Post your screenshots!

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Mossmanikin
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by Mossmanikin » Post

mauvebic wrote:Are those nodeboxes or angled nodes? really cool :-)
I used

Code: Select all

drawtype = "flowingliquid"
but the nodes don't spread like water or lava.

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mauvebic
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by mauvebic » Post

Mossmanikin wrote:

Code: Select all

drawtype = "flowingliquid"
but the nodes don't spread like water or lava.
Interesting, is the code posted anywhere?

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Mossmanikin
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by Mossmanikin » Post

mauvebic wrote:Interesting, is the code posted anywhere?
Not yet, since it's not organized at all.

But here's an example:

Code: Select all

minetest.register_node("dunes:desert_sand", {
    description = "Desert Sand",
    drawtype = "flowingliquid",
    liquidtype = "flowing",
    liquid_alternative_flowing = "group:liquid",
    liquid_alternative_source = "default:desert_sand",
    paramtype = "light",
    walkable = false,
    inventory_image = minetest.inventorycube("default_desert_sand.png"),
    tiles = {"default_desert_sand.png"},
    special_tiles = {image="default_desert_sand.png"},
    groups = {crumbly=3, falling_node=1, liquid=3, not_in_creative_inventory=1},
    selection_box = {
        type = "fixed",
        fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
    },
    drop = 'default:desert_sand',
    sounds = default.node_sound_sand_defaults(),
})

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mauvebic
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by mauvebic » Post

Mossmanikin wrote:
mauvebic wrote:Interesting, is the code posted anywhere?
Not yet, since it's not organized at all.

But here's an example:

Code: Select all

minetest.register_node("dunes:desert_sand", {
    description = "Desert Sand",
    drawtype = "flowingliquid",
    liquidtype = "flowing",
    liquid_alternative_flowing = "group:liquid",
    liquid_alternative_source = "default:desert_sand",
    paramtype = "light",
    walkable = false,
    inventory_image = minetest.inventorycube("default_desert_sand.png"),
    tiles = {"default_desert_sand.png"},
    special_tiles = {image="default_desert_sand.png"},
    groups = {crumbly=3, falling_node=1, liquid=3, not_in_creative_inventory=1},
    selection_box = {
        type = "fixed",
        fixed = {-1/2, -1/2, -1/2, 1/2, 0, 1/2},
    },
    drop = 'default:desert_sand',
    sounds = default.node_sound_sand_defaults(),
})
Thanks ill have to try that with grass :-)

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by kaeza » Post

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Inocudom
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by Inocudom » Post

Are you working on something that imports images into Minetest by replacing pixels with blocks?

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kaeza
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by kaeza » Post

Inocudom wrote:Are you working on something that imports images into Minetest by replacing pixels with blocks?
Yup: viewtopic.php?pid=103026#p103026
Last edited by kaeza on Wed Jul 31, 2013 05:29, edited 1 time in total.
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Iqualfragile
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by Iqualfragile » Post

Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.
You would not belive how stupid i feel right now…
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

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by webdesigner97 » Post

Iqualfragile wrote:
Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.
You would not belive how stupid i feel right now…
You don't need to feel stupid, I also didn't know that :D

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by Inocudom » Post

webdesigner97 wrote:
Iqualfragile wrote:
Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.
You would not belive how stupid i feel right now…
You don't need to feel stupid, I also didn't know that :D
This should be taught more often on servers.

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LionsDen
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by LionsDen » Post

Iqualfragile wrote:
Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.
You would not belive how stupid i feel right now…
I had no clue of this as well. :)

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by Evergreen » Post

LionsDen wrote:
Iqualfragile wrote:
Hybrid Dog wrote:With middle mouseclick you could craft 10 times faster.
You would not belive how stupid i feel right now…
I had no clue of this as well. :)
I actually knew about this a while ago. WE MUST SHARE THE KNOWLEDGE
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by Evergreen » Post

Some very weird jungle tree generation using Casimir's mapgen settings

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Casimir
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by Casimir » Post

Talking about mapgenbugs...
Image

For better version of the mapgen settings follow the link.

glenalec
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by glenalec » Post

Gateway, leading to...
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by glenalec » Post

Big gold and obsidian pyramid (with some sandstone placeholding yet-to-be-mined gold)...
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by glenalec » Post

Beneath which is an underground orchard:
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by glenalec » Post

And an underground swimming pool with water piped down from the surface and lava-under-obsidian-glass heating of the spa end (the copper block is for thermal transfer!) :-)
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by nolan » Post

Minecraft Came Out For The Ps3

Iqualfragile
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by Iqualfragile » Post

glenalec wrote:And an underground swimming pool with water piped down from the surface and lava-under-obsidian-glass heating of the spa end (the copper block is for thermal transfer!) :-)
http://www.glenalec.net/mt/Snapshot04.jpg
please disable bi/trilinear filtering for low resolution texture packs, it just looks wrong
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

Exilyth
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by Exilyth » Post

MirceaKitsune wrote:
Hybrid Dog wrote:Could you add streets?
Calculating and adding streets would be crazy and require pretty difficult formulas. But I'm thinking about it still. Not sure when / if it will happen.
Most cities have a motorway/highway; from which main streets branch off; from which side streets branch off; from which back alleys branch off...

If you look at it like that, you could (ab-)use L-Systems for the streets. The hard part would then be assigning buildings to the space between the streets.
I'm running 0.4.13 stable with [technic][carts][farming_plus][biome_lib][unified_inventory] and a few other mods.

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paramat
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by paramat » Post

Good stuff glenalec.
Last edited by paramat on Sat Aug 03, 2013 19:25, edited 1 time in total.

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by champer » Post

Image

Just a « little » castle. The exterior is not finished yet.

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by glenalec » Post

Iqualfragile wrote: please disable bi/trilinear filtering for low resolution texture packs, it just looks wrong
Hmmm. I think you are right. Thanks for the tip.

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by solars » Post

A view with noclip from under the city at my Karsthafen map.

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I think, its a surreal view... :D
Last edited by solars on Mon Aug 05, 2013 23:40, edited 1 time in total.
My big Minetest map Karsthafen: English thread / German thread / Youtube / German webpage

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