[Mod] Pyramids [0.4.2 beta] [pyramids]

leo_rockway
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by leo_rockway » Sat Sep 07, 2013 04:41

I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
Image

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]
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by Jordach » Sat Sep 07, 2013 12:16

leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]
Flatten mod anyone? >:D
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by webdesigner97 » Sat Sep 07, 2013 12:53

It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)
 

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by BlockMen » Sat Sep 07, 2013 13:57

Neuromancer wrote:Ahh, the spinning mummy was just like the one I see in the spawning blocks, but oddly enough he wasn't in a spawning block. I have also seen a bunch of mostly spawned pyramids with chunks missing. I like this feature. It's like finding a ruined pyramid and most of these have no treasure which is a good thing.

I heard the mummy growling on decent speakers, and honestly this mod wins the best mod ever. The growling is perfect for this Mod. It really is scary. Sounds totally like an angry dead pharoah. I also like finding half buried pyramids that you have to dig to find the entrance, all the while you hear the growling mummies ready to chew on your bones.


The cave generator destroys pyramids recently, but i actually like that too. About the spawner mummy, i will have a look at.


leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]


Jordach wrote:Flatten mod anyone? >:D


The spawning code of the pyramids is still kinda experimental, but i have already fixed the floating and improved the spawning code for the next release. In general keep in mind that this mod is beta, so there may be more issues ;)

webdesigner97 wrote:It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)


Well, it wont be always 80% but because of the floating fix there are more pyramids half (more or less) buried now.
 

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by webdesigner97 » Sat Sep 07, 2013 15:19

BlockMen wrote:
Neuromancer wrote:Ahh, the spinning mummy was just like the one I see in the spawning blocks, but oddly enough he wasn't in a spawning block. I have also seen a bunch of mostly spawned pyramids with chunks missing. I like this feature. It's like finding a ruined pyramid and most of these have no treasure which is a good thing.

I heard the mummy growling on decent speakers, and honestly this mod wins the best mod ever. The growling is perfect for this Mod. It really is scary. Sounds totally like an angry dead pharoah. I also like finding half buried pyramids that you have to dig to find the entrance, all the while you hear the growling mummies ready to chew on your bones.


The cave generator destroys pyramids recently, but i actually like that too. About the spawner mummy, i will have a look at.


leo_rockway wrote:I was flying looking for a pyramid and it took me forever. That's unacceptable! These pyramids are too good to be so rare :S (just kidding, the spawn rate seems fine... but they are so pretty!)

I absolutely love that the mummies get knocked back when hit.

One thing that was weird in the pyramid I found is that it was kind of floating.
http://leorockway.com.ar/pyramid.png

Not a major issue, but it does look a bit odd. Anyway, thank you very very very much for this mod =]


Jordach wrote:Flatten mod anyone? >:D


The spawning code of the pyramids is still kinda experimental, but i have already fixed the floating and improved the spawning code for the next release. In general keep in mind that this mod is beta, so there may be more issues ;)

webdesigner97 wrote:It would be cool, if some pyramids could generate 80% under sand, so you can dig them out like an archaeologist :)


Well, it wont be always 80% but because of the floating fix there are more pyramids half (more or less) buried now.

80% was just an example ;) But it's great to see that this is possible!
 

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by paramat » Sat Sep 07, 2013 19:27

Yeah having a variety of semi and fully buried pyramids is an excellent idea.
 

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by Zaraki » Sat Sep 07, 2013 20:56

Can't find any pyramids and i really search them :

"image"

and more but can't post more than 1 link

how can I modify the number of pyramids ? To make it less rare

edit: found 1 but I can't open the chest and there's sand in the pyramid

Image
Last edited by Zaraki on Sat Sep 07, 2013 21:30, edited 1 time in total.
 

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by alisson » Sat Sep 07, 2013 21:02

this mod looks really cool
 

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by george90867 » Mon Sep 09, 2013 17:33

the same happend to me
Zaraki wrote:Can't find any pyramids and i really search them :

"image"

and more but can't post more than 1 link

how can I modify the number of pyramids ? To make it less rare

edit: found 1 but I can't open the chest and there's sand in the pyramid

http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png
 

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by Neuromancer » Mon Sep 09, 2013 23:59

I found a pyramid with a good amount of sand in it and mummies buried in the sand and they were struggling to get to me. This is an awesome feature.
Last edited by Neuromancer on Tue Sep 10, 2013 23:02, edited 1 time in total.
 

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by BlockMen » Tue Sep 10, 2013 20:53

Zaraki wrote:Can't find any pyramids and i really search them :

"image"

and more but can't post more than 1 link

how can I modify the number of pyramids ? To make it less rare

edit: found 1 but I can't open the chest and there's sand in the pyramid

http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png


The sand can sometimes appear in pyramids, but IMO that is more like a feature. The issue with the chest is unknown so far. What version of Minetest and of this mod are you using?

BlockMen wrote:
Neuromancer wrote:What would I need to do to the init.lua to increase the frequency of pyramids spawning?

In version 0.2 you can lower the 17 in line 111 to spawn more pyramids. But i wouldnt recommend that...



george90867 wrote:the same happend to me


What exactly? That you cant find a pyramid or can't you open the chest?
 

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by Neuromancer » Tue Sep 10, 2013 23:04

@Blockmen: You are able to use dropbox to display images in your posts. The [url/image] syntax I used to use with omploader does not work with dropbox. What syntax do you use to get the images to appear?
Last edited by Neuromancer on Tue Sep 10, 2013 23:04, edited 1 time in total.
 

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by PilzAdam » Tue Sep 10, 2013 23:24

Neuromancer wrote:@Blockmen: You are able to use dropbox to display images in your posts. The [url/image] syntax I used to use with omploader does not work with dropbox. What syntax do you use to get the images to appear?

If you have a opened the picture to the public then rightlick on the top right on "Download", select "Copy link" and remove the "?" and everything righ to it. This gives a direct download link to the image that can be displayed with the [img tag.
 

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by chlue » Wed Sep 11, 2013 18:59

Hello,

I had the same issue with not being able to open the chest. This was with 0.4.7 and after downloading minetest git from yesterday and building 0.4.8dev the chest could still not be opened. I then erased the sql database of the map so that the map is recreated and and then everything worked fine.

--> The code which creates the chest seem to not work correctly on 0.4.7
 

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by BlockMen » Fri Sep 13, 2013 11:22

chlue wrote:Hello,

I had the same issue with not being able to open the chest. This was with 0.4.7 and after downloading minetest git from yesterday and building 0.4.8dev the chest could still not be opened. I then erased the sql database of the map so that the map is recreated and and then everything worked fine.

--> The code which creates the chest seem to not work correctly on 0.4.7


Thanks for reporting such detailed error. I will try to reproduce and see how it can be fixed
 

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by jojoa1997 » Fri Sep 13, 2013 11:27

Can I use this in overcraft origins?
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by BlockMen » Fri Sep 13, 2013 11:37

jojoa1997 wrote:Can I use this in overcraft origins?


WTFPL->"Do What The Fuck You Want To" includes using in a game ;)
 

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by jojoa1997 » Fri Sep 13, 2013 12:25

BlockMen wrote:
jojoa1997 wrote:Can I use this in overcraft origins?


WTFPL->"Do What The Fuck You Want To" includes using in a game ;)
OK well WTFPL means that I can ask if I want. :P
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by Zaraki » Sat Sep 14, 2013 18:21

BlockMen wrote:
Zaraki wrote:Can't find any pyramids and i really search them :

"image"

and more but can't post more than 1 link

how can I modify the number of pyramids ? To make it less rare

edit: found 1 but I can't open the chest and there's sand in the pyramid

http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png


The sand can sometimes appear in pyramids, but IMO that is more like a feature. The issue with the chest is unknown so far. What version of Minetest and of this mod are you using?


I use Minetest in 0.4.7 and i tested the 2 versions of pyramids, I didn't find pyramids with 1 version but find one and can't open the chest with the other version
 

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by BlockMen » Mon Sep 16, 2013 09:34

Zaraki wrote:
BlockMen wrote:
Zaraki wrote:Can't find any pyramids and i really search them :

"image"

and more but can't post more than 1 link

how can I modify the number of pyramids ? To make it less rare

edit: found 1 but I can't open the chest and there's sand in the pyramid

http://img96.xooimage.com/files/6/1/6/screenshot_17386171-40bb2a9.png


The sand can sometimes appear in pyramids, but IMO that is more like a feature. The issue with the chest is unknown so far. What version of Minetest and of this mod are you using?


I use Minetest in 0.4.7 and i tested the 2 versions of pyramids, I didn't find pyramids with 1 version but find one and can't open the chest with the other version


I found out what causes the issue with chests in Minetest 0.4.7. It will be fixed in next release ;)
 

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by Wuzzy » Mon Sep 23, 2013 01:38

In depends.txt there is just “default” but your mod also depends on “farming”, because farming:bread can be found in the chest. If one plays only with default loaded but nothing else, one is gonna see that stupid “unknown item” icon.
But this dependency could easily be turned into an optional dependency if you check with minetest.get_modnames wheather farming is loaded or not and do or don’t add bread, respectively.
The depends.txt line must then read like this:
Code: Select all
default
farming?

(question mark declares “farming” an optional dependency)

Nice idea though. :-)
Last edited by Wuzzy on Mon Sep 23, 2013 01:40, edited 1 time in total.
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by Dan Duncombe » Mon Sep 23, 2013 06:36

Wuzzy wrote:In depends.txt there is just “default” but your mod also depends on “farming”, because farming:bread can be found in the chest. If one plays only with default loaded but nothing else, one is gonna see that stupid “unknown item” icon.
But this dependency could easily be turned into an optional dependency if you check with minetest.get_modnames wheather farming is loaded or not and do or don’t add bread, respectively.
The depends.txt line must then read like this:
Code: Select all
default
farming?

(question mark declares “farming” an optional dependency)

Nice idea though. :-)

But farming comes with minetest_game anyway...
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by PilzAdam » Mon Sep 23, 2013 11:23

Dan Duncombe wrote:
Wuzzy wrote:In depends.txt there is just “default” but your mod also depends on “farming”, because farming:bread can be found in the chest. If one plays only with default loaded but nothing else, one is gonna see that stupid “unknown item” icon.
But this dependency could easily be turned into an optional dependency if you check with minetest.get_modnames wheather farming is loaded or not and do or don’t add bread, respectively.
The depends.txt line must then read like this:
Code: Select all
default
farming?

(question mark declares “farming” an optional dependency)

Nice idea though. :-)

But farming comes with minetest_game anyway...

Its still better to add all dependencies. People might use old versions of minetest_game, where default works fine with this mod but they dont have farming yet.
Last edited by PilzAdam on Mon Sep 23, 2013 11:23, edited 1 time in total.
 

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by Wuzzy » Tue Sep 24, 2013 02:57

Hooray! I found the first pyramid.

I was flying around in my U.F.O. with a shitload of fuel in my inventory searching the deserts for pyramids. I had luck; the search took less than expected.

The interesting part is: I found the pyramid half-buried in the sand! :-))) What a great luck to me.
This is what the pyramid looked like after digging a few desert sand nodes:
Image

This is what the pyramid looks like after digging out:
Image

Interestingly, the pyramid wasn’t all covered in desert sand, there were some desert stones in the way, too.
It was somehow funny/strange to hear the mummies growling all the time while I was digging on the outside. :D

The inside of the pyramid was free of any desert sand and desert stone. After I destroyed the mummies (easy with a mese sword) and the spawner, I still couldn’t open the chest.
Don’t be surprised, I used 0.4.7. I read about the known problems later. :-(

But overall I like this mod. Keep working on it!

PS: Here are the coordinates and mapgen info:
  • X=397
  • Y=24
  • Z=-69
  • seed = 4961296456521905841
  • mg_name = v6
  • mg_flags = trees, caves, v6_biome_blend, v6_jungles, dungeons

PPS: Oh my glob! Today must be my lucky day! There is another pyramid in the same desert, not far from the first one. I leave the task of finding it to the reader. :P

PPPS: In case you didn’t know, U.F.O.s can be installed with the [ufos] mod.
Last edited by Wuzzy on Sun Sep 29, 2013 15:18, edited 1 time in total.
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by BlockMen » Thu Sep 26, 2013 08:12

Update! Version 0.3 released

Changelog:
- complete reworked chamber (using 2 textures of bas080)
- reworked spawning code
- fixed chest opening issue
- fixed floating pyramids

pyramid generation is now also based on world seed


Bas080 wrote:Maybe you can use textures of gods mod i haven't finished. https://github.com/bas080/OCD/tree/master/mods/gods


I wasn't knowing the license so i made them CC-BY-SA 3.0. Is that fine for you?
Last edited by BlockMen on Thu Sep 26, 2013 08:18, edited 1 time in total.
 

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