There is some setting is minetest.conf for this. Soko said it's mg_name = singlenode, but for me it didn't work...cactuz_pl wrote:Done.MisterBananas wrote:Could someone save my project at (-13000, x , -13000)? I don't even care if it's close to the center in the save file, it's the beginning of a what's meant to be a floating castle themed parkour course.
Yesch98 wrote:so, is the server still on?
PS: Anyone know how to disable map generation in singleplayer?
Redcrab's server
- webdesigner97
- Member
- Posts: 1328
- Joined: Mon Jul 30, 2012 19:16
- GitHub: webD97
- IRC: webdesigner97
- In-game: webdesigner97
- Location: Cologne, Germany
- Contact:
Visit me: webD97.de | @GitHub | @DeviantArt
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
I did it!webdesigner97 wrote:There is some setting is minetest.conf for this. Soko said it's mg_name = singlenode, but for me it didn't work...
1. Create new world in singleplayer mode, mapgen:singlenode, game:minetest.
2. Copy map.sqlite from your world and paste it in world-folder from point 1.
3. Play using world from point 1.
You will see only stored chunks, new generated chunks will be empty.
Nope
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
It also requires the right set of mods for the downloaded world. New versions of minetest_game have diffrent textures and slightly diffrent behaviour. That changes the buildings slightly. I'm not yet satisfied with the mods I use for the saved world.
A list of my mods can be found here.
Can we just use version 0.4.4 dev, like this on server? http://imgur.com/3GQ6TzCSokomine wrote:It also requires the right set of mods for the downloaded world. New versions of minetest_game have diffrent textures and slightly diffrent behaviour. That changes the buildings slightly. I'm not yet satisfied with the mods I use for the saved world.
Maybe using same seed will generate the same world as this on server?
Edit: Of course we need mods too.
Last edited by cactuz_pl on Fri Sep 13, 2013 18:03, edited 1 time in total.
Nope
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
0.4.4 dev of minetest_game would be a very good for the basic mods in minetest_game since it would be roughly the same version as that on the server.
Do not expect too much from seed. The server ran for a long time and experienced some mapgen changes in the meantime. Again, it may help if you use the same server version as that on Redcrabs server - at least for relatively new areas. A huge problem is dirt floating in from not-saved underground nodes.
Do not expect too much from seed. The server ran for a long time and experienced some mapgen changes in the meantime. Again, it may help if you use the same server version as that on Redcrabs server - at least for relatively new areas. A huge problem is dirt floating in from not-saved underground nodes.
A list of my mods can be found here.
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
Ah, thanks! Do you by any chance know if the map used mapgen v6 all the time? I don't know which version of MT it started with. Seems to have been april 2012 according to thread start.
A list of my mods can be found here.
-
- New member
- Posts: 8
- Joined: Thu Sep 05, 2013 02:51
The map-saving client doesn't want to work with my computer. Can somebody please save all the structures on my tourism travelnet (there's less than ten of them)?
I also have an storage area that I want saved, but I'll digress for now and post those coords later since they're not on a travelnet.
I also have an storage area that I want saved, but I'll digress for now and post those coords later since they're not on a travelnet.
forgotmyname
Everyone take pictures!, and eventually try to put them here^.webdesigner97 wrote:Here's a link to the dropbox. If you want to contribute (screenshots, videos, information etc.), feel free to send me your Emailadress, so I can add you.
My username tells almost everything about me.
cactuz_pl, why do you think server is shutting down soon? did redcrab say so?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
ch98 wrote:cactuz_pl, why do you think server is shutting down soon? did redcrab say so?
who.iscactuz_pl wrote:ATTENTION
(...) From what I know expiry date of the server ends next Sunday, 15th September. (...
Please correct me if I'm in mistake.
(...)
If you have any ideas please post them below.
I hope this is only my mistake and if it is I'm sorry.
Better safe than sorry.
Nope
-
- Moderator
- Posts: 4095
- Joined: Wed Aug 24, 2011 09:44
- GitHub: sfan5
- IRC: sfan5
- Location: Germany
That is the expiry date for the domain, isn't it?cactuz_pl wrote:ch98 wrote:cactuz_pl, why do you think server is shutting down soon? did redcrab say so?who.iscactuz_pl wrote:ATTENTION
(...) From what I know expiry date of the server ends next Sunday, 15th September. (...
Please correct me if I'm in mistake.
(...)
If you have any ideas please post them below.
I hope this is only my mistake and if it is I'm sorry.
Better safe than sorry.
If so people could just use the IP instead of redcrab.suret.net
AWESOME!!!!!! Haven't been on in a while but planning to possibly get on soon now that the server is ok!!cactuz_pl wrote:Looks like redcrab remember about his domain and server.sfan5 wrote:That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Record information last updated 3 hours ago
Expires On September 15, 2018
Yolo
What will be done with the chunks of the map that were saved? Will they be uploaded as a downloadable map? Might as well give them a use.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
I told you that it was updated. That day I said had most chance of redcrab visiting was because of domain update.cactuz_pl wrote:Looks like redcrab remember about his domain and server.sfan5 wrote:That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Record information last updated 3 hours ago
Expires On September 15, 2018
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.
-
- Member
- Posts: 49
- Joined: Tue Aug 20, 2013 22:16
- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
- Contact:
eurito100, do not repost like that. Once was enough.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- AspireMint
- Member
- Posts: 415
- Joined: Mon Jul 09, 2012 12:59
- GitHub: AspireMint
- IRC: AspireMint
- In-game: AspireMint
- Location: Stuck at spawn
Elevator is in this castle: -790,x,-1000miner65536 wrote:How are the spaceships in the map reached, the ones near the blimp? I've been wandering around for ages trying to find an elevator
cheers,
Rob
(spaceships are 1000 blocks above spawn)
"Truth hurts. Maybe not as much as jumping on a bicycle with the seat missing, but it hurts."
"There's 🧁for you, 🧁for me, 🧁for sale, 🧁for free"
"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss
"There's 🧁for you, 🧁for me, 🧁for sale, 🧁for free"
"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss
-
- Member
- Posts: 4290
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
My version of the map has reached 127 mb. That's already compressed and in leveldb format. The standard sqlite3 format would be slightly larger.
Perhaps we ought to consider making some parts of the map available for download (just: where?). I'm thinking about huge objects like Wyverns angel statue plus sourrounding area and Smokis huge not-deathstar in particular. Both are so gigantic that seeing them ingame in full takes a lot of time and usually fails. If the chunks where loaded, the not-deathstar would be visible from spawn. That huge structure by Topywo, the water pyramid, the eiffel tower and some castles may count as well. AspireMints buildings are large and cover a lot of area, yet exploring them is possible, and since they're very detailed, they work on the smaller scale the slow chunk loading permits. Still, seeing the aircraft carrier in full has something :-)
Exploring the map also showed me where most of the towns are. An updated overview map with short descriptions of the locations and perhaps links to some small screenshots might help players to find their way around better. The travelnet reduces time, but you loose the idea where you are. The map can help there.
Perhaps we ought to consider making some parts of the map available for download (just: where?). I'm thinking about huge objects like Wyverns angel statue plus sourrounding area and Smokis huge not-deathstar in particular. Both are so gigantic that seeing them ingame in full takes a lot of time and usually fails. If the chunks where loaded, the not-deathstar would be visible from spawn. That huge structure by Topywo, the water pyramid, the eiffel tower and some castles may count as well. AspireMints buildings are large and cover a lot of area, yet exploring them is possible, and since they're very detailed, they work on the smaller scale the slow chunk loading permits. Still, seeing the aircraft carrier in full has something :-)
Exploring the map also showed me where most of the towns are. An updated overview map with short descriptions of the locations and perhaps links to some small screenshots might help players to find their way around better. The travelnet reduces time, but you loose the idea where you are. The map can help there.
A list of my mods can be found here.
-
- New member
- Posts: 4
- Joined: Tue Sep 17, 2013 18:37
-
- Member
- Posts: 113
- Joined: Sun Apr 22, 2012 18:22
May be a little late in reporting this but one of my homes got griefed. I'm not sure when it happened or who did it but it's probably the same person who put a protection over it, not allowing me to replace the furniture they stole.
Location: (-1015,-5,-710)
Suspect: Diablo
Location: (-1015,-5,-710)
Suspect: Diablo
Last edited by MisterBananas on Wed Sep 18, 2013 00:11, edited 1 time in total.
Pkmn White 2 FC: 4213-1790-7873
-
- Member
- Posts: 49
- Joined: Tue Aug 20, 2013 22:16
Ahh its cunningly hidden hehe, thanks, i found them & then did some skydiving!
AspireMint wrote:Elevator is in this castle: -790,x,-1000miner65536 wrote:How are the spaceships in the map reached, the ones near the blimp? I've been wandering around for ages trying to find an elevator
cheers,
Rob
(spaceships are 1000 blocks above spawn)
Who is online
Users browsing this forum: No registered users and 34 guests