For Minetest 0.4.12 and later
Depends default
Licenses: code WTFPL, textures CC BY-SA
This mod selects auto singlenode mapgen.
Edit the parameters at the top of the init.lua to choose your realm shape, and to set realm size and location.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
Version 0.1.3 is at github, new screenshot in first post.
Auto-orientating apple trees and pine trees added. Each tree detects which of the 6 directions has the largest fall in 'density' and grows in that direction.
Thanks Inocudom that was a mistake left in from testing, i had disabled the line:
Version 0.1.4 at github.
New screenshot in first post.
I added cliffs / faults that show off the sandstone strata.
Perlin noise for terrain is now a mix of 2 similar noises that have their 'spread' or 'scale' distances in the 'golden ratio' 1.618, the intent being to break up any obvious scale to the terrain and the slightly gridlike look of perlin noise from above and in map images.
Last edited by paramat on Mon Dec 09, 2013 22:47, edited 1 time in total.
This is cool, but before I download I have a question. Does the world have gravity? Can you walk on the surface the whole way around, or have to hop up the concave?
This question comes up a lot ... Minetest camera orientation and gravity are fixed (as far as i know it would be a major rewrite of the engine, perhaps someone will go on to make a new more universal space-capable game engine with 6 gravity directions).
Last edited by paramat on Thu Dec 05, 2013 22:03, edited 1 time in total.
<Anarchid> my turn was still the most awesome, yielding all the cripples, two captured paranormals, and death rate of about 30%
<ORCACommander> Anarchid: you need to work harder
<ORCACommander> I am hereby putting you under review until you can increase the casualty rate
*Edit* Oh joy, 100 posts. I need to be doing something better with my time. ....Nah.
*100 posts*
n00b.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
New version 0.2.0 is at github.
I found and eliminated unnecessary processing, now mostly 2 to 4 seconds per chunk.
I added the temperature / humidity 8 biome system of paragen(v7), but plants and some trees are still missing.
The version at github was pushed in the optional 'flat realm' mode (surface at y = 168), for the original flexy realm enable line 266 and disable line 267.
A 10km radiius dyson sphere is also possible by enabling lines 268, 269 and disabling line 266 (teleport to 0, 5000, 0).
Since a day ago there has been a 3 noise terrain shape, with a blend of rough and smooth areas.
EDIT version 0.2.1 with bugfixes and savanna trees.
Last edited by paramat on Sun Dec 08, 2013 11:54, edited 1 time in total.
Version 0.2.4.
Non-flowing water (range = 0,) so no more invisible nodes holding back the water and also preventing building or papyrus near water. Also you can now enable cavegen without the threat of vast buggy waterfalls everywhere.
Tree direction is now auto-set per realm type ... although i have just realised a mistake in that for dyson sphere ... fix commit coming soon *:/
Version 0.2.6.
Oops my mistake, 'liquid_range = 0' water sources were spreading due to 'liquid_renewable = true'.
So now back to non-flowing water, no airlike nodes, no need to disable cavegen.
Last edited by paramat on Thu Dec 12, 2013 02:33, edited 1 time in total.
Version 0.2.8.
Grasses added to deciduous forest, savanna and grasslands.
Optional hollow cylinder and planet-sphere realms.
Optimised lua code.
Rivers added, water becomes glacier flow in cold biomes.
Last edited by paramat on Thu Dec 19, 2013 16:05, edited 1 time in total.
Version 0.2.9
Rivers completed, new noise parameters for smoother terrain and rivers, 2 realms now renamed 'dyson' and 'tube'. Optional default water for the flat realm. Fixed fissure sand.
Version 0.2.10
Bugfixes. Auto-orientating trees for add realms. Mod's own dirt to avoid dirt changing to green grass in dry grass biomes.
Version 0.2.11
Sandline variation, dunes with dry grasses, swampwater with papyrus ...
Last edited by paramat on Wed Dec 18, 2013 12:33, edited 1 time in total.
paramat wrote:Version 0.2.9
Rivers completed, new noise parameters for smoother terrain and rivers, 2 realms now renamed 'dyson' and 'tube'. Optional default water for the flat realm. Fixed fissure sand.
Version 0.2.10
Bugfixes. Auto-orientating trees for add realms. Mod's own dirt to avoid dirt changing to green grass in dry grass biomes.
Version 0.2.11
Sandline variation, dunes with dry grasses, swampwater with papyrus ...
0_o Crud. Not again. Oh well. I'll wait for about 1 or 2 more updates.