3D animals
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3D animals
Can minetest have 3D animals? If it can, can someone make a mod or patch?
- jordan4ibanez
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I've just created a patch for linking entities together, it's inteded as testcase for linking players to entities thus creating minecarts. But it may be used to link different shaped blocks to a 3d model of an animal too. One entity being the master entity all other entity's movement beeing controled by it. It's not complete but another piece of the puzzle.
Last edited by sapier on Mon Jan 09, 2012 01:54, edited 1 time in total.
DON'T mention coding style!
(c) sapier all rights reserved
(c) sapier all rights reserved
3D People: i working for it, i have already make a model in Blender (thread http://c55.me/minetest/forum/viewtopic.php?id=362) but the big problem is that the new Mod api has no function to add something to the engine so i must "export" all models in blender to a "C Code" and add this to the source. Currently i fail on the texture because the tex-coordinates are wrong and im to stupid to export the coordinated with the new blender 2.5 python api right.
3D Animals & new 3D objects: the same
3D Animals & new 3D objects: the same
Last edited by Krisi on Wed Jan 11, 2012 16:05, edited 1 time in total.
3D Player in Minetest?! - New GUI and more graphic options
"Lets do this..." Ghost Riley
Linux needs a good ego-shooter!!...
Sorry for my bad english
"Lets do this..." Ghost Riley
Linux needs a good ego-shooter!!...
Sorry for my bad english
- jordan4ibanez
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Well Irrlicht supports various types of 3d models (http://irrlicht.sourceforge.net/features/) although you would still need to add the ability into Minetest to use them ^_^sapier wrote:If there's 3d model loading support ans someone provides 3d models I'll add it instantly to animals ;-).
- MirceaKitsune
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And 3D players too. But yes, +1.
Also, I know some people are concerned with the performance impact 3D meshes could have. Which is why I suggest making 3D a setting which can be turned off, and giving each entity (animal mob or player) both a 3D version as well as a 6-way sprite set. So if people want sprites for either performance or that Infiniminer look, everyone is happy
Also, I know some people are concerned with the performance impact 3D meshes could have. Which is why I suggest making 3D a setting which can be turned off, and giving each entity (animal mob or player) both a 3D version as well as a 6-way sprite set. So if people want sprites for either performance or that Infiniminer look, everyone is happy
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3D as minecraft or 3D as (insert random modern 3D game here)?
For the first: I have some ideas for code.
For the second: opengameart.org, may provide us with some models
For the first: I have some ideas for code.
For the second: opengameart.org, may provide us with some models
We must be careful not to clone Notches mistakes.
Maybe make a hybrid? Make a checkbox in the settings to "show 3d models" and depending on it to load and display 3D models for players, animals, objects or load textures as they are now.Michael Eh? wrote:then we're nothing but being minecraft....
The rat in 3.1 is fine. I think we need to get ingenius to make a critter is such low res as possible. It's a challenge. Use the regular system of generating things. How simple can we make stuff like jungle grass to look like something special.
I know - this is double work for the designer and developer of 3D, but on the other side of a compromise between quality/fun and productivity.
Last edited by Nemo08 on Sun Feb 26, 2012 15:31, edited 1 time in total.
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Still I think we're missing something. The mandate that MineTest run on older machines.
We're thinking too hard and should look at what's already there. Like whenever you hold a torch, pickaxe, rat... it's rendered in a 3D extrapulation of it's 2D bitmap. The program already handles this, why not use it for in game graphics rather for just to signify you're holding it?
This let us have many more possibilities while keeping that 8-bit feel. Possibilities? Like a bird with extruded 3D body with 2D hortizontal bit map for wings when flying. Not like a bird ... how about a dragon... I shutter the thought.
For players, the same 2D-3D but you could have layer bitmaps extruded. Adding some depth without adding the costs of CPU or game lag.
We're thinking too hard and should look at what's already there. Like whenever you hold a torch, pickaxe, rat... it's rendered in a 3D extrapulation of it's 2D bitmap. The program already handles this, why not use it for in game graphics rather for just to signify you're holding it?
This let us have many more possibilities while keeping that 8-bit feel. Possibilities? Like a bird with extruded 3D body with 2D hortizontal bit map for wings when flying. Not like a bird ... how about a dragon... I shutter the thought.
For players, the same 2D-3D but you could have layer bitmaps extruded. Adding some depth without adding the costs of CPU or game lag.
Last edited by Michael Eh? on Mon Feb 27, 2012 01:54, edited 1 time in total.
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ya like editing the tools textures, it makes them 3d. that would look nice with animalsMichael Eh? wrote:Not quite but I guess for the bird idea, yes. I thinking of just using the routines for generating whatever you're holding into fake 3D and use it creatively in-game objects.
Keep calm and code python^_^
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