[Mod] Swamps [sumpf]

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Mossmanikin
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by Mossmanikin » Post

Like this update.
I'm glad plants aren't hanging around in the air anymore.
Maybe you could do the same with the smaller mushrooms?

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Inocudom
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by Inocudom » Post

There is a conflict between the habitat mod needed by Bas080's plants mod and the one in your sumpf modpack. Could your mod use the same version of the habitat mod that his mod does?

The new sound effects are very nice and add to the experience of exploring a swamp. I really do hope that the sumpf modpack will be used on servers one day.
Last edited by Inocudom on Sat Jun 15, 2013 15:30, edited 1 time in total.
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by Inocudom » Post

The changes to Minetest the post below talks about could make the spawning of your swamps more efficient.
http://forum.minetest.net/viewtopic.php ... 112#p96112
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Zeg9
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by Zeg9 » Post

Please merge #1 so the water looks nice with new_style_water=1.
This mod is great with the new fast generator :D
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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by PenguinDad » Post

Hybrid Dog wrote: What exactly does new_style_water do?
new_style_water makes the Water surface lower.

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by Sokomine » Post

Strange. I'm using place_schematic for placing houses and roads, and it works extremly fast. If it hits not-yet-generated terrain, there are still errors. Hope to get around that when flattening the land with voxelmanip. This all happens in a flat world so far - that one's mapgen is faster than the normal one.
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by Inocudom » Post

Hybrid Dog wrote:New version:
— trees are calculated faster
— 2 mapgen settings added:
— the rarity in %
— the size of a "swamp chunk"
Have you thought about aiding VanessaE in getting support for this mod by her HDX Texture Packs? Wikimedia Commons is a good place to look for base images.
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by Inocudom » Post

VanessaE successfully added a feature to moretrees that can give the leaves of its trees and base game trees the plantlike drawtype if the option is turned on (causes a 5-10 fps boost and looks more realistic.) Could you do the same with the trees of this mod? If you want to know how to do it, ask VanessaE.
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by Inocudom » Post

Have you ever tried this mod with the Minetest fork known as Freeminer?
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Re: [Mod] Swamps [sumpf]

by Inocudom » Post

Inocudom wrote:viewtopic.php?f=11&t=3616
This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.

Meanwhile, another update: build #20140526-0031, updated upstream minetest_game (nothing major, RBA just made a tweak to a texture).
That's kind of a death blow for this mod, Hybrid Dog.
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Re: [Mod] Swamps [sumpf]

by Krock » Post

Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Repair it and the problem's fixed :)
*breaks X posts of same user in a row*
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Re: [Mod] Swamps [sumpf]

by Inocudom » Post

Krock wrote:
Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Repair it and the problem's fixed :)
*breaks X posts of same user in a row*
In order for this to be fixed, Hybrid Dog will have to talk to VanessaE about it.
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Re: [Mod] Swamps [sumpf]

by Hybrid Dog » Post

I think it's compatible with plantlife but the moss surrounding the default trees isn't added to the nodes which should be removed yet.
sumpf_plantlife_test.zip
(1.52 MiB) Downloaded 66 times

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Hybrid Dog
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Re: [Mod] Swamps [sumpf]

by Hybrid Dog » Post

Krock wrote:
Inocudom wrote:That's kind of a death blow for this mod, Hybrid Dog.
Repair it and the problem's fixed :)
*breaks X posts of same user in a row*
What do you mean with "Repair it"?

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Krock
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Re: [Mod] Swamps [sumpf]

by Krock » Post

Hybrid Dog wrote:What do you mean with "Repair it"?
Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
I think you sould try to support moretrees and plants_lib, so there won't be any conflicts.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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Hybrid Dog
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Re: [Mod] Swamps [sumpf]

by Hybrid Dog » Post

Krock wrote:
Hybrid Dog wrote:What do you mean with "Repair it"?
Inocudom wrote:This is Hybrid Dog's swamp mod. Have you ever considered using or supporting it?
VanessaE wrote:No, I won't be using that. Looks ripe for conflicts with moretrees and plants_lib.
I think you sould try to support moretrees and plants_lib, so there won't be any conflicts.
there are no conflicts, l tested it, see above
some time ago l changed the code that it works with ethereal mod but l didn't test it yet

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Hybrid Dog
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Re: 

by Hybrid Dog » Post

Inocudom wrote:You could make a swamp cobble node along with the swamp brick node and use those to make dungeons that end up in swamps more fitting to the surroundings (though you would probably have to make swamp brick stairs and swamp cobble stairs too.)
l think the dungeon fits with the current textures.
download/file.php?mode=view&id=2135
Attachments
screenshot_3582617014.png
(1.44 MiB) Not downloaded yet
Last edited by Hybrid Dog on Fri Apr 24, 2015 18:57, edited 1 time in total.

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Hybrid Dog
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Re: [Mod] Swamps [sumpf]

by Hybrid Dog » Post

    Attachments
    screenshot_20150424_201314.png
    just a problem screenshot
    (1.89 MiB) Not downloaded yet

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    Inocudom
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    Re: [closed] Swamps [sumpf]

    by Inocudom » Post

    Is there a single server that uses this mod? A single creative server, preferably?
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    Hybrid Dog
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    by Hybrid Dog » Post

      Last edited by Hybrid Dog on Mon Dec 28, 2015 15:42, edited 1 time in total.

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      Hybrid Dog
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      Re: [closed] Swamps [sumpf]

      by Hybrid Dog » Post

      Inocudom wrote:Is there a single server that uses this mod? A single creative server, preferably?
      l just visited sss' server (sss.chaoslab.ru:30013). sumpf is installed there, but it's not a creative server




      Update: fences added

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