MineToon
Just to let you guys know, I am making textures for the More Blocks mod right now. I'll get to the Ores some time later. Other mods I'm planning on making texture for is the Flower mod.
At the mean time, I'm expanding on my imagination for a while, hoping to sparks some motivation for mod developers to make new blocks. Such as this fossil block.
At the mean time, I'm expanding on my imagination for a while, hoping to sparks some motivation for mod developers to make new blocks. Such as this fossil block.
Your nature mod doesn't wanna work with me, so I'll pass for now. Sorry.neko259 wrote:You can't try bushes mod that needs textures. I can't release it because it needs texturesI haven't tried that mod yet. I'll have a look through after some cleaning up.
But you can try other mods from nature pack. Thanks.
- MirceaKitsune
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- IPushButton2653
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I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
VERY nice work.
If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me
If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me
Last edited by robert on Wed Feb 15, 2012 22:05, edited 1 time in total.
- shelbyingram
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I forgot why, I'll check later. What I remember was it wouldn't load the map. Something about the mod itself.neko259 wrote:Can you tell me what exactly doesn't work? If it has a bug, I have to fix it.
Why thanks, it's comments like this that keep me motivated.MirceaKitsune wrote:Wonderful! One of the most artistic texture packs I've seen. Will certainly try it out
That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
Yes, I'm thinking of changing the water too. Some more darker blue with a different pattern of such. But I also planned a fresh water, salt water, etc to help add to the world. The swirl is swirly.robert wrote:VERY nice work.
If you are willing to keep working on it I have some suggestions:
- the water looks bad because the big swirl is too dominant
- please consider changing the MESE texture to something which... well, which doesn´t have "MESE" written on it.
- personally I´d prefer the iron ore to be reddish, but I guess that´s only me
The MESE was a touchy one really. I originally wanted to leave the MESE writing out, but that was pretty early in 0.2 and I didn't want to interfere with the way things were going. So I left it. However, now that more are being added with mods and such, it might be time to really edit it.
The iron wasn't reddish at first because I couldn't get the color right for some reason, but I've gotten better at it. Eventually the iron ore will be reddish again and the old iron texture will be used for the silver ore later on... but we need an official silver.
Of course, just make sure it's different than what I have, otherwise people might jump on you. They can get pretty mean when they see are copies, even with permission.shelbyingram wrote:Can I use ur texture pack and change it up a bit for the new texture pack that I am making?
Last edited by Gambit on Fri Feb 17, 2012 06:36, edited 1 time in total.
- IPushButton2653
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I can put it all in one mod. When you kill a dungeon master, you have a 1/10 chance of getting skin. Then you craft it:Gambit wrote:That sound pretty cool, but my only concern is that it looks like a lot of mod dependency (which I'm not a big fan of).IPushButton2653 wrote:I'd be much obliged to use Mr. Dino in a simple fossil mod. You mine him to get his bones. Then you can implement the animals mod, and maybe potions, and put animal hide around the bones:
xxx
xox x=skin
xxx o=bones
Then take the outcome (dinosaur body) and craft with a special life potion, and viola! YOU HAVE A DINOSAUR!
xoo x=skin
xxx o=nothing
xox
Then craft bones to get a skeleton:
xoo x=bones
xxx o=nothing
xox
Then craft bones and skin to get a dinosaur:
x x=skin
o o=bones
Then craft a potion from dirt and water in a bucket:
x x=dirt
o o=bucket of water
Then craft the dinosaur with the potion:
x x=dinosaur
o o=potion
Then place it and let it roam free
- IPushButton2653
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Not sure if dirt and water could be labeled a potion, maybe a MESE block and water could. Everything else sounds great. I like the idea of using DM skin, that could encourage people to hunt them rather than avoid them.
You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.
You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.
Gambit wrote:Not sure if dirt and water could be labeled a potion, maybe a MESE block and water could. Everything else sounds great. I like the idea of using DM skin, that could encourage people to hunt them rather than avoid them.
You might have to make a texture for the fossil to fit with the default texture, since my fossil is for the minetoon pack.
Potion:IPushButton2653 wrote:Then craft a potion from dirt and water in a bucket:
x x=dirt
o o=bucket of water
oMo
MLM
oWo
Finalizing potion
P
B
o = nothing
M = Mese
L = Bucket of lava
W = Bucket of water
P = Potion
B = Bottle (from bottle mod) Or bucket
Just thought I would put my idea for the potion crafting :3
- IPushButton2653
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Dino egg. Maybe when you breed them you get it? And smelt it for a baby dino ^^ (since the egg would be rather hard)
And these are my official crafting recipes
Skin:
xoo x=dungeon master skin
xxx o=nothing
xox
Then craft bones to get a skeleton:
xoo x=bones
xxx o=nothing
xox
Then craft bones and skin to get a dinosaur:
x x=skin
o o=bones
Then craft a potion:
u u=oerkki dust (from killing an oerkki)
x x=mese
o o=bucket of water
Then craft the dinosaur with the potion:
x x=dinosaur
o o=potion
To make an egg, you would craft the dinosaur body (before crafting it with a potion) surrounded by something:
xxx x=something
xox o=egg
xxx
This is going to be amazing
And these are my official crafting recipes
Skin:
xoo x=dungeon master skin
xxx o=nothing
xox
Then craft bones to get a skeleton:
xoo x=bones
xxx o=nothing
xox
Then craft bones and skin to get a dinosaur:
x x=skin
o o=bones
Then craft a potion:
u u=oerkki dust (from killing an oerkki)
x x=mese
o o=bucket of water
Then craft the dinosaur with the potion:
x x=dinosaur
o o=potion
To make an egg, you would craft the dinosaur body (before crafting it with a potion) surrounded by something:
xxx x=something
xox o=egg
xxx
This is going to be amazing
- IPushButton2653
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- INemanjaNedic
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Just put it in place this morning on my 0.4.x system and showed it to my kids: they love it!
I have an odd issue where grass_side.png isn't a full file and the system falls back to the default image. Could you verify that grass_side.png isn't truncated in the current pack? I re-downloaded the pack a couple of times with the same result (see screenshot):
If someone has a full png for that and could upload so I can save it locally, that would be great.
Thanks,
Bob
I have an odd issue where grass_side.png isn't a full file and the system falls back to the default image. Could you verify that grass_side.png isn't truncated in the current pack? I re-downloaded the pack a couple of times with the same result (see screenshot):
If someone has a full png for that and could upload so I can save it locally, that would be great.
Thanks,
Bob
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