WaterWorld Server [0.4.7]

geralddizon15
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geralddizon15
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mauvebic
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by mauvebic » Tue Aug 20, 2013 17:14

Shire wrote:Was I banned or something? I can't log on at all.

Edit. It seems the server did ban me, for digging nodes aimlessly in the hopes of building a tower. :[

You got the same number of warnings as anybody else would.

geralddizon15 wrote:how to install that

?
 

Shire
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by Shire » Tue Aug 20, 2013 19:22

And so I have to stay banned because I didn't know the server would ban me? That's ridiculous. I mean, Hell, it would have been *fantastic* if one of the "mods" would have told me that the freebuild area was on the same server, else I wouldn't have been so aimless.
Last edited by Shire on Tue Aug 20, 2013 19:28, edited 1 time in total.
 

mauvebic
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by mauvebic » Tue Aug 20, 2013 19:47

So you thought because none of the admins were active you could get away with it? There are signs at spawn pointing the way to freebuild, and trying to dig/place in a protected area gives you warnings, 15 of them before getting banned, sucks for you.
 

mauvebic
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by mauvebic » Sun Aug 25, 2013 16:07

Back up after a few days downtime, in other news:

[h]Changes[/h]
- Added sideways slope
- Added slopes from noncubic mod to mblocks (numbered blocks)
- Stricter protection: non-citizens can only interact in freebuild [28K to 30K, x&z], citizens can interact in their own countries as well as unclaimed territory and freebuild
- moved spawn pad to freebuild
Last edited by mauvebic on Mon Aug 26, 2013 18:12, edited 1 time in total.
 

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hoodedice
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by hoodedice » Wed Aug 28, 2013 01:38

  • Removed me from dome.
  • Changed dome name.
  • Added citizen to dome.


*Sigh*
Last edited by hoodedice on Wed Aug 28, 2013 01:39, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

mauvebic
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by mauvebic » Wed Aug 28, 2013 02:04

I added someone because there was little development, and even then, the disk sat unused and i needed it, so i moved Corellia further out.

[h]Changes[/h]
- Cleaned up some superfluous or lesser-used nodes from mblocks, mextra and nightclub (performance reasons)
Last edited by mauvebic on Wed Aug 28, 2013 16:28, edited 1 time in total.
 

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hoodedice
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by hoodedice » Wed Aug 28, 2013 16:31

So what happens to me?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

mauvebic
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by mauvebic » Wed Aug 28, 2013 19:11

Corellia is between -360 and -240x, same z coordinates.
[h]Changes[/h]
- enabled upside-down placement (6d)
- converted & removed upside-down variant nodes
- re-enabled rotate tool, updated for 6d and protection
Last edited by mauvebic on Sat Aug 31, 2013 15:52, edited 1 time in total.
 

twoelk
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by twoelk » Sun Sep 01, 2013 19:39

It seems Corellia has annexed at least parts of my underwater structures :-(

I had been checking the terrain for a possible future connection corridor to the underwater dome but had not really planned to become a part of Corellia as I have over water interests on Aquilea. That is I have been building stuff in several places. I am not really a friend of doing all my building in one restricted place as I like to react to terrain and location. So if I see something interesting somewhere I build something there.

- Hope another structure of mine, my little island, is far enough away to be out of the way for growing nations for a while. That is maybe I should plant a flag and declare it an outpost of Aquilea.
 

mauvebic
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by mauvebic » Sun Sep 01, 2013 22:22

Right now your a part of both nations though if you'd rather have another spot more far out w/ wider territory let me know :-)
 

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hoodedice
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by hoodedice » Sun Sep 01, 2013 22:35

ProTip: Don't press the Prison button. Period.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
 

mauvebic
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by mauvebic » Mon Sep 02, 2013 01:14

[h]Changes[/h]
- Redefined the nations to be bigger and further out (see OP). Anyone who had stuff in the old nations post the coords here and i'll move them.
- Multinode (limited) enabled for white-listed players
- Added facedir to round columns, removed/converted sideways column
- Added mossy brick texture to mblocks (for castles, ruins, etc.)
Last edited by mauvebic on Mon Sep 02, 2013 18:38, edited 1 time in total.
 

mauvebic
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by mauvebic » Wed Sep 11, 2013 16:31

[h]Changes[/h]
- Added ~dozen new textures to mblocks
- enabled bookshelfs with new textures
- updated character look
- updated pipes with new look (steampunk)
- reset freebuild, removed default interact priv
Last edited by mauvebic on Sat Sep 14, 2013 22:12, edited 1 time in total.
 

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Wuzzy
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by Wuzzy » Fri Sep 13, 2013 22:27

What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

mauvebic
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by mauvebic » Fri Sep 13, 2013 23:13

Wuzzy wrote:What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?


I've actually been testing new features today on a test (blank) map :/ that's why you couldn't find anything :p

[h]pipes mod changes[/h]
- Added steamgen
- 6D : entry-panels, valves, routing valves, spigots
- Added routing valves (sends flow one way or the other)
- Spigots uses particlespawners, places (liquid) node when facing down
- Removed fountain heads (redundant with 6D spigots)
- Steam-powered gate
[h]new economy mod[/h]
- Added shops (left-click buy, right-click sell [50% price])
- Regular inventory (except for whitelist players)
- Restored default mod nodes and crafts
Last edited by mauvebic on Wed Sep 18, 2013 20:46, edited 1 time in total.
 

mauvebic
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by mauvebic » Wed Sep 18, 2013 21:46

WaterWorld Mall
Image
Image
Image
Last edited by mauvebic on Fri Sep 27, 2013 18:07, edited 1 time in total.
 

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LadyMacBeth
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by LadyMacBeth » Fri Oct 04, 2013 19:52

Hey everyone I wasn't on the forum before but some of you already know me I'm the admin of this server so if you need info on the server you can ask me :)
 

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paramat
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by paramat » Sun Oct 06, 2013 23:46

Hi LadyMacBeth, you and mauvebic are talented builders.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.
Last edited by paramat on Sun Oct 06, 2013 23:46, edited 1 time in total.
 

mauvebic
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by mauvebic » Mon Oct 07, 2013 20:40

Hmm, well I have trees totally disabled on the mapgen and sell saplings in the mall. As for ores, i have mese, iron, coal, and dilithium, though it may simplify things to put a placeholder and i'll define them :-)
 

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paramat
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by paramat » Tue Oct 08, 2013 07:29

mauvebic wrote:and sell saplings in the mall

lol that sounds funny
Does the version of paragenv7 lvm i posted on IRC a few days ago work? There are probably bugs.
Last edited by paramat on Tue Oct 08, 2013 11:32, edited 1 time in total.
 

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paramat
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by paramat » Sun Oct 20, 2013 20:16

mauvebic, there is a way to pre-generate a world to avoid ongen lag in-game on a server, use the 'explore map' mod by Echo: https://forum.minetest.net/viewtopic.php?id=2950
... and set the time between teleports to just over max chunk generation time.
 

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paramat
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by paramat » Sun Oct 20, 2013 23:03

Uh ... just realised my use of the new perlin map functions is wrong and may create discontinuos terrain, so please don't waste your time testing it :) I need to rewrite ...
 

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