[Mod] Nature Pack [1.0.4]

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VanessaE
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by VanessaE » Post

Unless I've overlooked something, it only needs a version from recent git if you tell it to use the spawn_tree() call to produce the desired object. Everything else should be pretty common.
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deivan
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by deivan » Post

This mod don't have a git address?

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neko259
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by neko259 » Post

deivan wrote:This mod don't have a git address?
I don't use git. Mercurial repository address is given in the description.
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by sfan5-bot » Post

[EE] No Dependencies found


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deivan
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by deivan » Post

I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
Last edited by deivan on Tue Apr 09, 2013 23:49, edited 1 time in total.

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by Temperest » Post

One word: fire.

Image

(this is not my own picture)
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by deivan » Post

This is my picture... I made a modification in the fire mod to make this less laggy. :D
Last edited by deivan on Wed Apr 10, 2013 01:15, edited 1 time in total.

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jojoa1997
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by jojoa1997 » Post

you should add it in a pull request to default
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deivan
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by deivan » Post

Is a idea... Have a topic to this?

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Topywo
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by Topywo » Post

deivan wrote:I have a small problem with this mod, the strawberry disappear (I have many unknown blocks) and all is growing without end. Put a limit in this evil plants. :-P
Maybe this Growth Limiter mod of Ragnarok helps you further: http://forum.minetest.net/viewtopic.php?id=2850

deivan
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by deivan » Post

I already have a fork to this mod... But thanks.

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by dip » Post

I saw that you've got a lot of feature requests and bug reports. Please post your issues and feature requests to the repo issue tracker. It will be easier to read your requests there. Thank you.

sandrik
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by sandrik » Post

HELP !!!!

The Vine is overruning my World !!!!

What can i do to stop that ?????

Image

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by sandrik » Post

Here is another Picture ! Please help !

Image

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Topywo
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by Topywo » Post

sandrik wrote:HELP !!!!

The Vine is overruning my World !!!!

What can i do to stop that ?????
See:

http://forum.minetest.net/viewtopic.php ... 974#p82974

(or scroll up to post 210)

Maybe it still works.

Edit: Typo.
Last edited by Topywo on Mon Jul 15, 2013 21:33, edited 1 time in total.

jamiesheen
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by jamiesheen » Post

Hey, tried to run the mod but it is saying there is something wrong with the init.lua? could anyone help meh

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by jamiesheen » Post

It says : "failed to load and run" then the directory of 1.0.4's init.lua

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Dan Duncombe
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by Dan Duncombe » Post

jamiesheen wrote:It says : "failed to load and run" then the directory of 1.0.4's init.lua
Open the bin folder on the minetest directory and open 'debug.txt'
The error message will be at the very bottom
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BadWolf
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by BadWolf » Post

jamiesheen wrote:It says : "failed to load and run" then the directory of 1.0.4's init.lua
I ran into this error too, it's because there's no modpack.txt file in the folder.

I am very appreciative of this mod, I like that it's being developed with the stable release in mind, which makes much more sense for use, and the little bit I tried it added a nice pleasing variety to the world. However, I'm removing it right now for a couple reasons. 1. While it does replace the old flowers with new ones it doesn't actually seem to replace the existing nodes, so I had a bunch of "unknown node" nodes sitting around. This wouldn't be too bad except that I have kids on my server that have used flowers for decoration, I don't want to get rid of their work. I also have flowers in my inventory, a lot of them in fact. 2: It would seem that this is slowing down my server incredibly. I took out mesecons a while ago because of a few issues, not the least of which to debug a bad memory alloc error. This modpack seems to do worse than mesecons as there were parts of the worldmap which were not rendering at all, or were rendering very very slowly... If I get time I will try to work on compatibility with the old flowers, although I think the performance boosts will only happen in the next stable version

Michael Eh?
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by Michael Eh? » Post

The pie graphics look more like loafs. Maybe if strawberry had white fluffy topping. The able to further slice up the pie literallly into 4-6 slices. Also more choices of pie like Apple or Rhuburb would be cool.
Another useful addtion would be right-clicking bushes to harvest berries rather than destroying them to harvest. Also if you dig under the bush, it give you the chance to pickup and plant elsewhere like a farm.
More berries? Blackberries (Black), Blueberries (blue), Raspberries (pink/off red), Gooseberries (off white) with appropiate pies and slices... maybe a mixed berry pie so people can use up loose ends.
Still a nice addition.

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VanessaE
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by VanessaE » Post

The bushes classic mod (from which the objects you mentioned are derived) is part of my Plantlife modpack now, actually. I've taken over maintenance of that mod, less'n someone has an objection to that. :-)

I like all of your ideas, by the way.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

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VanessaE
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by VanessaE » Post

Ok, See my Plantlife git repo, which contains the following changes:

Digging a bush gives you that bush, with a 1/5 chance of getting two, so you can slowly grow your garden.

Craft one bush by itself to turn it into four of the corresponding fruit.

Craft:

Code: Select all

- - -
S J S
f f f
That is, two sugar, one jungle grass, and three fruit as before, to get one raw pie of that fruit. Cook it as usual. Heals 2 hearts.

Craft one whole pie by itself to get four slices, each of which heals 1/2 heart.

Craft:

Code: Select all

S J S
f f f
f f f
That is, two sugar, one jungle grass, and mix-and-match six fruits to get two mixed fruit pies. Cook as usual, craft one to get four slices.

(sugar comes from crafting two papyrus side by side, as before)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)

CWz
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by CWz » Post

The download link requires me to log in. Does anybody have an alternative link?
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Topywo
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by Topywo » Post

This is a version from 1 December 2012 (downloaded 4 December 2012) (Post 181). This version doesn't depend on VanessaE's plantlife.

I think I also have the 1.0.2 version (post 192) that uses plantlife. I didn't upload it, because according to post 199 plantlife changed after it and those changes aren't implemented in the Nature mod.

I don't have the 1.0.4 version in post 196

https://dl.dropboxusercontent.com/u/654 ... 40aaf).zip

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neko259
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Re: [Mod] Nature Pack [1.0.4]

by neko259 » Post

I've updated the mod and removed moss part which is in default for some time, and use VanessaE's youth setting approach which does not require running many timers.

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