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falsegrayburger
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by falsegrayburger » Post

Please Adventurecraft clone

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darthvader
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by darthvader » Post

Ummmm, microphone talk. Almost like mineskype... sorta. If it is possible, make a mod like that.
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ElectricSolstice
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by ElectricSolstice » Post

Is there a mod that either removes all of your inventory upon death and NOT put it into a bones, or a mod that puts your inventory into an undead mob of some sort. Maybe like a bones node that when you return to the area that you die in, it ends up turning into an enemy upon click or time, instead of letting you just take back your inventory. I want a mod that'll make death hurt more than the bones mod does. As such, let me know if there's already a mod like this.

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TenPlus1
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by TenPlus1 » Post

ElectricSolstice wrote:Is there a mod that either removes all of your inventory upon death and NOT put it into a bones, or a mod that puts your inventory into an undead mob of some sort. Maybe like a bones node that when you return to the area that you die in, it ends up turning into an enemy upon click or time, instead of letting you just take back your inventory. I want a mod that'll make death hurt more than the bones mod does. As such, let me know if there's already a mod like this.
That sounds quite cool, having to fight your undead self to reclaim your items... nice!

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Casimir
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by Casimir » Post

Easiest way: make an ABM for bones that spawns e.g. simplemobs.

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Dan Duncombe
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by Dan Duncombe » Post

Casimir wrote:Easiest way: make an ABM for bones that spawns e.g. simplemobs.
My zombies game spawns a wraith when you die, that attacks you.
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BC2013
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by BC2013 » Post

Can you make a good,well,working animal mod for minetest 0.4.7? cuz like i tried the other one not 2 good and animals dont walk could u do sumtin like dat? dat be great thnx





BC2013

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Element
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by Element » Post

i think there should be a mod that makes everything into steel but different color steel...like for dirt and grass, the grass part would be green and the dirt would be brown steel
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DeepGaze
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by DeepGaze » Post

can a block say mesecon wire be used under water without being full of air. i would like to submerge items and make them inconspicuous.
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Topywo
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by Topywo » Post

DeepGaze wrote:can a block say mesecon wire be used under water without being full of air. i would like to submerge items and make them inconspicuous.
You mean like this?

Image

I used the 'noairblocks' mod from the 'sea-modpack' + I put 'sea=1' in the groups= of the nods of the blinky plant, wire and lightblock.

(Possible) problems:
- The water nodes are changed, meaning you better don't use this in the top 2 water rows (y -1 and -2)
- It uses ABM's. Maybe that causes lower FPS (in combination with other heavy mods)

Other ways (with their own difficulties::
- Use nodeblocks. The textures 'sticking out' of the 'normal block' have no airblock
- use entities
- try this out (explained by Sokomine: viewtopic.php?pid=101965#p101965

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AspireMint
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by AspireMint » Post

Hello.
Idea: Chess, 1 block=1 figurine
Spoiler
(qwrwed's chessboard) Image
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Sokomine
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by Sokomine » Post

AspireMint wrote: Idea: Chess, 1 block=1 figurine
There seems to be a mod doing that more or less already: chess
A list of my mods can be found here.

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AspireMint
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by AspireMint » Post

Wow, thanks.
"Truth hurts. Maybe not as much as jumping on a bicycle with the seat missing, but it hurts."

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Azuna
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by Azuna » Post

i want a mod where you can have premade stores, houses, a whole premade community. all of it vacant, maybe a few NPCS. that would be flippin' awesome! i also want mobs like vampires, freankenstien, and farmyard animals. maybe you could choose when you start it to live in the city, suburbs, or country, and you could use money, be a mkiner, carpenter, or craftman.

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Topywo
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by Topywo » Post

Azuna wrote:i want a mod where you can have premade stores, houses, a whole premade community. all of it vacant, maybe a few NPCS. that would be flippin' awesome! i also want mobs like vampires, freankenstien, and farmyard animals. maybe you could choose when you start it to live in the city, suburbs, or country, and you could use money, be a mkiner, carpenter, or craftman.
I also saw some other of your posts. You'll find some of the mods you want in the first pages under mod releases.

Keep in mind that most mods (sometimes only) work best with the latest minetest build (daily unstable/github version https://github.com/minetest/minetest)

Some latest versions of mods, for example the moresores, are updated to work with the latest build(s) and don't work with older (for example 0.4.4) versions.

Edit: some extra info
Last edited by Topywo on Sun Oct 06, 2013 16:55, edited 1 time in total.

ajovicic1503
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by ajovicic1503 » Post

Can some one make a MiniMap mod for Minetest pls.

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DeepGaze
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by DeepGaze » Post

is there a mod that adds a *player 2* so you could move your player 2 and solve puzzles
if not here is my concept switching by a command(/-ps) and removing it by another (/-pd) adding with (/-pa)
this would be granted by a object like a hat
Spoiler
crafting idea:
[X,W,X] W=darkgrey wool
[W,M,W] M=mese crystal
[S,M,S] S=steel ingot
I hope this is a good idea
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The deep life Minetest text page
minetest cards

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DeepGaze
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by DeepGaze » Post

unsure where to post: can you replace a block with another map-wide. i know it might use the sqlite file but that is the full of my knowlage
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yousmell24
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by yousmell24 » Post

How about something like optifine for slower computer for those who get 5FPS
OR tMI TOO MANY ITEMS

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Evergreen
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by Evergreen » Post

yousmell24 wrote:How about something like optifine for slower computer for those who get 5FPS
OR tMI TOO MANY ITEMS
TMI, maybe, but what would be the point? Also, optifine in minetest is impossible. Good day sir.
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Neuromancer
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by Neuromancer » Post

What about a Gold Rush Mod that has realistic gold mining. For example, you use a dozer to knock down the trees. Then you use a ripper to rip up the permafrost. Then a dozer to push the dirt away until you get to gravel just above stone. You load the gravel into washplant/Trommel that needs to be near to a watersource. You take out the miners moss and put it on a gold table to extract the gold. There could also be glory holes that are 70 feet deep that you dig for with big machinery, and you have to pump out water that keeps pouring in. I think pipeworks would help with this mod. You could even do drilling to find out what spots are more gold rich.

falsegrayburger
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by falsegrayburger » Post

I want Skyrim Blocks MOD!

It will add a block of Skyrim various!
Wall of example Dwarf ruins, such as stone sharpener

sifrax
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by sifrax » Post

What about mod Space? Or space station.

mectus11
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by mectus11 » Post

jojoa1997 wrote:Equivalent Exchange 3 mod
How about I tell you that I'm working on an EE2/Thaumcraft mod that gathers the both in one single mod?
Would you play it?
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paramat
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by paramat » Post

sifrax wrote:What about mod Space? Or space station.
See my mods, also slabworld and slabrealm are 'bishop ring' habitats.

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