Post your screenshots!
i used colouredglass, it's only glitchy when placed on/in water so i avoid using it for platforms atm.
Last edited by mauvebic on Tue Aug 20, 2013 01:40, edited 1 time in total.
I have to say that I would never go into these crazy buildings in real life. They may be safe but they look like a horrible place to spend time. One good earthquake or explosion and down they come. A regular building could also succumb to an earthquake or explosion but these just look far more fragile.
- Casimir
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- philipbenr
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What is that building supposed to be? Whatever it is, it looks very interesting.sdzen wrote:http://i3.minus.com/i4zLfMW5Y9iKE.png
I haven't posted a screenshot in some time, so I might as well now :-)
That player skin could be a nice addition to Zeg9's skins mod.
Last edited by Inocudom on Wed Aug 21, 2013 01:08, edited 1 time in total.
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that is my servers unfinished arena building, and the skin is my personal oneInocudom wrote:What is that building supposed to be? Whatever it is, it looks very interesting.sdzen wrote:http://i3.minus.com/i4zLfMW5Y9iKE.png
I haven't posted a screenshot in some time, so I might as well now :-)
That player skin could be a nice addition to Zeg9's skins mod.
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Thanks, that uses what Bas080 used for the leaves in the OCD game, 'use_texture_alpha = true' in the node definition and editing the alpha channel of the texture to be lower than 255.mauvebic wrote:i used colouredglass, it's only glitchy when placed on/in water so i avoid using it for platforms atm.
I made my leaf nodes semi transparent with an alpha of 239 and 'drawtype = glasslike', they cetainly are glitchy ... water normally obscured by a node shines right through, making the leaves flicker-invisible ... also multiple layers of other semi transparent nodes become brighter with distance.
However i like the effect, it is like light flickering through trees, it also makes the leaf nodes seem less bulky, so i continue to use this. I have also been experimenting with 'drawtype = plantlike' for leaves, since they are foliage like other plants, again this reduces the visual bulk.
Last edited by paramat on Wed Aug 21, 2013 02:32, edited 1 time in total.
- Mossmanikin
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You are a very skilled builder, Mauvebic.
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what the fuck? how did you do that?jin_xi wrote:http://i.imgur.com/e1DWCqU.jpg
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