Icon Problem
Icon Problem
Hi there. I have a problem with my Minetest. My icons arent the same. Say if I craft a chest, its icon isnt a chest, its a cactus. How do I fix this? I have 0.4.6 Version of Minetest. Please comment ASAP. Thanks.
- Rhys
- Rhys
0.4.6 --> Maybe this helps you:Rhys wrote:Hi there. I have a problem with my Minetest. My icons arent the same. Say if I craft a chest, its icon isnt a chest, its a cactus. How do I fix this? I have 0.4.6 Version of Minetest. Please comment ASAP. Thanks.
- Rhys
viewtopic.php?id=5437
Edit: Typo
Last edited by Topywo on Sun Aug 11, 2013 13:02, edited 1 time in total.
The link did work for me. I don't know if it fixes the problem on servers. I never had the images error.Rhys wrote:It happens on my worlds AND server's I go onto. I have all Settings unticked. The link dosent seem to work. I havent gone onto my worlds, yet. But I never actually play on my worlds, only servers. So, how do I fix it on servers?
Here's a link for the replacing default.lua I made in dropbox:
https://dl.dropboxusercontent.com/u/654 ... efault.lua
Don't forget to copy the original default.lua to a safe place.
Didn't seem to work on my prefered server. I dont know the cause for this. My friend WhoCares did tell me to delete the cache folder in minetest directory. So, I deleted it, opened minetest, went onto my prefered server. Didnt seem to load. Closed down. Re-opened. Then I noticed something: The cache folder came back. So, that is one of the tricks gone, if you were gonna suggest it after this try.
You could try one of the builds under general discussion (sticky posts) from PilzAdam, Sfan5, Blockmen or Fess.Rhys wrote:Yah, it said: You have to log on as an administrator to continue. Something like that. I'll ask my dad when he gets home.
Edit: Those are recent/github versions.
Last edited by Topywo on Mon Aug 12, 2013 09:07, edited 1 time in total.
Ill see how that works out.Topywo wrote:You could try one of the builds under general discussion (sticky posts) from PilzAdam, Sfan5, Blockmen or Fess.Rhys wrote:Yah, it said: You have to log on as an administrator to continue. Something like that. I'll ask my dad when he gets home.
Edit: Those are recent/github versions.
Too bad it didn't work.Rhys wrote:Ok, so Ive finally upgraded to 0.4.7. Now how do I fix it on 0.4.7? xD.
I don't have this problem, so I've no way to try things out. Are the descriptions right, or also mixed up? Does it happen with nodes that (don't) have 'inventory_image' in the init.lua? Is there a pattern in the positions of the wrong icons. You could check those things and maybe solve it yourself. Perhaps changing the inventory_image or filling them in works?
tthis happened to me too on XP computersRhys wrote:Hi there. I have a problem with my Minetest. My icons arent the same. Say if I craft a chest, its icon isnt a chest, its a cactus. How do I fix this? I have 0.4.6 Version of Minetest. Please comment ASAP. Thanks.
- Rhys
Rex 2 Double 9
=RomanFox2=
SoulKiller35
=RomanFox2=
SoulKiller35
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
There is a sort-of fix. Go into every lua file where a node is registered, and give it an inventory_image the same as what the nodes look like. Not easy though.hampa16 wrote:this is not possible to fixthis is not possibleSpoiler
AND IT"S NOT POSSIBLE!
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Mmm... I will do that then, if it is the only way to sort-of-fix. Well, if I cant do this, then Ill have to get another computer... D:Dan Duncombe wrote:There is a sort-of fix. Go into every lua file where a node is registered, and give it an inventory_image the same as what the nodes look like. Not easy though.hampa16 wrote:this is not possible to fixthis is not possibleSpoiler
AND IT"S NOT POSSIBLE!
How do I give it a invo image, though? xD.Rhys wrote:Mmm... I will do that then, if it is the only way to sort-of-fix. Well, if I cant do this, then Ill have to get another computer... D:Dan Duncombe wrote:There is a sort-of fix. Go into every lua file where a node is registered, and give it an inventory_image the same as what the nodes look like. Not easy though.hampa16 wrote:this is not possible to fixSpoiler
AND IT"S NOT POSSIBLE!
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
Look at my Minetest Original Gamemode (in the game section)Rhys wrote:And, yes, I do have a Windows XP Computer.
Basically, say you have test:node. This is the code:
Code: Select all
minetest.register_node("test:node", {
description = "Random_Node",
tiles = {"random_picture.png"},
inventory_image = "random_picture.png",
is_ground_content = true,
groups = {cracky=3, stone=1},
drop = 'default:stone',
legacy_mineral = true,
sounds = default.node_sound_stone_defaults(),
})
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Ah, thanks. Will I have to add the inventory_image bit in a separate mod, or in all the mods I have?Dan Duncombe wrote:Look at my Minetest Original Gamemode (in the game section)Rhys wrote:And, yes, I do have a Windows XP Computer.
Basically, say you have test:node. This is the code:The 'inventory_image' bit tells it what to look like in the inventory.Code: Select all
minetest.register_node("test:node", { description = "Random_Node", tiles = {"random_picture.png"}, inventory_image = "random_picture.png", is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:stone', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), })
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
I am afraid you will have to add it to every node register in every mod if you want every node to have an inventory imageRhys wrote:Ah, thanks. Will I have to add the inventory_image bit in a separate mod, or in all the mods I have?Dan Duncombe wrote:Look at my Minetest Original Gamemode (in the game section)Rhys wrote:And, yes, I do have a Windows XP Computer.
Basically, say you have test:node. This is the code:The 'inventory_image' bit tells it what to look like in the inventory.Code: Select all
minetest.register_node("test:node", { description = "Random_Node", tiles = {"random_picture.png"}, inventory_image = "random_picture.png", is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:stone', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), })
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Hmf. Something to do, eh?Dan Duncombe wrote:I am afraid you will have to add it to every node register in every mod if you want every node to have an inventory imageRhys wrote:Ah, thanks. Will I have to add the inventory_image bit in a separate mod, or in all the mods I have?Dan Duncombe wrote: Look at my Minetest Original Gamemode (in the game section)
Basically, say you have test:node. This is the code:The 'inventory_image' bit tells it what to look like in the inventory.Code: Select all
minetest.register_node("test:node", { description = "Random_Node", tiles = {"random_picture.png"}, inventory_image = "random_picture.png", is_ground_content = true, groups = {cracky=3, stone=1}, drop = 'default:stone', legacy_mineral = true, sounds = default.node_sound_stone_defaults(), })
- Dan Duncombe
- Member
- Posts: 904
- Joined: Thu May 09, 2013 21:11
- Location: In the unknown depths of Earth
Lol, I suppose so. Good luckRhys wrote:
Hmf. Something to do, eh?
Some Mods: Castles Prefab Camouflage
My Games: Nostalgia Realtest Revamped
Servers: See above games.
My Games: Nostalgia Realtest Revamped
Servers: See above games.
Who is online
Users browsing this forum: No registered users and 7 guests