Redcrab's server

User avatar
webdesigner97
Member
Posts: 1328
Joined: Mon Jul 30, 2012 19:16
GitHub: webD97
IRC: webdesigner97
In-game: webdesigner97
Location: Cologne, Germany
Contact:

by webdesigner97 » Post

cactuz_pl wrote:
MisterBananas wrote:Could someone save my project at (-13000, x , -13000)? I don't even care if it's close to the center in the save file, it's the beginning of a what's meant to be a floating castle themed parkour course.
Done.
ch98 wrote:so, is the server still on?
Yes

PS: Anyone know how to disable map generation in singleplayer?
There is some setting is minetest.conf for this. Soko said it's mg_name = singlenode, but for me it didn't work...

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

ch98 wrote:so, is the server still on?
Yes
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
cactuz_pl
Member
Posts: 876
Joined: Tue Jun 05, 2012 16:34
Location: Poland

by cactuz_pl » Post

webdesigner97 wrote:There is some setting is minetest.conf for this. Soko said it's mg_name = singlenode, but for me it didn't work...
I did it!
1. Create new world in singleplayer mode, mapgen:singlenode, game:minetest.
2. Copy map.sqlite from your world and paste it in world-folder from point 1.
3. Play using world from point 1.

You will see only stored chunks, new generated chunks will be empty.
Nope

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

It also requires the right set of mods for the downloaded world. New versions of minetest_game have diffrent textures and slightly diffrent behaviour. That changes the buildings slightly. I'm not yet satisfied with the mods I use for the saved world.
A list of my mods can be found here.

User avatar
cactuz_pl
Member
Posts: 876
Joined: Tue Jun 05, 2012 16:34
Location: Poland

by cactuz_pl » Post

Sokomine wrote:It also requires the right set of mods for the downloaded world. New versions of minetest_game have diffrent textures and slightly diffrent behaviour. That changes the buildings slightly. I'm not yet satisfied with the mods I use for the saved world.
Can we just use version 0.4.4 dev, like this on server? http://imgur.com/3GQ6TzC
Maybe using same seed will generate the same world as this on server?

Edit: Of course we need mods too.
Last edited by cactuz_pl on Fri Sep 13, 2013 18:03, edited 1 time in total.
Nope

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

0.4.4 dev of minetest_game would be a very good for the basic mods in minetest_game since it would be roughly the same version as that on the server.

Do not expect too much from seed. The server ran for a long time and experienced some mapgen changes in the meantime. Again, it may help if you use the same server version as that on Redcrabs server - at least for relatively new areas. A huge problem is dirt floating in from not-saved underground nodes.
A list of my mods can be found here.

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

The seed will work, because Mapgen v6 did not change
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

Ah, thanks! Do you by any chance know if the map used mapgen v6 all the time? I don't know which version of MT it started with. Seems to have been april 2012 according to thread start.
A list of my mods can be found here.

spspicknall
New member
Posts: 8
Joined: Thu Sep 05, 2013 02:51

by spspicknall » Post

The map-saving client doesn't want to work with my computer. Can somebody please save all the structures on my tourism travelnet (there's less than ten of them)?

I also have an storage area that I want saved, but I'll digress for now and post those coords later since they're not on a travelnet.
forgotmyname

BAGPIPE
Member
Posts: 70
Joined: Tue Jan 22, 2013 20:37
Location: Washington

by BAGPIPE » Post

webdesigner97 wrote:Here's a link to the dropbox. If you want to contribute (screenshots, videos, information etc.), feel free to send me your Emailadress, so I can add you.
Everyone take pictures!, and eventually try to put them here^.
My username tells almost everything about me.

ch98
Member
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Post

cactuz_pl, why do you think server is shutting down soon? did redcrab say so?
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.

User avatar
cactuz_pl
Member
Posts: 876
Joined: Tue Jun 05, 2012 16:34
Location: Poland

by cactuz_pl » Post

ch98 wrote:cactuz_pl, why do you think server is shutting down soon? did redcrab say so?
cactuz_pl wrote:ATTENTION

(...) From what I know expiry date of the server ends next Sunday, 15th September. (...

Please correct me if I'm in mistake.

(...)

If you have any ideas please post them below.
who.is

I hope this is only my mistake and if it is I'm sorry.

Better safe than sorry.
Nope

sfan5
Moderator
Posts: 4094
Joined: Wed Aug 24, 2011 09:44
GitHub: sfan5
IRC: sfan5
Location: Germany

by sfan5 » Post

cactuz_pl wrote:
ch98 wrote:cactuz_pl, why do you think server is shutting down soon? did redcrab say so?
cactuz_pl wrote:ATTENTION

(...) From what I know expiry date of the server ends next Sunday, 15th September. (...

Please correct me if I'm in mistake.

(...)

If you have any ideas please post them below.
who.is

I hope this is only my mistake and if it is I'm sorry.

Better safe than sorry.
That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

User avatar
cactuz_pl
Member
Posts: 876
Joined: Tue Jun 05, 2012 16:34
Location: Poland

by cactuz_pl » Post

sfan5 wrote:That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Looks like redcrab remember about his domain and server.
Record information last updated 3 hours ago

Expires On September 15, 2018
Nope

User avatar
KoalaBear
Member
Posts: 36
Joined: Sun Feb 17, 2013 03:53

by KoalaBear » Post

cactuz_pl wrote:
sfan5 wrote:That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Looks like redcrab remember about his domain and server.
Record information last updated 3 hours ago

Expires On September 15, 2018
AWESOME!!!!!! Haven't been on in a while but planning to possibly get on soon now that the server is ok!!
Yolo :)

User avatar
Inocudom
Member
Posts: 3121
Joined: Sat Sep 29, 2012 01:14
IRC: Inocudom
In-game: Inocudom

by Inocudom » Post

What will be done with the chunks of the map that were saved? Will they be uploaded as a downloadable map? Might as well give them a use.

ch98
Member
Posts: 463
Joined: Wed Jan 02, 2013 06:14

by ch98 » Post

cactuz_pl wrote:
sfan5 wrote:That is the expiry date for the domain, isn't it?
If so people could just use the IP instead of redcrab.suret.net
Looks like redcrab remember about his domain and server.
Record information last updated 3 hours ago

Expires On September 15, 2018
I told you that it was updated. That day I said had most chance of redcrab visiting was because of domain update.
I have stopped playing minetest, and may not come back to it again. I would like to thank everyone that made the amazing time I had playing it. This account is not in use anymore, and the email has been linked to a unused account. If any administrator reading this has time, feel free to delete my account. Thank you very much for the great experience.

miner65536
Member
Posts: 49
Joined: Tue Aug 20, 2013 22:16

by miner65536 » Post

How are the spaceships in the map reached, the ones near the blimp? I've been wandering around for ages trying to find an elevator :(

cheers,
Rob

User avatar
VanessaE
Moderator
Posts: 4655
Joined: Sun Apr 01, 2012 12:38
GitHub: VanessaE
IRC: VanessaE
In-game: VanessaE
Location: Western NC
Contact:

by VanessaE » Post

eurito100, do not repost like that. Once was enough.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

eurito100
Member
Posts: 45
Joined: Tue Jan 22, 2013 23:36

by eurito100 » Post

ok im confused is the server shutting down?

User avatar
AspireMint
Member
Posts: 415
Joined: Mon Jul 09, 2012 12:59
GitHub: AspireMint
IRC: AspireMint
In-game: AspireMint
Location: Stuck at spawn

by AspireMint » Post

miner65536 wrote:How are the spaceships in the map reached, the ones near the blimp? I've been wandering around for ages trying to find an elevator :(

cheers,
Rob
Elevator is in this castle: -790,x,-1000
(spaceships are 1000 blocks above spawn)
"Truth hurts. Maybe not as much as jumping on a bicycle with the seat missing, but it hurts."

"There's 🧁for you, 🧁for me, 🧁for sale, 🧁for free"

"I came here to drink milk and kick ass, and I've just finished my milk!" ― Maurice Moss

Sokomine
Member
Posts: 4276
Joined: Sun Sep 09, 2012 17:31
GitHub: Sokomine
IRC: Sokomine
In-game: Sokomine

by Sokomine » Post

My version of the map has reached 127 mb. That's already compressed and in leveldb format. The standard sqlite3 format would be slightly larger.

Perhaps we ought to consider making some parts of the map available for download (just: where?). I'm thinking about huge objects like Wyverns angel statue plus sourrounding area and Smokis huge not-deathstar in particular. Both are so gigantic that seeing them ingame in full takes a lot of time and usually fails. If the chunks where loaded, the not-deathstar would be visible from spawn. That huge structure by Topywo, the water pyramid, the eiffel tower and some castles may count as well. AspireMints buildings are large and cover a lot of area, yet exploring them is possible, and since they're very detailed, they work on the smaller scale the slow chunk loading permits. Still, seeing the aircraft carrier in full has something :-)

Exploring the map also showed me where most of the towns are. An updated overview map with short descriptions of the locations and perhaps links to some small screenshots might help players to find their way around better. The travelnet reduces time, but you loose the idea where you are. The map can help there.
A list of my mods can be found here.

geekqueen2010
New member
Posts: 4
Joined: Tue Sep 17, 2013 18:37

by geekqueen2010 » Post

i didn't get the password in my email!

MisterBananas
Member
Posts: 113
Joined: Sun Apr 22, 2012 18:22

by MisterBananas » Post

May be a little late in reporting this but one of my homes got griefed. I'm not sure when it happened or who did it but it's probably the same person who put a protection over it, not allowing me to replace the furniture they stole.

Location: (-1015,-5,-710)
Suspect: Diablo
Last edited by MisterBananas on Wed Sep 18, 2013 00:11, edited 1 time in total.
Pkmn White 2 FC: 4213-1790-7873

miner65536
Member
Posts: 49
Joined: Tue Aug 20, 2013 22:16

by miner65536 » Post

Ahh its cunningly hidden hehe, thanks, i found them & then did some skydiving!
AspireMint wrote:
miner65536 wrote:How are the spaceships in the map reached, the ones near the blimp? I've been wandering around for ages trying to find an elevator :(

cheers,
Rob
Elevator is in this castle: -790,x,-1000
(spaceships are 1000 blocks above spawn)

Post Reply

Who is online

Users browsing this forum: No registered users and 24 guests