[Mod] Moon realm [0.11.0] [moonrealm]
I got:paramat wrote:error messages
13:26:27: ERROR[main]: ...minetest-minetest-c06caa1/bin/../mods/moonrealm/init.lua:68: unexpected symbol near 'local'
Code: Select all
-- perlin noise for terrain. 207 / 128 = golden ratio
local perl4 = {
SEED4 = 1390930295123,
OCTA4 = 6, -- 6
PERS4 = 0.6, -- 0.6
SCAL4 = 207, -- 207
Solved it for perl1, perl2, perl3 and perl4 by removing the comments and adding a }
Code: Select all
-- perlin noise for terrain. 207 / 128 = golden ratio
local perl4 = {
SEED4 = 1390930295123,
OCTA4 = 6,
PERS4 = 0.6,
SCAL4 = 207,}
I'd like to play around with this one, by starting a fresh world and as the first action, teleport to Y=15000. At that point, what is the likely mining/crafting path needed for basic survival? (i.e. how do you go from nothing to breathing fresh air? what needs to be built, and can it be done when starting with nothing?)
paramat, have you seen that? https://github.com/minetest/minetest/pull/960
That would be good for all your different realms...
That would be good for all your different realms...
- paramat
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Version 0.5.1
Lua Voxel Manipulator / Perlin Map version: generation time 1 to 2 seconds per chunk.
New column stability table eliminates fine materials / falling nodes unsupported by stone.
Luxore is generated in temporary form, re"placed" by ABM to reset lighting and spread light.
Moonstone and the new black moonsand plug fissures near lakes (not that liquids flow into "airlike" nodes though, that still needs to be fixed).
More epic mapgen with 512 node vertical scale.
Ice is found in dusts at all altitudes, at this temperature ice is rock-solid and found everywhere (think Titan).
Lua Voxel Manipulator / Perlin Map version: generation time 1 to 2 seconds per chunk.
New column stability table eliminates fine materials / falling nodes unsupported by stone.
Luxore is generated in temporary form, re"placed" by ABM to reset lighting and spread light.
Moonstone and the new black moonsand plug fissures near lakes (not that liquids flow into "airlike" nodes though, that still needs to be fixed).
More epic mapgen with 512 node vertical scale.
Ice is found in dusts at all altitudes, at this temperature ice is rock-solid and found everywhere (think Titan).
Last edited by paramat on Mon Dec 30, 2013 21:58, edited 1 time in total.
- paramat
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I recently changed the airgen code and have not yet fully tested it, so there may be bugs. The method is to build a completely airtight base, use the airlock as a door, you can walk through it but it wont let air through. Place the airgen node somewhere in the base and away from exterior walls, slowly the orange-tinted atmosphere nodes should change to clear life support air.
Very important to avoid air leaks as the air will try to spread throughout the world and cause an ABM-meltdown, for this reason i may change the atmosphere and air system soon.
Very important to avoid air leaks as the air will try to spread throughout the world and cause an ABM-meltdown, for this reason i may change the atmosphere and air system soon.
- AMMOnym
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thanksparamat wrote:I recently changed the airgen code and have not yet fully tested it, so there may be bugs. The method is to build a completely airtight base, use the airlock as a door, you can walk through it but it wont let air through. Place the airgen node somewhere in the base and away from exterior walls, slowly the orange-tinted atmosphere nodes should change to clear life support air.
Very important to avoid air leaks as the air will try to spread throughout the world and cause an ABM-meltdown, for this reason i may change the atmosphere and air system soon.
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I tried your mod, but when I teleport to 0,15000,0 it's very dark and I can't see anything, also I get this errors:
Can you help please?
Code: Select all
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_dust.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_dust.png"
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_soil.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_soil.png"
23:45:33: ERROR[main]: generateImage(): Could not load image "moonrealm_glass.png" while building texture
23:45:33: ERROR[main]: generateImage(): Creating a dummy image for "moonrealm_glass.png"
Last edited by specopsbarton on Sun Jan 26, 2014 22:58, edited 1 time in total.
True Christian don't fight with evil, but transforms it to good on Cross, only on Cross.
- paramat
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Enable freemove / fly before you teleport, because you might be underground at y = 15000 and will need to fly upwards to the surface.
Thanks i forgot to rename the textures, go into the textures folder and rename the moondust, moonsoil and moonglass to:
moonrealm_dust.png
moonrealm_soil.png
moonrealm_glass.png
This will be fixed next version.
Thanks i forgot to rename the textures, go into the textures folder and rename the moondust, moonsoil and moonglass to:
moonrealm_dust.png
moonrealm_soil.png
moonrealm_glass.png
This will be fixed next version.
Last edited by paramat on Mon Jan 27, 2014 00:39, edited 1 time in total.
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I moved and started making my house underground, and everything is alright except when I move sometimes, I loose few hearts and even die, I don't know why.
Anyways, I like your mod
Anyways, I like your mod
Last edited by specopsbarton on Mon Jan 27, 2014 23:03, edited 1 time in total.
True Christian don't fight with evil, but transforms it to good on Cross, only on Cross.
- Krock
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bartomon wrote:how do you get to the realm?
paramat wrote:*** Lua voxel manipulator version, chunk generation time 1 to 2 seconds ***
Fly and teleport up to y = 15000.
Multigrav mod for resetting per player gravity viewtopic.php?id=7224
Last edited by Krock on Fri Jan 31, 2014 07:35, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- paramat
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Version 0.6.2 with footprints and auto-setting of player's gravity by detecting realm from players' y, the gravity will reset within roughly 10 seconds.
I made the gravity one fifth normal, this is slightly higher than our real Moon's 0.17, i also tuned the jump speed to allow 2 node vertical jumps.
I made the gravity one fifth normal, this is slightly higher than our real Moon's 0.17, i also tuned the jump speed to allow 2 node vertical jumps.
Last edited by paramat on Wed Feb 05, 2014 04:29, edited 1 time in total.
- paramat
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Version 0.6.4
Edited crafting guide and new screenshots in first post.
Smooth plains added and blended to create a variety of smooth and rough terrain.
Ice is more common at low altitudes.
Finally a way to craft moonrealm saplings.
Edited crafting guide and new screenshots in first post.
Smooth plains added and blended to create a variety of smooth and rough terrain.
Ice is more common at low altitudes.
Finally a way to craft moonrealm saplings.
Last edited by paramat on Wed Jul 16, 2014 14:12, edited 1 time in total.
- paramat
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Version 0.6.5
With mauvebic's help i limited the spread of air nodes to roughly 16 nodes from source, you should still create a sealed habitat though to stop the ABM running on air nodes that are next to vacuum nodes, please don't do a MC galacticraft thing by having a dome of air outside in the vacuum
Many bugfixes ... so much stuff was untested and didnt work.
With mauvebic's help i limited the spread of air nodes to roughly 16 nodes from source, you should still create a sealed habitat though to stop the ABM running on air nodes that are next to vacuum nodes, please don't do a MC galacticraft thing by having a dome of air outside in the vacuum
Many bugfixes ... so much stuff was untested and didnt work.
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wow!RealBadAngel wrote:https://www.youtube.com/watch?v=ZD3O6FFKowI
i am just playing with the new features
cool earth
o.O
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