[Modpack] Plantlife [rolling release] [plantlife_modpack]
- VanessaE
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Current versions of minetest (in git) already have flowers (though I'm not sure which 'game' uses them), which can be crafted into dyes. Anything which can use my old flowers (or ironzorg's original) can use the default ones.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Update 2013-05-21: Since 'common', 'build', and 'survival' have all been re-incorporated into minetest_game, and farming mod is now part of it also, cotton from flowers_plus has been retired, as it is obsolete now. Any recipes that depend on the cotton plants or on wads of cotton should be tweaked at some point to use the farming mod's cotton plants and string instead. Aliases are provided for backwards compatibility.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Not really necessary, any server that's been using plantlife for a while probably already has an abundant supply of "wild" cotton by now anyway :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Mossmanikin
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- Mossmanikin
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- VanessaE
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Not specifically, no. I just never thought to add that feature (and I'm not exactly sure how to ).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Mossmanikin
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Ah, ok, I just thought it would be a nice feature (not only because minetest has it).VanessaE wrote:Not specifically, no. I just never thought to add that feature (and I'm not exactly sure how to ).
Something as simple as
Code: Select all
liquids_buildable = true,
- kaeza
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There's the liquids_pointable property, but dunno if it works for nodes (buckets use it).
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- Mossmanikin
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It also works for nodes.kaeza wrote:There's the liquids_pointable property, but dunno if it works for nodes (buckets use it).
I experimented with it and added the following to the waterlily:
Code: Select all
liquids_pointable = true,
on_place = function(itemstack, placer, pointed_thing)
local pt = pointed_thing
local direction = minetest.dir_to_facedir(placer:get_look_dir())
local node = minetest.env:get_node(pt.under)
local waterlily = math.random(1,4)
if waterlily == 1 then
minetest.add_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="flowers:waterlily", param2=direction})
elseif waterlily == 2 then
minetest.add_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="flowers:waterlily_225", param2=direction})
elseif waterlily == 3 then
minetest.add_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="flowers:waterlily_45", param2=direction})
elseif waterlily == 4 then
minetest.add_node({x=pt.under.x, y=pt.under.y+1, z=pt.under.z}, {name="flowers:waterlily_675", param2=direction})
end
if not minetest.setting_getbool("creative_mode") then
itemstack:take_item()
end
return itemstack
end,
- VanessaE
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Lionsden: Seaweed is supposed to be a little bit rare, but you should still see it from time to time. It's limited to very shallow water in dark areas, near dirt/grass or on mostly-waterlogged stone.
Mossmanikin: That looks very similar to what I was thinking of doing, though I have a different idea in mind. I've pushed an update (affects plants_lib and flowers_plus) to add this feature, based loosely on your code. Lilies rotate randomly on place, or hold 'sneak' to force facedir-only placement, and they take node_ownership and a couple of other protection mods into account also.
Mossmanikin: That looks very similar to what I was thinking of doing, though I have a different idea in mind. I've pushed an update (affects plants_lib and flowers_plus) to add this feature, based loosely on your code. Lilies rotate randomly on place, or hold 'sneak' to force facedir-only placement, and they take node_ownership and a couple of other protection mods into account also.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Mossmanikin
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I love what you've done there!VanessaE wrote:Mossmanikin: That looks very similar to what I was thinking of doing, though I have a different idea in mind. I've pushed an update (affects plants_lib and flowers_plus) to add this feature, based loosely on your code. Lilies rotate randomly on place, or hold 'sneak' to force facedir-only placement, and they take node_ownership and a couple of other protection mods into account also.
I'm glad my code was of some use.
Also one can really learn by looking at your code.
- VanessaE
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Update: Minor tweak to the lines that test for avoid_nodes to make the logic more readable.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Update: Imported the classic Bushes mod into this modpack, updated to use the current API, and with some decent biome controls.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Pitriss
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Hi, please is possible add raw pie recipe which also accept strawberries from farming_plus (if installed)?
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I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
- VanessaE
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Good idea. Added in git.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- VanessaE
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Bushes Classic just got a nice upgrade:
Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
Craft one bush by itself to turn it into four of the corresponding fruit. You can craft two sugar, one jungle grass, and three fruit to get one raw pie of that fruit. Cook it to make it edible. ;-) Heals 2 hearts.
Craft one whole pie by itself to get four slices, each of which heals 1/2 heart.
Craft two sugar, one jungle grass, and mix-and-match six fruits to get two mixed fruit pies. Cook it as before, craft one to get four slices.
You can also craft baskets in which to keep the pies (effectively triples your storage space for pies).
See the first post for details/crafting information.
Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
Craft one bush by itself to turn it into four of the corresponding fruit. You can craft two sugar, one jungle grass, and three fruit to get one raw pie of that fruit. Cook it to make it edible. ;-) Heals 2 hearts.
Craft one whole pie by itself to get four slices, each of which heals 1/2 heart.
Craft two sugar, one jungle grass, and mix-and-match six fruits to get two mixed fruit pies. Cook it as before, craft one to get four slices.
You can also craft baskets in which to keep the pies (effectively triples your storage space for pies).
See the first post for details/crafting information.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
Can you ask BlockMe to add this for his Better HUD mod please, its for the food bar that he added.
Last edited by nater6927 on Sun Oct 27, 2013 00:20, edited 1 time in total.
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- VanessaE
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nater: I'll leave that up to him, but I would hope his code checks if an item is edible.
jenova: Add what plants, exactly?
jenova: Add what plants, exactly?
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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- VanessaE
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For stuff like that, get the Undergrowth modpack (viewtopic.php?id=7207) and the Dry Grasses mod (viewtopic.php?id=7143). Those depend on Plantlife/plants_lib anyway. The combination of these really loads the world up with foliage.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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The bushes are a nice addition. I'm looking forward to tasty berries!VanessaE wrote: Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
That annoys me a bit. Can't you change it so that it depends on which tool you use on the bush? That is: Raw hands give you the fruits and turn the bush into a berry-less one. The berries regrow after some time. This is the behaviour Mauvebics farming plants show. It is very well suited for plants that last more than one summer and that survive beeing bereft of their fruits. It would only require one more texture (bush without berries) and storage of what type of bush that used to be before harvesting so that it does regrow the right type of fruit.VanessaE wrote: Craft one bush by itself to turn it into four of the corresponding fruit.
In order to get the bush as such, a shovel might be very helpful. Just dig the bush including roots.
If an axe is used, the bush could provide some sticks (but no fruits).
This would also be very fine for some plants from farming_plus. It annoys me that plants like strawberries (there are breeds of both type), rhubarb and so on are destroyed on harvest in farming_plus - while in Mauvebics mods, even carrots and potatoes survive harvesting and regrow. Both is unrealistic as it relies on the plant.
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I support everything Sokomine said. Everything.Sokomine wrote:The bushes are a nice addition. I'm looking forward to tasty berries!VanessaE wrote: Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.
That annoys me a bit. Can't you change it so that it depends on which tool you use on the bush? That is: Raw hands give you the fruits and turn the bush into a berry-less one. The berries regrow after some time. This is the behaviour Mauvebics farming plants show. It is very well suited for plants that last more than one summer and that survive beeing bereft of their fruits. It would only require one more texture (bush without berries) and storage of what type of bush that used to be before harvesting so that it does regrow the right type of fruit.VanessaE wrote: Craft one bush by itself to turn it into four of the corresponding fruit.
In order to get the bush as such, a shovel might be very helpful. Just dig the bush including roots.
If an axe is used, the bush could provide some sticks (but no fruits).
This would also be very fine for some plants from farming_plus. It annoys me that plants like strawberries (there are breeds of both type), rhubarb and so on are destroyed on harvest in farming_plus - while in Mauvebics mods, even carrots and potatoes survive harvesting and regrow. Both is unrealistic as it relies on the plant.
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