[Mod]Minetest Tweaks[0.1][minetest_tweaks]

Post Reply
User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

[Mod]Minetest Tweaks[0.1][minetest_tweaks]

by Evergreen » Post

Image

NOTE: This mod is dead. I will not be updating it since the things it adds are pointless now.
This mod changes several things about minetest_game

List of Changes:

  • Logs(jungle and regular) have 6d facedir
  • Swords have better wield scale
  • A bedrock layer now stops the player from digging below -1000

Screenshots:

Spoiler
Image

Achievement get: find the hidden text! (you get a free virtual cookie)
Image


Image


Image


Downloads:

.zip
.tar.gz
Or browse the code: https://github.com/4Evergreen4/minetest-tweaks

License:

Image
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.

Settings(found in settings.txt):

  • BEDROCK_HEIGHT = -1000.0 (changes how deep the bedrock layer is)
  • WIELD_X = 1.5
  • WIELD_Y = 1.8 (these change the wield scale of the sword)
  • WIELD_Z = 0.7

Dependencies:

default

Credits:

  • VanessaE for lib_6d.lua
  • All who have contributed to minetest_game
Last edited by Evergreen on Sat Feb 21, 2015 23:20, edited 2 times in total.
Back from the dead!

User avatar
general3214
Member
Posts: 122
Joined: Fri Oct 04, 2013 03:15

by general3214 » Post

+1
Avatar made by Annahstas

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

general3214 wrote:+1
Thanks!
Back from the dead!

User avatar
addi
Member
Posts: 666
Joined: Thu Sep 20, 2012 03:16
GitHub: adrido
Location: Black-Forest, Germany

by addi » Post

List of Changes:

  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

addi wrote:

List of Changes:

  • Logs(jungle and regular) have 6d facedir --> great :)
  • Swords have better wield scale --> hmm ok
  • A bedrock layer now stops the player from digging below -1000 -->why? what sense dose this limit do?
Nothing, and I am planning on adding something in settings.txt for changing the height of the bedrock layer.
Back from the dead!

Iqualfragile
Member
Posts: 160
Joined: Tue Sep 18, 2012 22:11

by Iqualfragile » Post

I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
Back from the dead!

Jordach
Member
Posts: 4534
Joined: Mon Oct 03, 2011 17:58
GitHub: Jordach
IRC: Jordach
In-game: Jordach
Location: Blender Scene

by Jordach » Post

Evergreen wrote:
Iqualfragile wrote:I would remove that bedrock-layer and instead create a new mod where there are continously harder rock layers the deeper you go (just some blocks deep each) but you need some special (and each time new) tool to break throught it. based on that concept you could create some kind of story for minetest.
Good ideas, I might try that. Then the bedrock may be the last layer. Actually, maybe it would be interesting to do realistic layers of different kinds of stone, like in the real world.
-5000 is hardened stone. -10000 is strong stone. -15000 is iron stone. -25000 is steel stone. (Where iron/steel has flowed inbetween the rocks particles.)

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Updates:
Spoiler
  • Added setting for bedrock height in settings.txt
  • Added information about settings.txt to README.txt
Last edited by Evergreen on Mon Nov 04, 2013 20:16, edited 1 time in total.
Back from the dead!

User avatar
Evergreen
Member
Posts: 2135
Joined: Sun Jan 06, 2013 01:22
GitHub: 4Evergreen4
IRC: EvergreenTree
In-game: Evergreen
Location: A forest in the midwest
Contact:

by Evergreen » Post

Update:
Spoiler
  • Removed rotating logs, as I added them to minetest_game and are no longer necessary
Back from the dead!

Post Reply

Who is online

Users browsing this forum: No registered users and 76 guests