WaterWorld Server [0.4.7]

geralddizon15
Member
Posts: 13
Joined: Sat Aug 17, 2013 10:35

by geralddizon15 » Post

hello

geralddizon15
Member
Posts: 13
Joined: Sat Aug 17, 2013 10:35

by geralddizon15 » Post

how to install that

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Shire wrote:Was I banned or something? I can't log on at all.

Edit. It seems the server did ban me, for digging nodes aimlessly in the hopes of building a tower. :[
You got the same number of warnings as anybody else would.
geralddizon15 wrote:how to install that
?

Shire
Member
Posts: 19
Joined: Sat Jul 06, 2013 13:20

by Shire » Post

And so I have to stay banned because I didn't know the server would ban me? That's ridiculous. I mean, Hell, it would have been *fantastic* if one of the "mods" would have told me that the freebuild area was on the same server, else I wouldn't have been so aimless.
Last edited by Shire on Tue Aug 20, 2013 19:28, edited 1 time in total.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

So you thought because none of the admins were active you could get away with it? There are signs at spawn pointing the way to freebuild, and trying to dig/place in a protected area gives you warnings, 15 of them before getting banned, sucks for you.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Back up after a few days downtime, in other news:

Changes

- Added sideways slope
- Added slopes from noncubic mod to mblocks (numbered blocks)
- Stricter protection: non-citizens can only interact in freebuild [28K to 30K, x&z], citizens can interact in their own countries as well as unclaimed territory and freebuild
- moved spawn pad to freebuild
Last edited by mauvebic on Mon Aug 26, 2013 18:12, edited 1 time in total.

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

by hoodedice » Post

  • Removed me from dome.
  • Changed dome name.
  • Added citizen to dome.

*Sigh*
Last edited by hoodedice on Wed Aug 28, 2013 01:39, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

I added someone because there was little development, and even then, the disk sat unused and i needed it, so i moved Corellia further out.

Changes

- Cleaned up some superfluous or lesser-used nodes from mblocks, mextra and nightclub (performance reasons)
Last edited by mauvebic on Wed Aug 28, 2013 16:28, edited 1 time in total.

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

by hoodedice » Post

So what happens to me?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Corellia is between -360 and -240x, same z coordinates.

Changes

- enabled upside-down placement (6d)
- converted & removed upside-down variant nodes
- re-enabled rotate tool, updated for 6d and protection
Last edited by mauvebic on Sat Aug 31, 2013 15:52, edited 1 time in total.

twoelk
Member
Posts: 1482
Joined: Fri Apr 19, 2013 16:19
GitHub: twoelk
IRC: twoelk
In-game: twoelk
Location: northern Germany

by twoelk » Post

It seems Corellia has annexed at least parts of my underwater structures :-(

I had been checking the terrain for a possible future connection corridor to the underwater dome but had not really planned to become a part of Corellia as I have over water interests on Aquilea. That is I have been building stuff in several places. I am not really a friend of doing all my building in one restricted place as I like to react to terrain and location. So if I see something interesting somewhere I build something there.

- Hope another structure of mine, my little island, is far enough away to be out of the way for growing nations for a while. That is maybe I should plant a flag and declare it an outpost of Aquilea.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Right now your a part of both nations though if you'd rather have another spot more far out w/ wider territory let me know :-)

User avatar
hoodedice
Member
Posts: 1374
Joined: Sat Jul 06, 2013 06:33
GitHub: hoodedice
IRC: hoodedice
In-game: hoodedice
Location: world
Contact:

by hoodedice » Post

ProTip: Don't press the Prison button. Period.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Changes

- Redefined the nations to be bigger and further out (see OP). Anyone who had stuff in the old nations post the coords here and i'll move them.
- Multinode (limited) enabled for white-listed players
- Added facedir to round columns, removed/converted sideways column
- Added mossy brick texture to mblocks (for castles, ruins, etc.)
Last edited by mauvebic on Mon Sep 02, 2013 18:38, edited 1 time in total.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Changes

- Added ~dozen new textures to mblocks
- enabled bookshelfs with new textures
- updated character look
- updated pipes with new look (steampunk)
- reset freebuild, removed default interact priv
Last edited by mauvebic on Sat Sep 14, 2013 22:12, edited 1 time in total.

User avatar
Wuzzy
Member
Posts: 4786
Joined: Mon Sep 24, 2012 15:01
GitHub: Wuzzy2
IRC: Wuzzy
In-game: Wuzzy
Contact:

by Wuzzy » Post

What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Wuzzy wrote:What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?
I've actually been testing new features today on a test (blank) map :/ that's why you couldn't find anything :p

pipes mod changes

- Added steamgen
- 6D : entry-panels, valves, routing valves, spigots
- Added routing valves (sends flow one way or the other)
- Spigots uses particlespawners, places (liquid) node when facing down
- Removed fountain heads (redundant with 6D spigots)
- Steam-powered gate

new economy mod

- Added shops (left-click buy, right-click sell [50% price])
- Regular inventory (except for whitelist players)
- Restored default mod nodes and crafts
Last edited by mauvebic on Wed Sep 18, 2013 20:46, edited 1 time in total.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

WaterWorld Mall
Image
Image
Image
Last edited by mauvebic on Fri Sep 27, 2013 18:07, edited 1 time in total.

User avatar
LadyMacBeth
Member
Posts: 15
Joined: Fri Oct 04, 2013 19:22
In-game: Zuul
Location: Somewhere in Canada

by LadyMacBeth » Post

Hey everyone I wasn't on the forum before but some of you already know me I'm the admin of this server so if you need info on the server you can ask me :)

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

Hi LadyMacBeth, you and mauvebic are talented builders.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.
Last edited by paramat on Sun Oct 06, 2013 23:46, edited 1 time in total.

mauvebic
Member
Posts: 1550
Joined: Fri Jan 27, 2012 11:32

by mauvebic » Post

Hmm, well I have trees totally disabled on the mapgen and sell saplings in the mall. As for ores, i have mese, iron, coal, and dilithium, though it may simplify things to put a placeholder and i'll define them :-)

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

mauvebic wrote:and sell saplings in the mall
lol that sounds funny
Does the version of paragenv7 lvm i posted on IRC a few days ago work? There are probably bugs.
Last edited by paramat on Tue Oct 08, 2013 11:32, edited 1 time in total.

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

mauvebic, there is a way to pre-generate a world to avoid ongen lag in-game on a server, use the 'explore map' mod by Echo: viewtopic.php?id=2950
... and set the time between teleports to just over max chunk generation time.

User avatar
paramat
Developer
Posts: 3700
Joined: Sun Oct 28, 2012 00:05
GitHub: paramat
IRC: paramat
Location: UK

by paramat » Post

Uh ... just realised my use of the new perlin map functions is wrong and may create discontinuos terrain, so please don't waste your time testing it :) I need to rewrite ...

Post Reply

Who is online

Users browsing this forum: No registered users and 15 guests