WaterWorld Server [0.4.7]
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- Member
- Posts: 13
- Joined: Sat Aug 17, 2013 10:35
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- Member
- Posts: 13
- Joined: Sat Aug 17, 2013 10:35
And so I have to stay banned because I didn't know the server would ban me? That's ridiculous. I mean, Hell, it would have been *fantastic* if one of the "mods" would have told me that the freebuild area was on the same server, else I wouldn't have been so aimless.
Last edited by Shire on Tue Aug 20, 2013 19:28, edited 1 time in total.
Back up after a few days downtime, in other news:
- Added slopes from noncubic mod to mblocks (numbered blocks)
- Stricter protection: non-citizens can only interact in freebuild [28K to 30K, x&z], citizens can interact in their own countries as well as unclaimed territory and freebuild
- moved spawn pad to freebuild
Changes
- Added sideways slope- Added slopes from noncubic mod to mblocks (numbered blocks)
- Stricter protection: non-citizens can only interact in freebuild [28K to 30K, x&z], citizens can interact in their own countries as well as unclaimed territory and freebuild
- moved spawn pad to freebuild
Last edited by mauvebic on Mon Aug 26, 2013 18:12, edited 1 time in total.
- hoodedice
- Member
- Posts: 1374
- Joined: Sat Jul 06, 2013 06:33
- GitHub: hoodedice
- IRC: hoodedice
- In-game: hoodedice
- Location: world
- Contact:
- Removed me from dome.
- Changed dome name.
- Added citizen to dome.
*Sigh*
Last edited by hoodedice on Wed Aug 28, 2013 01:39, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
I added someone because there was little development, and even then, the disk sat unused and i needed it, so i moved Corellia further out.
Changes
- Cleaned up some superfluous or lesser-used nodes from mblocks, mextra and nightclub (performance reasons)
Last edited by mauvebic on Wed Aug 28, 2013 16:28, edited 1 time in total.
Corellia is between -360 and -240x, same z coordinates.
- converted & removed upside-down variant nodes
- re-enabled rotate tool, updated for 6d and protection
Changes
- enabled upside-down placement (6d)- converted & removed upside-down variant nodes
- re-enabled rotate tool, updated for 6d and protection
Last edited by mauvebic on Sat Aug 31, 2013 15:52, edited 1 time in total.
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- Member
- Posts: 1482
- Joined: Fri Apr 19, 2013 16:19
- GitHub: twoelk
- IRC: twoelk
- In-game: twoelk
- Location: northern Germany
It seems Corellia has annexed at least parts of my underwater structures :-(
I had been checking the terrain for a possible future connection corridor to the underwater dome but had not really planned to become a part of Corellia as I have over water interests on Aquilea. That is I have been building stuff in several places. I am not really a friend of doing all my building in one restricted place as I like to react to terrain and location. So if I see something interesting somewhere I build something there.
- Hope another structure of mine, my little island, is far enough away to be out of the way for growing nations for a while. That is maybe I should plant a flag and declare it an outpost of Aquilea.
I had been checking the terrain for a possible future connection corridor to the underwater dome but had not really planned to become a part of Corellia as I have over water interests on Aquilea. That is I have been building stuff in several places. I am not really a friend of doing all my building in one restricted place as I like to react to terrain and location. So if I see something interesting somewhere I build something there.
- Hope another structure of mine, my little island, is far enough away to be out of the way for growing nations for a while. That is maybe I should plant a flag and declare it an outpost of Aquilea.
Changes
- Redefined the nations to be bigger and further out (see OP). Anyone who had stuff in the old nations post the coords here and i'll move them.- Multinode (limited) enabled for white-listed players
- Added facedir to round columns, removed/converted sideways column
- Added mossy brick texture to mblocks (for castles, ruins, etc.)
Last edited by mauvebic on Mon Sep 02, 2013 18:38, edited 1 time in total.
Changes
- Added ~dozen new textures to mblocks- enabled bookshelfs with new textures
- updated character look
- updated pipes with new look (steampunk)
- reset freebuild, removed default interact priv
Last edited by mauvebic on Sat Sep 14, 2013 22:12, edited 1 time in total.
I've actually been testing new features today on a test (blank) map that's why you couldn't find anythingWuzzy wrote:What a strange server. All I can find is water, water and more water. The only structures I could find were around 0,0,100. Along with some sort of floating structure where I had no idea how to get up there … The rest is just water.
Where are all those other structures?
pipes mod changes
- Added steamgen- 6D : entry-panels, valves, routing valves, spigots
- Added routing valves (sends flow one way or the other)
- Spigots uses particlespawners, places (liquid) node when facing down
- Removed fountain heads (redundant with 6D spigots)
- Steam-powered gate
new economy mod
- Added shops (left-click buy, right-click sell [50% price])- Regular inventory (except for whitelist players)
- Restored default mod nodes and crafts
Last edited by mauvebic on Wed Sep 18, 2013 20:46, edited 1 time in total.
- LadyMacBeth
- Member
- Posts: 15
- Joined: Fri Oct 04, 2013 19:22
- In-game: Zuul
- Location: Somewhere in Canada
- paramat
- Developer
- Posts: 3700
- Joined: Sun Oct 28, 2012 00:05
- GitHub: paramat
- IRC: paramat
- Location: UK
Hi LadyMacBeth, you and mauvebic are talented builders.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.
mauvebic, i can create a custom lightweight paragen LVM for your server, trees can be generated as saplings which grow later gradually, reducing ongen mapgen time. I can simplify the perlin noises a little, other various speed hacks. Let me know what materials and ores are necessary.
Last edited by paramat on Sun Oct 06, 2013 23:46, edited 1 time in total.
- paramat
- Developer
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- GitHub: paramat
- IRC: paramat
- Location: UK
lol that sounds funnymauvebic wrote:and sell saplings in the mall
Does the version of paragenv7 lvm i posted on IRC a few days ago work? There are probably bugs.
Last edited by paramat on Tue Oct 08, 2013 11:32, edited 1 time in total.
- paramat
- Developer
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- GitHub: paramat
- IRC: paramat
- Location: UK
mauvebic, there is a way to pre-generate a world to avoid ongen lag in-game on a server, use the 'explore map' mod by Echo: viewtopic.php?id=2950
... and set the time between teleports to just over max chunk generation time.
... and set the time between teleports to just over max chunk generation time.
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