Post your screenshots!

User avatar
Inocudom
Member
 
Posts: 3040
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Sat Sep 07, 2013 15:27



That looks like a large wheat farm. Is that for the villages mod?
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32
 

User avatar
paramat
Developer
 
Posts: 3364
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Sat Sep 07, 2013 19:22

Inocudom wrote:That looks like a large wheat farm. Is that for the villages mod?

That is a crop 'circle' mod that carves shapes into the large instant wheatfields generated by flatten mod 0.3.1.
I live in the UK and used to visit these beautiful examples of land art.
 

User avatar
sdzen
Member
 
Posts: 1170
Joined: Fri Aug 05, 2011 22:33
Location: Paradise (your not allowed)

by sdzen » Sat Sep 07, 2013 23:53

Image
You asked for a monument Rhys, you got one.
[h]Zen S.D.[/h] The next generation of tranquility!
malheureusement mon français n'est pas bon :<
Owner of the Zelo's
In game name: MuadTralk, spdtainted, sdzen, sd zen, sdzeno
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Sep 08, 2013 00:35

a 12 crop floating farm
Image
 

User avatar
Inocudom
Member
 
Posts: 3040
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom
 

mauvebic
Member
 
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Sun Sep 08, 2013 05:14

Inocudom wrote:That is a most impressive castle that you built there.

LadyMacBeth built the castle :-) i do skyscrapers and ships mostly :P

Enterprise [still wip]
Image
Image
Church ruins near castle
Image
Image
Last edited by mauvebic on Sun Sep 08, 2013 16:25, edited 1 time in total.
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07
Location: 한인 타운, Huntsville,Alabama,USA

by leetelate » Tue Sep 10, 2013 18:12

teh bubblegumGPS is coming along nicely - still needs to wait for the hud to stabilize, but not bad frame rate hit so far

Image
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

User avatar
Inocudom
Member
 
Posts: 3040
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Tue Sep 10, 2013 20:05

leetelate wrote:teh bubblegumGPS is coming along nicely - still needs to wait for the hud to stabilize, but not bad frame rate hit so far

http://i.imgur.com/N4qbXYE.png


The bubblegumGPS looks like a promising addition to Minetest.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

User avatar
cHyper
Member
 
Posts: 803
Joined: Fri May 06, 2011 08:49
Location: Austria
GitHub: cHyper-0815OL
IRC: cHyper
In-game: cHyper

by cHyper » Fri Sep 13, 2013 17:25

leetelate wrote:teh bubblegumGPS is coming along nicely - still needs to wait for the hud to stabilize, but not bad frame rate hit so far

http://i.imgur.com/N4qbXYE.png


+1
 

User avatar
sfan5
Moderator
 
Posts: 3791
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Fri Sep 13, 2013 18:01

I don't know what happend but this just appeared in the middle of my map under the sea:
Image
Image
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

leetelate
Member
 
Posts: 205
Joined: Thu Aug 29, 2013 18:07
Location: 한인 타운, Huntsville,Alabama,USA

by leetelate » Sat Sep 14, 2013 06:28

the kudzu mod, aka 'the griefing giant' - the horror, the horror
if you know what kudzu is, then you know what kudzu does
Image
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
 

User avatar
sfan5
Moderator
 
Posts: 3791
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Sep 15, 2013 10:52

Playing around with a lua mapgen:
Image
(this mountain reaches to exactly y=200)
Last edited by sfan5 on Sun Sep 15, 2013 10:53, edited 1 time in total.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

User avatar
sfan5
Moderator
 
Posts: 3791
Joined: Wed Aug 24, 2011 09:44
Location: Germany
GitHub: sfan5
IRC: sfan5

by sfan5 » Sun Sep 15, 2013 16:44

A night at the mountain ~
Image
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)
 

Rhys
Member
 
Posts: 379
Joined: Wed May 22, 2013 15:22

by Rhys » Sun Sep 15, 2013 18:25

sdzen wrote:http://i7.minus.com/iskdtR16BqjDy.png
You asked for a monument Rhys, you got one.


I saw it - Brill! What made me say that is so good about it is that, you turned the inside into a damn house dude!
 

User avatar
paramat
Developer
 
Posts: 3364
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Sun Sep 15, 2013 23:07

sfan5, nice spiky mountains, i would be interested in seeing the code.
EDIT Ah never mind i've just seen the discussion on IRC and your 3km mountain plol. Spikiness is from an exponential type altitude, i should start using that.
Last edited by paramat on Mon Sep 16, 2013 02:12, edited 1 time in total.
 

User avatar
Casimir
Member
 
Posts: 1165
Joined: Fri Aug 03, 2012 16:59
GitHub: CasimirKaPazi
 

User avatar
Jordach
Member
 
Posts: 4522
Joined: Mon Oct 03, 2011 17:58
Location: Blender Scene
GitHub: Jordach
IRC: Jordach
In-game: Jordach

by Jordach » Wed Sep 18, 2013 09:00

Code: Select all
<hmmmmm> http://picpaste.com/pics/2013-09-18-031633_800x600_scrot-fOIgQ3RA.1379488614.png

Image
viewtopic.php?f=10&t=19056 Solar Plains Dev Server
 

User avatar
Evergreen
Member
 
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
Location: A forest in the midwest
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen

by Evergreen » Wed Sep 18, 2013 11:07

Jordach wrote:
Code: Select all
<hmmmmm> http://picpaste.com/pics/2013-09-18-031633_800x600_scrot-fOIgQ3RA.1379488614.png

http://i.imgur.com/lRwCdKa.png
YES!
Back from the dead!
 

User avatar
Inocudom
Member
 
Posts: 3040
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Wed Sep 18, 2013 17:48

Evergreen wrote:
Jordach wrote:
Code: Select all
<hmmmmm> http://picpaste.com/pics/2013-09-18-031633_800x600_scrot-fOIgQ3RA.1379488614.png

http://i.imgur.com/lRwCdKa.png
YES!


This is one of the most beautiful things I have ever seen.
Recovering from the abomination I am. Clocking time for Garry's Mod I am too.
 

User avatar
paramat
Developer
 
Posts: 3364
Joined: Sun Oct 28, 2012 00:05
Location: UK
GitHub: paramat
IRC: paramat

by paramat » Thu Sep 19, 2013 03:21

Image


Monster mountain in slabrealm mod. For the next version i have created a golden coloured dry grass node for the dry grassland biome and the new savanna biome.
 

User avatar
jojoa1997
Member
 
Posts: 2890
Joined: Thu Dec 13, 2012 05:11
Location: Earth

by jojoa1997 » Thu Sep 19, 2013 11:47

Jordach wrote:
Code: Select all
<hmmmmm> http://picpaste.com/pics/2013-09-18-031633_800x600_scrot-fOIgQ3RA.1379488614.png

http://i.imgur.com/lRwCdKa.png
is this one of the future features?
Coding;
1X coding
3X debugging
12X tweaking to be just right
 

User avatar
webdesigner97
Member
 
Posts: 1325
Joined: Mon Jul 30, 2012 19:16
Location: Bergisch Gladbach, Germany
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97

by webdesigner97 » Thu Sep 19, 2013 12:53

Inocudom wrote:
Evergreen wrote:
Jordach wrote:
Code: Select all
<hmmmmm> http://picpaste.com/pics/2013-09-18-031633_800x600_scrot-fOIgQ3RA.1379488614.png

http://i.imgur.com/lRwCdKa.png
YES!


This is one of the most beautiful things I have ever seen.

+400
 

User avatar
Wuzzy
Member
 
Posts: 3429
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy

by Wuzzy » Sat Sep 21, 2013 03:49

Image

A very rare sight in Minetest: A (generated) Nyan Cat! :-)
Note the Y level (I forgot to reset water_level to 0).

See also this post: <https://forum.minetest.net/viewtopic.php?pid=111292#p111292>
My creations. I gladly accept bitcoins: 17fsUywHxeMHKG41UFfu34F1rAxZcrVoqH
 

jin_xi
Member
 
Posts: 165
Joined: Mon Jul 02, 2012 18:19

by jin_xi » Sun Sep 22, 2013 20:34

Image

generated 8x8 city blocks
 

PreviousNext

Return to General Discussion



Who is online

Users browsing this forum: No registered users and 3 guests