HDX Textures (64 - 512 px) [git rolling release]

Post Reply
User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

Of course you can still keep your textures as they are now, it wouldn't change the result ;) Just wanted to tell you about the changes :D

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Actually I went ahead and did as you did in your originals, but retained the extra texturing. The updates just went up to the HDX git repo and should work out pretty well.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Minor update: added support for DanDucombe's camo mod. see git commit history for other recent changes.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Update: Added "stable" release ZIPs containing only the stuff needed for minetest_game.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Multiple updates:
  • Added screenshot and info.txt files for upcoming main menu texture pack selector.
  • Fixed accidental inversion of Y direction on normalmaps for most glass-block-based objects, default ladder, windowed pipes, poisonivy.
  • Better normalmaps for bobblocks blocks.
  • Fixed incorrect visual division between tiles in default steel door, default wood door, and homedecor closet and glass/wood door normalmaps (all colors), and generally improved their quality.
  • Better quality for mesecons 'on' lightstones and their normalmaps.
  • Fixed incorrect offsets on NC normalmaps and improved overall quality of textures.
  • Fixed inverted Y in grass, grass-side and dirt normalmaps and slightly improved their quality.
  • Better tiling on default leaves (based on a suggestion from Jordach).
  • Fix bad normalmap for streets steel support, copy over to steel mod 'strut' also.
Updated the "stripped down" minetest_game releases accordingly.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Would you be able to make textures for Bas080's tree mod? It should only involve making a few recolors of your moretrees textures for it. Below is a link to the mod:
viewtopic.php?id=5713
Last edited by Inocudom on Mon Aug 05, 2013 17:26, edited 1 time in total.

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Update: Added support for the above-mentioned Tiny Trees mod. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

My internet connection is absolutely abysmal right now, so I can't download the file to look at the new textures. Can anybody post a screenshot?

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Update: Added the rest of the missing saplings for Moretrees, finished support for Tiny Trees.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

VanessaE wrote:I may add support for [the DarkAge Mod], but not right now (there are quite a few texture files).

Pull requests are of course welcome (512px for all tools and in-world objects, 64px for inventory items; I'll handle downscaling them for 256px and lower).
The site commons.wikimedia.org is a good place to look for images for those that wish to make pull requests.

--
EDIT: Filled in the name of the mod my original comment was referring to. -Vanessa

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Indeed, most of the imagery in HDX came from Wikipedia or Wikimedia Commons. Some stuff came from public domain repositories, and a few things from my own photography or renderings in Inkscape.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Update: Added support for building_blocks mod (filenames fit today's git update).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Inocudom wrote:The textures of tar, tar knife, marble, and spleef stick do not have the name of this mod before their names. Could you fix that? Also, with VanessaE's HDX texture packs, the cast iron fireplace has the door on three sides and the iron surface on one side, the top, and the bottom. Try having the texturing of the cast iron stove work like it does with the stereo and tv of homedecor.
I mentioned these small glitches to sdzen concerning how your new textures work with his mod. I hope he will make the fixes I mentioned. Of course, the blocks of building_blocks not mentioned above work with the new textures without any issues. Speaking of your new textures, they look very nice and suit building_blocks very well (especially the cast iron fireplace.)

Arian101
New member
Posts: 1
Joined: Tue Aug 13, 2013 00:10

by Arian101 » Post

http://aboutcolonblank.com/?p=10167

The Nyan Cat is gray-ish, not brown-ish

Please make this simple adaption

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Actually the colors I'm using are deliberate - the cat used for the HDX nyan was a one I used to keep, and the colors used are about what his were. Besides, I've long since given him away (a decision I will forever regret :-( ), so I'd rather keep the colors as they are.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

VanessaE wrote:Actually the colors I'm using are deliberate - the cat used for the HDX nyan was a one I used to keep, and the colors used are about what his were. Besides, I've long since given him away (a decision I will forever regret :-( ), so I'd rather keep the colors as they are.
That makes a lot of sense. A friend is best remembered.

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Update: Added support for DanDuncombe's prefab concrete mod.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Dan Duncombe
Member
Posts: 904
Joined: Thu May 09, 2013 21:11
Location: In the unknown depths of Earth

by Dan Duncombe » Post

VanessaE wrote:Update: Added support for DanDuncombe's prefab concrete mod.
Thanks!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

The vessels and the tall grass of the default game don't have textures in this texture pack for them yet. You might also want to make textures for the rope box and the rope of the vines mod.

The textures you made for the technic mod so far are very good.

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

Yeah, I know those are missing. I've just been too lazy to make them :P
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

VanessaE wrote:Yeah, I know those are missing. I've just been too lazy to make them :P
I'll make the rope textures.
Back from the dead!

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Evergreen wrote:
VanessaE wrote:Yeah, I know those are missing. I've just been too lazy to make them :P
I'll make the rope textures.
There are two bamboo mods that I know of. One was made by Bas080, while the other one was made by Rancon. They have a small number of textures, so making ones in this texture pack for them shouldn't be too troublesome. Will you attempt it, Evergreen? The links to the two mods are below:
viewtopic.php?pid=101412#p101412
viewtopic.php?pid=65528#p65528
Last edited by Inocudom on Wed Aug 14, 2013 03:32, edited 1 time in total.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Here's what I came up with. (512x)

License - WTFPL

Image

Image
Back from the dead!

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

Evergreen wrote:Here's what I came up with. (512x)

License - WTFPL

http://i.imgur.com/Ob1WQ66.jpg

http://i.imgur.com/NqyYStA.jpg
You have done a very good job, Evergreen.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Inocudom wrote:
Evergreen wrote:Here's what I came up with. (512x)

License - WTFPL

http://i.imgur.com/Ob1WQ66.jpg

http://i.imgur.com/NqyYStA.jpg
You have done a very good job, Evergreen.
Thank you. :D
Back from the dead!

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests