Next - development branch with lot of unmerged pulls
== How i compile this fork ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Do not use this file directly. It for example.
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "\" to "\\" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
== My System ==
Windows XP SP3
MSVC9.0 (2008)
== Libs ==
OpenAL 1.1
curl-7.32.0
freetype-2.5.0.1
gettext 0.14.4
irrlicht-1.8
leveldbwin 1.20
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Spoiler
Code: Select all
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//Stored GUID
GenerateVersion_GUID_CMAKE:INTERNAL=8B5FC8B4-1BDB-44A9-9674-087EE38B9E3E
//Stored GUID
INSTALL_GUID_CMAKE:INTERNAL=E94313E1-BB4A-4837-9D9E-F7725778CEF0
//ADVANCED property for variable: IRRLICHT_DLL
IRRLICHT_DLL-ADVANCED:INTERNAL=1
//ADVANCED property for variable: IRRLICHT_INCLUDE_DIR
IRRLICHT_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: IRRLICHT_LIBRARY
IRRLICHT_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LIBRARY_OUTPUT_PATH
LIBRARY_OUTPUT_PATH-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_ANSI
LUA_ANSI-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_INCLUDE_DIR
LUA_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_LIBRARY
LUA_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: LUA_USE_DLOPEN
LUA_USE_DLOPEN-ADVANCED:INTERNAL=1
//ADVANCED property for variable: OGG_INCLUDE_DIR
OGG_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OGG_LIBRARY
OGG_LIBRARY-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OPENAL_INCLUDE_DIR
OPENAL_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: OPENAL_LIBRARY
OPENAL_LIBRARY-ADVANCED:INTERNAL=0
//Stored GUID
PACKAGE_GUID_CMAKE:INTERNAL=C2CCD3C9-C2D9-4387-B0E3-7418F47A07E0
//Stored GUID
SG_Filter_CMake Rules_GUID_CMAKE:INTERNAL=90CECEC6-3325-4DCA-86F8-AA088742D117
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SG_Filter_Header Files_GUID_CMAKE:INTERNAL=D055FBB1-87A0-4ED0-A96A-EE71545A1FD1
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SG_Filter_Object Files_GUID_CMAKE:INTERNAL=8DE5103E-D58D-4341-8992-65E1D7E98C15
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SG_Filter_Resources_GUID_CMAKE:INTERNAL=8D104CDF-7B67-434E-ABCD-F2A4A438F7EF
//Stored GUID
SG_Filter_Source Files_GUID_CMAKE:INTERNAL=0A0C48E2-5632-48EF-8352-8B9E20A66D02
//ADVANCED property for variable: SQLITE3_INCLUDE_DIR
SQLITE3_INCLUDE_DIR-ADVANCED:INTERNAL=1
//ADVANCED property for variable: SQLITE3_LIBRARY
SQLITE3_LIBRARY-ADVANCED:INTERNAL=1
//ADVANCED property for variable: VORBISFILE_LIBRARY
VORBISFILE_LIBRARY-ADVANCED:INTERNAL=0
//ADVANCED property for variable: VORBIS_INCLUDE_DIR
VORBIS_INCLUDE_DIR-ADVANCED:INTERNAL=0
//ADVANCED property for variable: VORBIS_LIBRARY
VORBIS_LIBRARY-ADVANCED:INTERNAL=0
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//Stored GUID
cguittfont_GUID_CMAKE:INTERNAL=40EAEEB4-2B0E-41D8-ADA7-F0274D946AF9
//Stored GUID
jsoncpp_GUID_CMAKE:INTERNAL=E9E06D6F-6C54-4388-B4F1-A75E87266920
//Stored GUID
lua_GUID_CMAKE:INTERNAL=98F2CEBE-2158-4912-A162-5A6DF59BC482
//Stored GUID
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sqlite3_GUID_CMAKE:INTERNAL=A553BCD4-FD12-4084-9545-68F1DC020B9A
//Stored GUID
translations_GUID_CMAKE:INTERNAL=BCABFDFA-B008-45EE-A7C1-AE6CA826E86F
== First step ==
Compile this libs to dll-files in MSVC with compile directive /MD
(Project/Properties/Config props/C++/Create code/Runtime library):
curl-7.32.0 (there is have some errors with ssl, disable it in cmake-configuration)
freetype-2.5.0.1
leveldbwin
libogg-1.3.1
libvorbis-1.3.3
LuaJIT-2.0.2
zlib-1.2.8
Some of libs may be download precompiled.
== Second step ==
Run cmake-gui and enter path to source code.
Configure: find all dlls and libs.
Generate.
Open minetest.sln in MSVC.
Spoiler
Code: Select all
[b]\minetest_next\src\cguittfont\irrUString.h[/b]
#ifndef USTRING_NO_STL
# include <string>
# include <iterator>
# include <ostream>
# include <functional> //Add this line
#endif
[b]\minetest_next\src\mandelbulber\fractal.cpp[/b]
#include "..\util\mathconstants.h"
line 1182: distance = (L - log(log(r) / log((double)N)) / log(p))/100.0;
[b]\minetest_next\src\gettext.cpp[/b]
line 66: LOCALE_SENGLANGUAGE,
Then edit properties of "minetest" project:
Project/Properties/Config props/Linker/Input/Ignore library = libcmt.lib
Edit \minetest_next\src\cmake_install.cmake :
- find path to "mingwm10.dll" and correct it if incorrect;
- replace all single characters "\" to "\\" in paths.
== Build solution (F6) ==
Then go to Building/build package/
Check "PACKAGE/Release" and press "Build".
Unzip file "\minetest_next\minetest-0.4.7-next-win32.zip" to some directory.
Copy files "lua51.dll" and "leveldb.dll" from libs source path to "some directory\bin".
Configure "some directory\minetest.conf".
Run "some directory\bin\minetest.exe".
== Whew! ==
Use google translator.
Fess might be able to benefit from the information above.
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-
- Member
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- Joined: Sat Nov 03, 2012 06:40
0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
Very good, proller. You were able to make a Windows build of your next branch.proller wrote:0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
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- stormchaser3000
- Member
- Posts: 422
- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
- hoodedice
- Member
- Posts: 1374
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ERROR[main]: Some exception: "Failed to create socket"proller wrote:0.4.8-next windows build http://minetest.setun.net/next/minetest-0.4.8-next.zip
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
- rubenwardy
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If this is true, why is this not merged in main?proller wrote:most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
99% lag-free: If this is not true, can I get my money back?
- hoodedice
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CRASH!
Enjoy.
Code: Select all
In trans_func.
Access violation at 00532B3A write?=0 address=448532292
In trans_func.
Access violation at 00532B3A write?=0 address=448532292
18:20:19: ERROR[ServerThread]: ERROR: An unhandled exception occurred: Access violation
In thread 17c4:
..\..\src\minetest\src\server.cpp:142: ServerThread::Thread: Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD 280:
#0 main
(Leftover data: #1 Client::step)
(Leftover data: #2 ClientEnvironment::step)
(Leftover data: #3 Client::Receive)
(Leftover data: #4 Client::ProcessData)
(Leftover data: #5 MeshUpdateQueue::addBlock)
DEBUG STACK FOR THREAD f50:
#0 MeshUpdateThread::Thread
DEBUG STACK FOR THREAD 17c4:
#0 ServerThread::Thread
(Leftover data: #1 Server::AsyncRunStep)
(Leftover data: #2 Map::transformLiquidsFinite)
(Leftover data: #3 RemoteClient::GetNextBlocks)
(Leftover data: #4 ItemStack::serialize)
(Leftover data: #5 ServerMap::loadSectorMeta)
DEBUG STACK FOR THREAD 17f8:
#0 EmergeThread::Thread
(Leftover data: #1 ServerMap::loadBlock)
(Leftover data: #2 ServerMap::createSector: p2d=(1,-2))
I need my money back. This is even slower than RBA's shaders buildrubenwardy wrote:If this is true, why is this not merged in main?proller wrote:most important changes:
- 99% lag-free. optimized server, can handle 50-100-... players, no problems with laggy mods, even on slow hardware (ARM)
- much faster on client (vbo, can eat memory), increased view,send range
- nicer looks (#799)
- better dynamic weather and liquids
- less bugs
- weather defined water or ice on map generation. (freezed oceans if low temperature)
and dirt_with_snow instead of dirt_with_grass when too cold.
- weather defined tree and flowers growing
- cave trees in huge caves (indev mapgen)
- optimized falling (much less mid-air stuck, limited max falling speed)
- fixed and optimized headless client (you can run 30-50 bots on one PC)
- hell (very hot at -30500), anything melting and burning
99% lag-free: If this is not true, can I get my money back?
Last edited by hoodedice on Tue Nov 26, 2013 12:55, edited 1 time in total.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
This branch seems to run fine on my computer. Why is that not so on yours, hoodedice? What are the specs of your computer?
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- hoodedice
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C2D @2.93 GHzInocudom wrote:This branch seems to run fine on my computer. Why is that not so on yours, hoodedice? What are the specs of your computer?
4 GB RAM
Intel GMA
Next build >10 fps
RBA ~= 20 fps+
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
I got this error message:
18:45:06: ERROR[main]: loadSchematicFile: invalid schematic file
18:45:06: ERROR[main]: register_decoration: failed to load schematic file 'treewprob.mts'
Minetest-Next seems to run fine (singleplayer). Rendering of the screen is the same as 0.4.8. Fps a little bit lower 18/19 (0.4.8) versus 14/15 (next), but next is running with the weather mod (rain, snow, ice). Finally I saw a 'working' moonflower (nice!).
Weather temperature and humidity work, although I noticed at least once a big (20 c) difference in a small area.
Edit: textual. + both running with jungles and dungeons.
18:45:06: ERROR[main]: loadSchematicFile: invalid schematic file
18:45:06: ERROR[main]: register_decoration: failed to load schematic file 'treewprob.mts'
Minetest-Next seems to run fine (singleplayer). Rendering of the screen is the same as 0.4.8. Fps a little bit lower 18/19 (0.4.8) versus 14/15 (next), but next is running with the weather mod (rain, snow, ice). Finally I saw a 'working' moonflower (nice!).
Weather temperature and humidity work, although I noticed at least once a big (20 c) difference in a small area.
Edit: textual. + both running with jungles and dungeons.
Last edited by Topywo on Tue Nov 26, 2013 18:07, edited 1 time in total.
- BrandonReese
- Member
- Posts: 839
- Joined: Wed Sep 12, 2012 00:44
- GitHub: bremaweb
- IRC: BrandonReese
- In-game: BrandonReese
- Location: USA
I am going to test your outlandish claims, and hope you are right. In single player I was still getting 50-60fps with weather and everything on, so we'll see how that translates to a dedicated server. Compiling and setting up a server using the latest back up of my Landrush Server.
landrush.bremaweb.com port 39000
landrush.bremaweb.com port 39000
My Twitch Channel - https://www.twitch.tv/brandonreese81/profile
People are finally starting to test this branch. I hope things turn out well, for this branch has a number of features that could greatly enhance Minetest in the future.
Last edited by Inocudom on Tue Nov 26, 2013 20:02, edited 1 time in total.
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Development of all features continued here - http://freeminer.org/ , https://github.com/freeminer/freeminer
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