Oh yes, That is an unused texture. I'm keeping it so that I can add some stuff.VanessaE wrote:You have a typo in one of you texture filenames: quartz_crystal_piece.png
[Mod] Quartz [1.0] [quartz]
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Well there's an HDX version of it already for when you decide to use it, with the corrected filename. :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Of course. I'll try it, and if it works, I will release it as an extension.VoidLord wrote:See if you can find an application in electrical engineering, like a buzzer. Then, try to implement the object and give it mesecons compatibility. Quartz is famous for the peizio-electric effect after all.
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The mod adds very nice blocks that allow to create intresting houses. However, in survival, where you have to dig all materials you want to use, getting enough quartz for one house is a major undertaking. Quartz crystals in stone do not appear very rare, but as you need four of them for a single block, quite a lot is needed. It would be great to change the output of that receipe to 4 quartz blocks per 4 crystals.
Mauvebic has columns on his server. Doing those out of quartz may also be very intresting. They're round and much thinner than a full node.
Mauvebic has columns on his server. Doing those out of quartz may also be very intresting. They're round and much thinner than a full node.
A list of my mods can be found here.
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Thanks for your ideas, I think I'll go ahead and change the output of the crafting, and make the thinner pillar nodeboxes.Sokomine wrote:The mod adds very nice blocks that allow to create intresting houses. However, in survival, where you have to dig all materials you want to use, getting enough quartz for one house is a major undertaking. Quartz crystals in stone do not appear very rare, but as you need four of them for a single block, quite a lot is needed. It would be great to change the output of that receipe to 4 quartz blocks per 4 crystals.
Mauvebic has columns on his server. Doing those out of quartz may also be very intresting. They're round and much thinner than a full node.
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I haven't looked at the code yet, but be sure to include an ABM to convert the old horizontal blocks into "normal" ones with the appropriate new facedir. Look at moretrees node_defs.lua, there are a couple of ABMs there that should help.
I'd suggest an alias of horizontal -> regular, but that will mess up people's structures.
I'd suggest an alias of horizontal -> regular, but that will mess up people's structures.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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Updates:
Spoiler
- Added an abm to convert old horizontal pillars into the new kind. NOTICE: Remember to convert all your old horizontal pillars into regular ones again, as the node registration will be removed in about 1 month.
- Added support for stairsplus(with an option to disable compatibility)
Last edited by Evergreen on Sat Nov 16, 2013 23:42, edited 1 time in total.
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Why would you need to remove the node registration in a month?Evergreen wrote:Updates:Spoiler
- Added an abm to convert old horizontal pillars into the new kind. NOTICE: Remember to convert all your old horizontal pillars into regular ones again, as the node registration will be removed in about 1 month.
- Added support for stairsplus(with an option to disable compatibility)
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
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Because it is deprecated and not needed. The point is that the horizontal pillar node is going to be removed within a moth, because it is deprecated(the new one uses 6d facedir). Also, that is exactly what the abm is for. Converting the old pillars into the new ones.Inocudom wrote:Why would you need to remove the node registration in a month?Evergreen wrote:Updates:Spoiler
- Added an abm to convert old horizontal pillars into the new kind. NOTICE: Remember to convert all your old horizontal pillars into regular ones again, as the node registration will be removed in about 1 month.
- Added support for stairsplus(with an option to disable compatibility)
Last edited by Evergreen on Sun Nov 17, 2013 02:34, edited 1 time in total.
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Ah, good idea.Hybrid Dog wrote:You don't need to remove it. Just add a setting to enable it (which is disabled by default later).Evergreen wrote:Because it is deprecated and not needed. The point is that the horizontal pillar node is going to be removed within a moth, because it is deprecated(the new one uses 6d facedir). Also, that is exactly what the abm is for. Converting the old pillars into the new ones.Inocudom wrote:
Why would you need to remove the node registration in a month?
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According to WikiAnswers Quartz is used in sandpaper, optics, glass (Hey, idea! Make a cleaner glass by crafting glass with quartz.), liquid filters, circuit boards/computer components (Maybe work with Jeija on this), cement, mortar, and jewelry.
Also, according to The University of Minnesota, quartz was used in tools. Quartz tools could be a step between stone and iron.
Also, according to The University of Minnesota, quartz was used in tools. Quartz tools could be a step between stone and iron.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
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I had the idea of making a ticker for mesecons, but I didn't know how to do it. The clean glass idea is good, though moreblocks already has it.Enke wrote:According to WikiAnswers Quartz is used in sandpaper, optics, glass (Hey, idea! Make a cleaner glass by crafting glass with quartz.), liquid filters, circuit boards/computer components (Maybe work with Jeija on this), cement, mortar, and jewelry.
Also, according to The University of Minnesota, quartz was used in tools. Quartz tools could be a step between stone and iron.
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Re: [Mod] Quartz [github] [quartz]
Could we get a quartz brick?
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Re: [Mod] Quartz [github] [quartz]
Update:
- Changed license to MIT
- Added screenshot.png and description.txt
- Converted one of the textures that was interlaced to non-interlaced
- Created the first release (1.0.0)
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Re: [Mod] Quartz [1.0] [quartz]
Most people cannot find a use .
not all uses are tools!!!
I find it makes a MUCH better alternative to iron blocks or even white baked clay when building
not all uses are tools!!!
I find it makes a MUCH better alternative to iron blocks or even white baked clay when building
Re: [Mod] Quartz [1.0] [quartz]
Hello,
I find some mistakes in your mod so I propose a patch :
the mistakes are :
- unable to craft chiseled because of wrong names in recipes :
3 quartz blocks give 6 slab_block while crafting chiseled block need slab_quartzblock;
- pillar stairs are named stairs:stair_quartzstair;
- chiseled slab and stairs are not present;
- using stairsplus make duplicate nodes "stairs:a_block_of_quartz" and "quartz:a_block_of_quartz"
so i modify the init.lua to correct this (some commented lines explain it in init.lua) as follow :
(even if i tested it on my solo world, feel free to backup your init.lua before making this replacing)
========= quartz\init.lua file content : ==============
OUTDATED
Please use the code posted later on this topic : it integrates now the mod columnia to make quartz columns :)
Have fun :)
========= end of the quartz/init.lua file ==========
I find some mistakes in your mod so I propose a patch :
the mistakes are :
- unable to craft chiseled because of wrong names in recipes :
3 quartz blocks give 6 slab_block while crafting chiseled block need slab_quartzblock;
- pillar stairs are named stairs:stair_quartzstair;
- chiseled slab and stairs are not present;
- using stairsplus make duplicate nodes "stairs:a_block_of_quartz" and "quartz:a_block_of_quartz"
so i modify the init.lua to correct this (some commented lines explain it in init.lua) as follow :
(even if i tested it on my solo world, feel free to backup your init.lua before making this replacing)
========= quartz\init.lua file content : ==============
OUTDATED
Please use the code posted later on this topic : it integrates now the mod columnia to make quartz columns :)
Have fun :)
========= end of the quartz/init.lua file ==========
Last edited by tagada on Sat Feb 24, 2018 20:44, edited 1 time in total.
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