adding many nodes. I will upload proper screenies when the mod is in at least V2.0
Jordach wrote:Is it that hard to press F12 and upload the said images to http://imgur.com ?
Screenshot epicness does not mean your mod will be successful.

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Dan Duncombe
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by Dan Duncombe » Post

New update (See first post!)
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Aqua
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by Aqua » Post

Spikes and dodgy (walk-through) nodes have been in at least 3 mods AFAIK.
Hi there ^.~

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Dan Duncombe
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by Dan Duncombe » Post

Well, I know, but they are just a basis. BTW do you know the thing I have to add to the node definition to make everything black when you walk through the block? So you can't sneakily go cave-spotting.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

Minor update: V3.0
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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by TeslaTest » Post

Sounds nice! I'll give it a try after I finish this project I'm doing.

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Dan Duncombe
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by Dan Duncombe » Post

V4.0 Released!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

V5.0 Released!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

V6.0 Released!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

update
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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by Inocudom » Post

viewtopic.php?pid=101177#p101177
As the post linked to above indicates, VanessaE's HDX Texture Pack now supports this mod. Looks like you made something pretty impressive here, Dan Duncombe. My only suggestion is to make versions of the camouflage blocks that only let their owners pass through them, but I don't know if that is possible.

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Dan Duncombe
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by Dan Duncombe » Post

Update, added automatic mob defense turret and computer (see wiki)
Last edited by Dan Duncombe on Mon Jul 22, 2013 22:32, edited 1 time in total.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

Update- Tweaked doors and camo neting to fit, added camo trapdoors.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

Another update, turret computers also act as entity warning sirens, range 20 nodes.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

BUMP! V10.0 Update.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

ANOTHER BUMP! Update so it works properly with the actual hovercraft mod.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

Minor update-V11.0-See changelog (nothing new, just tweaks)
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

BUMP UPDATE! V14.0- see changelog
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

BOOM! UPDATE! See changelog, I recommend updating if you haven't already.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

Slight update. Notice: See Known Bugs
Can I make the player turret only shoot other players, not the placer?
Also, I may remove the mob turrets and alarms in the future.
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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Dan Duncombe
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by Dan Duncombe » Post

UPDATE: Removed Mob Turret
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

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by VanessaE » Post

Error in the player radar:

01:12:51: ERROR[main]: ERROR: An unhandled exception occurred: ServerError: LuaError: error: ...vival_World/worldmods/camo_modpack/player_radar/init.lua:25: attempt to index local 'pos' (a nil value)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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