[mod]Multispawn[multispawn][git]

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Pitriss
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[mod]Multispawn[multispawn][git]

by Pitriss » Post

Mod which allows to set up multiple spawn points from ingame formspec. After setting up some spawn points you can spawn to nearest spawn by /spawn command or spawn into desired spawn point by using /spawn <spawnid>. Created spawn points doesn't need server restart.

Version 0.1.1 - solved issue with new fomspec. Now works correctly on 0.4.8
Version 0.1.2 - solved bug in privs handling

Dependencies:
default

Licence:
WTFPL

https://github.com/Pitriss/multispawn

Credits:
fairiestoy and Ritchie: ideas, suggestions and testing

EDIT: I dropped versioning. Git commit log is enough to see what changed.
Attachments
multispawn-0.1.2.tar.gz
(3.54 KiB) Downloaded 363 times
multispawn-0.1.1.tar.gz
(3.46 KiB) Downloaded 265 times
multispawn-0.1.tar.gz
(3.48 KiB) Downloaded 265 times
Last edited by Pitriss on Sat Feb 15, 2014 23:54, edited 1 time in total.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

u34

by u34 » Post

are there any formspecs planed for others functions than spawnset?

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Pitriss
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by Pitriss » Post

I think spawnset and spawnedit is enough.. For other functions are formspecs not needed.. or where are you wanted to use formspecs?

Write command and get thing done is quite faster than command => clicking combination.. But in set / edit is formspec just more comfortable:)
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

u34

by u34 » Post

how can i exit when i set a spawnpoint?

like this

Code: Select all

        minetest.register_on_player_receive_fields(function(player, formname, fields) 
            if formname == "multispawn:spawnset" then
                local x, y, z, sname, sid, snum, err
                err = ""
                x = tonumber(fields.scoordx) or 0
                y = tonumber(fields.scoordy) or 0
                 z = tonumber(fields.scoordz) or 0
                sname = fields.sname
                sid = string.lower(fields.sid)
                snum = tonumber(fields.snum) or 1

                -- exit when no input
                if sid == "" and snum == "" then
                   return false
                end
                                ...


Last edited by u34 on Tue Nov 05, 2013 15:02, edited 1 time in total.

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Pitriss
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by Pitriss » Post

formspec will close if you set it in proper way. otherwise "ESC" key should work as exit..
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

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Zeg9
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by Zeg9 » Post

Pitriss wrote:formspec will close if you set it in proper way. otherwise "ESC" key should work as exit..
When I press "ESC" it doesn't close, except if I hold it until the pause menu appears :-/
I made a few (a lot of?) mods for minetest: here is a list.
See also the MT-Faithful texture pack (work in progress).

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Pitriss
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by Pitriss » Post

do you use latest git client? Everyone who tried this just can close it by esc.. Idk what can be wrong.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

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Re: [mod]Multispawn[multispawn][git]

by CWz » Post

spawnset doesn't seem to save to spawn.conf

this also appears to be client side

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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Post

CWz wrote:spawnset doesn't seem to save to spawn.conf

this also appears to be client side
Sorry, but I don't have time to track daily what MT core devs messed up this day.. My mod is working even under older 0.4.9.-31-g676f34a :// Feel free to track what is wrong and point me to that.

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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Post

Hi there is fixed version of init.lua. Replace old versions with file from code tag. It is not pushed in git just because it is not working in older clients (including stable). Problem is in broken formspecs.

Code: Select all

multispawndebug = false

local function save_data(sett, data, def_sp)

	if sett ~= nil then
		data_ser = minetest.serialize(data)
		sett:set("data", data_ser)
		sett:set("default", def_sp)
		sett:write()
	else
		minetest.chat_send_all("Saving data failed")
	end

end

local function build_id(sp)
	--build of index
	local si = {}
	for _,v in pairs(sp) do
		si[v.num] = v.id
	end
	return si
end

local function rebuild_id(sp, si)
	--clearing of index
	for v in pairs (si) do
			si[v] = nil
	end
	--rebuild of index
	for _,v in pairs(sp) do
		si[v.num] = v.id
	end
	return si
end

local function load_data(sett, field)
	local loaded = sett:get("data")
	local def = sett:get("default")
	if loaded ~= nil then
		local data = minetest.deserialize(loaded)
		local def = sett:get("default")
	else
		local data = {
			origin = {num = 0, coords = {x = 0, y = 8.5, z = 0}, name = "Origin", id = "origin"},
		}
		local def = "origin"
	end
-- 	table.foreach(data, print)
	local return_table = {}

	table.insert(return_table, {spawns=data, default=def})
	return return_table
end

local function get_nearest_id (playerref, spawnlist)
	local player_coords = playerref:getpos()
	local minnumber = nil
	local spawn = ""
	local temp_coords = nil
	for _,v in pairs(spawnlist) do
		temp_coords = v.coords
		distance = tonumber(vector.distance(temp_coords, player_coords))
		if minnumber == nil then
			minnumber = tonumber(distance)
			spawn = v.id
		elseif distance < minnumber then
			minnumber = tonumber(distance)
			spawn = v.id
		end
	end
	return spawn
end

local function print_r(tab,com)
	if multispawndebug == true then
		print("DEBUG: "..com)
		table.foreach(tab, print)
		print("-----")
		return true
	else
		return false
	end
end

local function debug(var, com)
	if multispawndebug == true then
		print("DEBUG: "..com)
		print(var)
		minetest.chat_send_all("DEBUG: "..var.."// "..com)
		print("-----")
		return true
	else
		return false
	end
end

local config_file = minetest.get_worldpath().."/spawn.conf"
--in case of not existant config file, it
--will create it
local file_desc = io.open(config_file, "a")
file_desc:close()

--create config instance
local config = Settings(config_file)
local data
local default
local spawns = {}
local default_spawn = {}

data = config:get("data")
if data ~= nil then
	spawns = minetest.deserialize(data)
	default = config:get("default")
	if default ~= nil then
		default_spawn = spawns[default]
	end
else
	spawns = {
		origin = {num = 0, coords = {x = 0, y = 0, z = 0}, name = "Origin", id = "origin"},
	}
	default_spawn = spawns.origin
end

save_data(config, spawns, default_spawn.id)
spawn_id = build_id(spawns)

minetest.register_privilege("spawn_admin", {"Allowing to create, modify and delete spawnpoints", give_to_singleplayer = false})

-- Make list of spawns by its numbers
local spawn_id = {}
for _,v in pairs(spawns) do
	spawn_id[v.num] = v.id
end

minetest.register_chatcommand("spawn", {
	params = "[spawn number|spawnid]",
	description = "Spawns player to nearest or specified spawn",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		if param == "" then
			local nearestid = get_nearest_id(player, spawns)
			player:setpos(spawns[nearestid].coords)
			minetest.chat_send_player(name, "You are now at "..spawns[nearestid].name);
		elseif type(spawns[param]) == "table" then
			player:setpos(spawns[param].coords)
			minetest.chat_send_player(name, "You are now at "..spawns[param].name);
		elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
			player:setpos(spawns[spawn_id[tonumber(param)]].coords)
			minetest.chat_send_player(name, "You are now at "..spawns[spawn_id[tonumber(param)]].name);
		else
			minetest.chat_send_player(name, "I don't know where is that place. Sorry.");
		end
	end,
})


minetest.register_chatcommand("spawnset", {
	params = "",
	privs = {spawn_admin=true},
	description = "Set new spawn point.",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		local formspec = "size[8,6]"
		formspec = formspec.."label[0,0;New spawn setting]"
		formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;]"
		formspec = formspec.."field[0.2,2;5,1;sid;Spawn ID;]"
		formspec = formspec.."field[5.2,2;2,1;snum;Spawn number;]"
		formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;]"
		formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;]"
		formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;]"
		formspec = formspec.."label[0,8;]"
		formspec = formspec.."button_exit[0,5;8,1;ssubmit;Create spawn]"
		minetest.show_formspec(name, "multispawn:spawnset", formspec)

		minetest.register_on_player_receive_fields(function(player, formname, fields)
			if formname == "multispawn:spawnset" and fields.ssubmit ~= nil then
				local x, y, z, sname, sid, snum, err
				err = ""
				x = tonumber(fields.scoordx) or 0
				y = tonumber(fields.scoordy) or 0
 				z = tonumber(fields.scoordz) or 0
				sname = fields.sname
				sid = string.lower(fields.sid)
				snum = tonumber(fields.snum) or 1

				if type(spawns[sid]) == "table" then
					err = "Spawn ID already exists"
				end
				if err == "" then
					for _,v in pairs(spawns) do
						if v.num == snum then
							err = "This spawn number already exists"
							break
						end
					end
				end

-- 				table.foreach(spawns[sid], print)
				if err ~= "" then
					minetest.chat_send_player(name, err);
					local formspec = "size[8,6]"
					formspec = formspec.."label[0,0;New spawn setting]"
					formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..sname.."]"
					formspec = formspec.."field[0.2,2;5,1;sid;Spawn ID;"..sid.."]"
					formspec = formspec.."field[5.2,2;2,1;snum;Spawn number;"..snum.."]"
					formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tostring(x).."]"
					formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tostring(y).."]"
					formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tostring(z).."]"
					formspec = formspec.."label[0,8;"..err.."]"
					formspec = formspec.."button_exit[0,5;8,1;ssubmit;Create spawn]"
					minetest.show_formspec(name, "multispawn:spawnset", formspec)

				end
				local joined_data = {}
				local new_coords = {}
				joined_data.name = sname
				joined_data.num = snum
				joined_data.id = sid
				new_coords = {x=tostring(x), y=tostring(y), z=tostring(z)}
				joined_data.coords = new_coords
				spawns[sid] = {}
				spawns[sid] = joined_data
				save_data(config, spawns, default_spawn.id)
				minetest.chat_send_player(name, "Spawn point "..joined_data.name.." was succesfully created.");
				spawn_id = rebuild_id(spawns, spawn_id)

				return true
			else
				-- esc or enter pressed
				return false
			end
		end)
	end,
})

minetest.register_chatcommand("spawnedit", {
	params = "<spawn number|spawnid>",
	privs = {spawn_admin=true},
	description = "Edit spawn point.",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		local editedspawn = {}
		local tempspawn = ""

		if param == "" then
			minetest.chat_send_player(name, "You must provide spawnid or spawn number");
			return
		elseif type(spawns[param]) == "table" then
			editedspawn = spawns[param]
			tempspawn = spawns[param].id
		elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
			editedspawn = spawns[spawn_id[tonumber(param)]]
			tempspawn = spawns[spawn_id[tonumber(param)]].id
		else
			minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
			return
		end

		local formspec = "size[8,6]"
		formspec = formspec.."label[0,0;Spawn editing]"
		formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..tostring(editedspawn.name).."]"
		formspec = formspec.."field[0.2,2;2,1;snum;Spawn number;"..tonumber(editedspawn.num).."]"
		formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tonumber(editedspawn.coords.x).."]"
		formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tonumber(editedspawn.coords.y).."]"
		formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tonumber(editedspawn.coords.z).."]"
		formspec = formspec.."label[0,8;]"
		formspec = formspec.."button_exit[0,5;8,1;ssubmit;Confirm changes]"

		minetest.show_formspec(name, "multispawn:spawnedit", formspec)

		minetest.register_on_player_receive_fields(function(player, formname, fields)
			if formname == "multispawn:spawnedit" and fields.ssubmit ~= nil then
				local x, y, z, sname, snum, err
				err = ""
				x = tonumber(fields.scoordx) or 0
				y = tonumber(fields.scoordy) or 0
 				z = tonumber(fields.scoordz) or 0
				sname = fields.sname
				snum = tonumber(fields.snum) or 1

				if err == "" then
					for _,v in pairs(spawns) do
						if v.num == snum and tempspawn ~= spawn_id[snum] then
							err = "This spawn number already used by "..spawn_id[snum]
							break
						end
					end
				end

-- 				table.foreach(spawns[sid], print)
				if err ~= "" then
					minetest.chat_send_player(name, err);
					local formspec = "size[8,6]"
					formspec = formspec.."label[0,0;Spawn editing]"
					formspec = formspec.."field[0.2,1;7,1;sname;Spawn name;"..sname.."]"
					formspec = formspec.."field[0.2,2;2,1;snum;Spawn number;"..snum.."]"
					formspec = formspec.."field[0.2,3;1,1;scoordx;X coord;"..tostring(x).."]"
					formspec = formspec.."field[1.2,3;1,1;scoordy;Y coord;"..tostring(y).."]"
					formspec = formspec.."field[2.2,3;1,1;scoordz;Z coord;"..tostring(z).."]"
					formspec = formspec.."label[0,7;"..err.."]"
					formspec = formspec.."button_exit[0,5;8,1;ssubmit;Confirm changes]"
					minetest.show_formspec(name, "multispawn:spawnedit", formspec)
				end

				local joined_data = {}
				local new_coords = {}
				joined_data.name = sname
				joined_data.num = snum
				joined_data.id = tempspawn
				new_coords = {x=tostring(x), y=tostring(y), z=tostring(z)}
				joined_data.coords = new_coords
				spawns[tempspawn] = joined_data
				save_data(config, spawns, default_spawn.id)
				spawn_id = rebuild_id(spawns, spawn_id)
				minetest.chat_send_player(name, "Spawn point "..joined_data.name.." was succesfully edited.");
				return true
			else
				-- esc or enter pressed
				return false
			end
		end)
	end,
})

minetest.register_chatcommand("spawnlist", {
	params = "",
	description = "List all possible spawnpoints.",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		minetest.chat_send_player(name, "--- Start of spawn list ---");
		for _,v in pairs(spawns) do
			minetest.chat_send_player(name, v.num..") "..v.name.." ("..v.id..")");
		end
		minetest.chat_send_player(name, "--- End of spawn list ---");
	end
})

minetest.register_chatcommand("spawnnear", {
	params = "[name]",
	description = "Show you name and distance of your or <names> nearest spawn",
	func = function(name, param)
		if param == "" then
			local player = minetest.get_player_by_name(name)
			if not player then
				return
			end
			local nearestid = get_nearest_id(player, spawns)
			minetest.chat_send_player(name, "Nearest spawn is "..spawns[nearestid].name..".");
		else
			local sparam = tostring(param)
			local player = minetest.get_player_by_name(sparam)
			if not player then
				minetest.chat_send_player(name, sparam.." is not online.");
				return
			end
			local nearestid = get_nearest_id(player, spawns)
			print(sparam)
			minetest.chat_send_player(name, sparam.."'s nearest spawn is "..spawns[nearestid].name..".");
		end
	end
})

minetest.register_chatcommand("spawndefault", {
	params = "<spawn number|spawnid>",
	privs = {spawn_admin=true},
	description = "Allows change of default spawn.",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end
		-- Handling parameter
		if param == "" then
			minetest.chat_send_player(name, "You must provide spawnid or spawn number");
			return
		elseif type(spawns[param]) == "table" then
			default_spawn = spawns[param]
			minetest.chat_send_player(name, "Default spawn point was set to "..default_spawn.name..".");
			save_data(config, spawns, default_spawn.id)
		elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
			default_spawn = spawns[spawn_id[tonumber(param)]]
			minetest.chat_send_player(name, "Default spawn point was set to "..default_spawn.name..".");
			save_data(config, spawns, default_spawn.id)
		else
			minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
			return
		end
	end
})

minetest.register_chatcommand("spawnremove", {
	params = "<spawn number|spawnid>",
	privs = {spawn_admin=true},
	description = "Allows to remove spawn.",
	func = function(name, param)
		local player = minetest.get_player_by_name(name)
		if not player then
			return
		end

		-- Handling parameter
		if param == "" then
			minetest.chat_send_player(name, "You must provide spawnid or spawn number");
			return
		elseif type(spawns[param]) == "table" then
			minetest.chat_send_player(name, "Spawn point "..param.." was succesfuly removed.");
			spawns[param] = nil
			spawn_id = rebuild_id(spawns, spawn_id)
			if param == default_spawn.id then
				local v
				for v in pairs (spawns) do
					default_spawn = spawns[v]
					break
				end
				minetest.chat_send_player(name, "You removed default spawn point! Default spawn point was set to "..default_spawn.name..".");
			end
			save_data(config, spawns, default_spawn.id)
		elseif type(spawns[spawn_id[tonumber(param)]]) == "table" then
			param = spawn_id[tonumber(param)]
			minetest.chat_send_player(name, "Spawn point "..spawns[param].name.." was succesfuly removed.");
			spawns[param] = nil
			spawn_id = rebuild_id(spawns, spawn_id)
			if param == default_spawn.id then
				local v
				for v in pairs (spawns) do
					default_spawn = spawns[v]
					break
				end
				minetest.chat_send_player(name, "You removed default spawn point! Default spawn point was set to "..default_spawn.name..".");
			end
			save_data(config, spawns, default_spawn.id)
		else
			minetest.chat_send_player(name, "I don't know such spawn point. Sorry.");
			return
		end
	end
})


minetest.register_on_newplayer(function(player)
    player:setpos(default_spawn.coords)
    return true
end)


minetest.register_on_respawnplayer(function(player, pos)
    player:setpos(default_spawn.coords)
    return true
end)



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Napiophelios
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Re: [mod]Multispawn[multispawn][git]

by Napiophelios » Post

Is it possible to add a random command ?

/spawnrandom
Spawns player to random coordinates

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Pitriss
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Re: [mod]Multispawn[multispawn][git]

by Pitriss » Post

possible yes, but it have nothing to do with purpose of this mod. so it is more like task for some standalone mod.

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ParaklataChotou
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Re: [mod]Multispawn[multispawn][git]

by ParaklataChotou » Post

Hello Pitriss, one question: With this mod, the multiplespawns can I make if some player die, that player be teleported in the most closest spawn?
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ParaklataChotou
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GitHub: paraklatachotou
IRC: CareBearWhoCares
In-game: AutistCortana

Re: [mod]Multispawn[multispawn][git]

by ParaklataChotou » Post

I've copied the code for int.lua. thank you, now it works a little bit. :\
Now when I press /spawn to go to the spawn point, appears a fatal error: Lua: Runtime error from mod 'multispawn' in callback on_chat_message():C++ Exception :((((.
How can I debug it?
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