REMOVE CAVES!!!
REMOVE CAVES!!!
okay,so,I found a perfect flat area for my house but when I looked around,I FOUND A BUNCH OF CAVES AROUND IT!!! caves can get really annoying sometimes and caves look really stupid so,I was wondering,"how the heck can I remove caves!?"(I actually said that lately and my parents shouted at me...)so,If you know how to remove caves or make cave holes smaller and make caves look good,please tell me!!!
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!"
yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
When life hands you lemons,throw it back at life saying "I don't need your goddamn lemons!"
Here is my minetest.conf:
A good portion of this, I never set up. But anyway, the line I need is mg_flags = v6_junles, trees, caves, v6_biome_blend, dungeons and all I have to is to change it to mg_flags = v6_junles, trees, v6_biome_blend, dungeons in order to keep the caves from generating. Change minetest.conf.example will do nothing. That is just an example file showing you some options.
Code: Select all
#fullscreen = 1
screenW = 1435
screenH = 865
screenshot_path = ../screenshots
mg_flags = v6_junles, trees, caves, v6_biome_blend, dungeons
# Fast movement (keymap_special1)
fast_move = false
#
# Set the default privs.
#
default_privs = interact, shout, fast, fly, settime, give, noclip
free_move = false
noclip = true
address =
main_menu_tab = singleplayer
mainmenu_last_selected_world = 6
port = 30000
selected_world_path = C:\Games\minetest-sfan5\bin\..\worlds\4pillars
server_dedicated = false
mg_name = v6
main_menu_last_game_idx = 3
enable_shaders = false
3d_armor_update_time = 1
wieldview_update_time = 2
# Speed up my virtual server for singleplayer.
max_block_send_distance = 6
max_simultaneous_block_sends_per_client = 1
max_simultaneous_block_sends_server_total = 20
active_block_range = 1
dedicated_server_step = 0.1
server_map_save_interval = 15.3
- general3214
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Perhaps you're using Notepad? NEVER use Notepad to edit anything; use WordPad. If you don't even use Windows, then ignore this post.Ikishida wrote:yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
Last edited by general3214 on Fri Nov 01, 2013 01:00, edited 1 time in total.
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- Wuzzy
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Okey then. Ignore minetest.conf.example.Ikishida wrote:yeah...there's gonna be a problem with that,cause I use latest and...when i opened minetest.conf.example,it was all wobblediecack!PilzAdam wrote:Remove the "caves" mapgen flag. You can set the mg_flags in minetest.conf, see minetest.conf.example.
Then: Just locate the line with “mg_flags” in your minetest.conf. Then remove the word “caves”.
Note that mg_flags expects a comma-seperated list, so remove any extra-commas. Every word is called a “flag” here. If a flag is not in the list, it is not active, if it is in the list, it is active. If you write “caves” into mg_flags, caves are activated in minetest.conf. So you want to remove this word.
If there is no line with “mg_flags” in it, then create one.
Here is an example of a valid setting:
Code: Select all
mg_flags = trees, v6_biome_blend
http://wiki.minetest.net/Map_generator/ ... able_flags
Oh, and I agree: Never ever use Notepad. Notepad is shit because it doesn’t work for non-Windows files. (If you used Notepad that would explain the wobblediecack). Good free alternatives to Notepad are Notepad++ and jEdit.
Last edited by Wuzzy on Fri Nov 01, 2013 08:41, edited 1 time in total.
Re: REMOVE CAVES!!!
Does aviable option "turn off caves" in mapgen 7? I know what is developing mapgen.
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