thanksdarkrose wrote:You both have build now.
[1405.00][Classic] darkrose's servers [0.3.x compatible]
-
- Member
- Posts: 130
- Joined: Mon May 06, 2013 04:11
-
- Member
- Posts: 570
- Joined: Fri Feb 17, 2012 21:55
- Location: Canada
tinoesroho here. May I have build perms?
We are what we create.
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
I tinker and occasionally make (lousy) mods. Currently building an MMO subgame and updating mods. Pirate Party of Canada member. Sporadic author. 21 years old.
My github:
https://github.com/tinoesroho/
Last edited by sdzen on Fri Aug 02, 2013 16:57, edited 1 time in total.
Zen S.D.
The next generation of tranquility!malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
-
- Member
- Posts: 81
- Joined: Sat May 18, 2013 04:12
- IRC: bulldog1
- In-game: bulldog1
- Location: Oklahoma
- Contact:
may I have build rights ingame name:bulldog1
Join one of the largest companies in Minetest! Send your resume or tell us of your interest at hr@bulldogindustriescenter.com and visit our website http://www.bulldogindustriescenter.com
Anyone getting rendering issues on stairs and slabs should disable the texture atlas in minetest.conf:
Code: Select all
enable_texture_atlas = false
Version 1308.05
Gettext editionNormal edition
Edit: enable_texture_atlas = false will be in the conf by default until it isn't needed.
Last edited by sdzen on Tue Aug 06, 2013 12:13, edited 1 time in total.
Zen S.D.
The next generation of tranquility!malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
-
- Member
- Posts: 391
- Joined: Sun Jan 01, 2012 17:21
Good idea, but it would be realistic to have lava start appearing at a greater depth if you do that.darkrose wrote:ooh, what kind of biome?
I've been thinking about the underground water thing myself... since someone else likes the idea, I might actually do it then.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
-
- Member
- Posts: 391
- Joined: Sun Jan 01, 2012 17:21
Well I got a small patch of.... swamp started and working on a larger patch...
Simply it's a copy of jungle biome set to sea level. Might be better inside a landmass as well. Love able to grow jungle trees which gave me the idea of swamp land. Not crazy of the jungle grass from trees but better than just looking like flooded junlges. It would look better if jungle grass was turned upside down. Trying to go for the mossy look.
Working on the larger area where I'll leveling off the deep at 2 water depth. Plan to build a few shacks then place jungle trees and build some land clumps then walkways.
Still it will take a while since I have to cover a larger area to see what works. The rules for generating have to be kept simple so it would be easy to program into the client to make it work.
Simply it's a copy of jungle biome set to sea level. Might be better inside a landmass as well. Love able to grow jungle trees which gave me the idea of swamp land. Not crazy of the jungle grass from trees but better than just looking like flooded junlges. It would look better if jungle grass was turned upside down. Trying to go for the mossy look.
Working on the larger area where I'll leveling off the deep at 2 water depth. Plan to build a few shacks then place jungle trees and build some land clumps then walkways.
Still it will take a while since I have to cover a larger area to see what works. The rules for generating have to be kept simple so it would be easy to program into the client to make it work.
i seen it near my house in cave,it plausible with out rebuilds in clientdarkrose wrote:ooh, what kind of biome?
I've been thinking about the underground water thing myself... since someone else likes the idea, I might actually do it then.
Last edited by Sergei on Sun Aug 11, 2013 03:53, edited 1 time in total.
you've seen white rabbit?
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Can I have interact?
In-game name: kaeza
In-game name: kaeza
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- kaeza
- Moderator
- Posts: 2162
- Joined: Thu Oct 18, 2012 05:00
- GitHub: kaeza
- IRC: kaeza diemartin blaaaaargh
- In-game: kaeza
- Location: Montevideo, Uruguay
- Contact:
Thanksdarkrose wrote:Sure, you have build
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
-
- Member
- Posts: 391
- Joined: Sun Jan 01, 2012 17:21
Sergei wrote:i seen it near my house in cave,it plausible with out rebuilds in clientdarkrose wrote:ooh, what kind of biome?
Only thing I fear of creating a new biome for existing world is the dreaded mapgen bug where sections of map gets constantly reset. Unless if the SWAMP biome is a subset of the JUNGLE biome. Certain conditions would have to be met...
- is the land flat (ever see a swamp on a hill side?)
- only the lowest part of the jungle would become swamp
- is it already near shallow water with dirt bottom.
If conditions were met then the jungle could be added with conditions that ground be dropped by -1 blocks and water added. junglegrass hanging from jungletrees to indicate they're swamp trees.
I am working on a larger section with mossy cobble, rope bridges and swamp hut. I tried to turn the dirt underwater to green but it reverts back to dirt once the torches are gone. I have tried patches of farm soil (aka footprints on grass) and that stayed. Something to make the bottom of the swamp look muddy or slimey depending if you're using the original client or minetest-classic.
A bit of variety to plain jane biome in 0.3.1
It looks like you would need mud and clay for that.Michael Eh? wrote:Sergei wrote:i seen it near my house in cave,it plausible with out rebuilds in clientdarkrose wrote:ooh, what kind of biome?
Only thing I fear of creating a new biome for existing world is the dreaded mapgen bug where sections of map gets constantly reset. Unless if the SWAMP biome is a subset of the JUNGLE biome. Certain conditions would have to be met...
- is the land flat (ever see a swamp on a hill side?)
- only the lowest part of the jungle would become swamp
- is it already near shallow water with dirt bottom.
If conditions were met then the jungle could be added with conditions that ground be dropped by -1 blocks and water added. junglegrass hanging from jungletrees to indicate they're swamp trees.
I am working on a larger section with mossy cobble, rope bridges and swamp hut. I tried to turn the dirt underwater to green but it reverts back to dirt once the torches are gone. I have tried patches of farm soil (aka footprints on grass) and that stayed. Something to make the bottom of the swamp look muddy or slimey depending if you're using the original client or minetest-classic.
A bit of variety to plain jane biome in 0.3.1
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
-
- Member
- Posts: 391
- Joined: Sun Jan 01, 2012 17:21
Well the Grande Swamp is progressing. Create large swamp (jungle) trees. I have to dense up the swamp and add more pathways, junglegrass and papyrus.
UPDATE: Got more trees, fallen bridges and pathways done. Stumps, fallen trees too. Trying out using gravel as bottom of the swamp. Those around -650 can check it out and leave feedback.
UPDATE: Got more trees, fallen bridges and pathways done. Stumps, fallen trees too. Trying out using gravel as bottom of the swamp. Those around -650 can check it out and leave feedback.
Last edited by Michael Eh? on Thu Aug 15, 2013 22:40, edited 1 time in total.
Michael Eh say please coordinats of that plase i want to see itMichael Eh? wrote: http://cubicvolumes.files.wordpress.com ... mp-001.jpg
Last edited by Sergei on Mon Aug 19, 2013 10:52, edited 1 time in total.
you've seen white rabbit?
Who is online
Users browsing this forum: No registered users and 29 guests