um since when did we get high rez character?Mcc457 wrote: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Which do you prefer?
Post your screenshots!
- kaeza
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Um... since always?jojoa1997 wrote:um since when did we get high rez character?
Your signature is not the place for a blog post. Please keep it as concise as possible. Thank you!
Check out my stuff! | Donations greatly appreciated! PayPal
Check out my stuff! | Donations greatly appreciated! PayPal
- Mcc457
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I made a topic on it a little while ago, I decided to test it out in my developing sub game, Fiveflags.jojoa1997 wrote:http://www.mediafire.com/convkey/8e27/o ... ?size_id=5um since when did we get high rez character?Mcc457 wrote: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Which do you prefer?
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...
- paramat
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The low res one, obviously, much cuter, heard of 'uncanny valley'?Mcc457 wrote:Which do you prefer?
The high res one is a little creepy.
Last edited by paramat on Fri Nov 08, 2013 04:36, edited 1 time in total.
- Mcc457
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I know what's making it creepy, I studied the uncanny valley before making this. Lolparamat wrote:The low res one, obviously, much cuter, heard of 'uncanny valley'?Mcc457 wrote:Which do you prefer?
The high res one is a little creepy.
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...
- Casimir
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The left one is a guy wearing a mask. I prefer the right.Mcc457 wrote:Which do you prefer?
game: Voxelgarden
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WHAT THE MINECAT?!?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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cloud-hidden, whereabouts unknown
png=213k
optimized png=190k
jpg=73k
no Perlin noise, only sweet sweet randoms and a propagator!
62ms gen time for 500*500 plus a map - i wish i could write a png!
png=213k
optimized png=190k
jpg=73k
no Perlin noise, only sweet sweet randoms and a propagator!
62ms gen time for 500*500 plus a map - i wish i could write a png!
Last edited by leetelate on Sun Nov 10, 2013 20:24, edited 1 time in total.
MT IS MC'S SMARTER BROTHER
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
minetest 0.4.8 compiled from latest git on linux mint 15 with qjoypad and wired 360 controller
freeminer, pilztest, buildcraft and next are the idea factories
my minetest page is http://1337318.zymichost.com if zymic isn't down - meh, it is free...
What will this mapgen be like, and how will you keep the water onto the sides?paramat wrote:http://i.imgur.com/IurtzgP.png
New mod 'vrealm' in the works https://github.com/paramat/vrealm
Last edited by Inocudom on Fri Nov 15, 2013 16:38, edited 1 time in total.
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
- paramat
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It will be a simple version pf mapgen v6 with deserts, trees and cacti, i have to make some horizontal trunks, leaves and cacti.
That is normal water held in place by a wall of invisible "drawtype = airlike" nodes which players can pass through, you can swim directly from water into vertical water and swim up ...
That is normal water held in place by a wall of invisible "drawtype = airlike" nodes which players can pass through, you can swim directly from water into vertical water and swim up ...
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Paramat, horizontal logs and cacti already exist in minetest_game. I should know, I was the one who made them.paramat wrote:It will be a simple version pf mapgen v6 with deserts, trees and cacti, i have to make some horizontal trunks, leaves and cacti.
That is normal water held in place by a wall of invisible "drawtype = airlike" nodes which players can pass through, you can swim directly from water into vertical water and swim up ...
Last edited by Evergreen on Fri Nov 15, 2013 19:45, edited 1 time in total.
Back from the dead!
- paramat
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Thanks, yes i saw that merged on IRC logs, perhaps then i will just use the upright ones and replace them when 0.4.8 arrives.
Last edited by paramat on Fri Nov 15, 2013 23:23, edited 1 time in total.
- Enke
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Wow... just wow.... this is amazing. I cannot wait for this. Your mapgen mods are the greatest.paramat wrote:http://i.imgur.com/IurtzgP.png
Last edited by Enke on Sat Nov 16, 2013 03:26, edited 1 time in total.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
- Evergreen
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- Enke
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My house in ShadowNinja's Server.
My World in a Box on ShadowNinja's Server
The Plains Palace, again on ShadowNinja's Server
*Edit* Many thanks to whoever fixed my images.
My World in a Box on ShadowNinja's Server
The Plains Palace, again on ShadowNinja's Server
*Edit* Many thanks to whoever fixed my images.
Last edited by Enke on Sat Nov 16, 2013 21:17, edited 1 time in total.
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
- Krock
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mese :3
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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That is quite a nice tp, where did you get it?Krock wrote:http://i.imgur.com/0TaBm8U.png
mese :3
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
- Krock
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10 mins' before I posted it in the LandRush server of BrandonReese, you can see the coods if you want to know.Iqualfragile wrote:That is quite a nice tp, where did you get it?Krock wrote:http://i.imgur.com/0TaBm8U.png
mese :3
EDIT: WOO-HOO 50th post = earning of signatures
Last edited by Krock on Sat Nov 16, 2013 12:35, edited 1 time in total.
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
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And you have already missused it.Krock wrote:10 mins' before I posted it in the LandRush server of BrandonReese, you can see the coods if you want to know.Iqualfragile wrote:That is quite a nice tp, where did you get it?Krock wrote:http://i.imgur.com/0TaBm8U.png
mese :3
EDIT: WOO-HOO 50th post = earning of signatures
tp as in texture pack
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
His Texture Pack is "John Smith" and you can get it here:Iqualfragile wrote:tp as in texture pack
viewtopic.php?id=5383
- Enke
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A port I built on ShadowNinja's Server:
Lush8
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
ExtraVars for Red Eclipse
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
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