[Mod] MC-like Crafting [2.0.1] [crafting]
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- New member
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Sorry, i have no idea what you talking about. Do you mean it crashes if you switch the tab of the creative inventory? And if minetest cant load textures there is nothing i can do about it, because my mod has no effect how images are loaded.themaxstel6 wrote:the mod contains one error, i'm inserted other mods, example: the mod of the door trapdoor, in your mod in th ewindow of CREATIVE, i change other window in the window CREATIVE, it's says in minetest COULD NOT OPEN(Textures of my mods) and for this error minetest.exe is close, repair your mod please
OK so what you can do to be VERY helpful is go in minetest/bin. Delete your debug.txt. Run the game and reproduce the bug. Then open the debug.txt and find where it says error(most likely at the bottom of the file). Copy the error and paste it here.themaxstel6 wrote:the mod contains one error, i'm inserted other mods, example: the mod of the door trapdoor, in your mod in the window of CREATIVE, i change other window in the window CREATIVE, it's says in minetest COULD NOT OPEN(Textures of my mods) and for this error minetest.exe is close, repair your mod please
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- darthvader
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- Joined: Sun Sep 08, 2013 14:35
- Location: Death Star
Update! Version 1.1 released
Changelog:
- improved appearance
- fixed smaller issues in creative
Important:
New features will only be available for lastest dev/unstable builds of Minetest.
If you are using Minetest 0.4.7 stable use Version 1.0 of this mod. (no background for chests, furnaces, no semitransparent black background)
Changelog:
- improved appearance
- fixed smaller issues in creative
Important:
New features will only be available for lastest dev/unstable builds of Minetest.
If you are using Minetest 0.4.7 stable use Version 1.0 of this mod. (no background for chests, furnaces, no semitransparent black background)
Fixed in Version 1.1.1: https://www.dropbox.com/s/bmim21tyk8vav ... ockMen.zipmmstick wrote:Getting the following in minetest daily development builds with v1.1:
01:34:32: ERROR[main]: ServerError: LuaError: error: ...ticks_and_stones/mods/craftingpack/crafting/init.lua:56: attempt to call global 'player_update_visuals' (a nil value)
01:34:32: ERROR[main]: stack traceback:
- Johnyknowhow
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- Joined: Fri Sep 21, 2012 15:17
- In-game: Minetestian
- Location: Washington, USA
BlockMen, I made an example crafting table (with item dropping, etc) that works well (but requires a recent version), feel free to use it: https://gist.github.com/Novatux/7172171
That is currently not possible (at least in 3D).Johnyknowhow wrote:Can you make it so it uses the player skin?
And the actual item for the category?
And i dont know if that would work/look good, so dont expect something like to be added soon/at all.
Well thanks, but would be the benefit of your crafting table? I noticed lags with workbenches like that (like darkrose's, etc) thats why my mod changes the player inventory instead adding an inventory to the node.Nore wrote:BlockMen, I made an example crafting table (with item dropping, etc) that works well (but requires a recent version), feel free to use it: https://gist.github.com/Novatux/7172171
Well, thinking to that again, an inventory to the craft table may not be needed. However, it will not lag more than the player inventory, since craftpreview things are done server-side. However, if you do not want to drop items left in craft table, then this is the only way to keep items separate from the player ones.
The left items of the crafting table (workbench) are dropped since first version. It was just doable by in a dirty way but it worked. But i will update to the fields.quit event that you have added recentlyNore wrote:Well, thinking to that again, an inventory to the craft table may not be needed. However, it will not lag more than the player inventory, since craftpreview things are done server-side. However, if you do not want to drop items left in craft table, then this is the only way to keep items separate from the player ones.
- Johnyknowhow
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- In-game: Minetestian
- Location: Washington, USA
Awww...BlockMen wrote:That is currently not possible (at least in 3D).Johnyknowhow wrote:Can you make it so it uses the player skin?
And the actual item for the category?
And i dont know if that would work/look good, so dont expect something like to be added soon/at all.
It's weird looking back on my old posts as an adult. Miss some of the old times though. Johnyknowhow#5272
Update! Version 2.0 released
»» Complete rewrite of the mod with a few changes/additions ««
Changelog:
- Armor support (for stu's 3darmor mod [0.4])
- Inventory is now 4*9 (instead of 4*8)
- Chests have 4 slots more (because of the changed width)
- Furnaces have just one output slot
- Hotbar is always at bottom of inventorys
- Replaced hacky inventory close detection with sane builtin function
- Hotbar has now also 9 items and a MC-like texture
- Fixed and tweaked smaller things
And works with Minetest 0.4.8 or later
»» Complete rewrite of the mod with a few changes/additions ««
Changelog:
- Armor support (for stu's 3darmor mod [0.4])
- Inventory is now 4*9 (instead of 4*8)
- Chests have 4 slots more (because of the changed width)
- Furnaces have just one output slot
- Hotbar is always at bottom of inventorys
- Replaced hacky inventory close detection with sane builtin function
- Hotbar has now also 9 items and a MC-like texture
- Fixed and tweaked smaller things
And works with Minetest 0.4.8 or later
Amazing!!!BlockMen wrote:Update! Version 2.0 released
»» Complete rewrite of the mod with a few changes/additions ««
Changelog:
- Armor support (for stu's 3darmor mod [0.4])
- Inventory is now 4*9 (instead of 4*8)
- Chests have 4 slots more (because of the changed width)
- Furnaces have just one output slot
- Hotbar is always at bottom of inventorys
- Replaced hacky inventory close detection with sane builtin function
- Hotbar has now also 9 items and a MC-like texture
- Fixed and tweaked smaller things
And works with Minetest 0.4.8 or later
https://dl.dropboxusercontent.com/s/0m9 ... /armor.png
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
- stormchaser3000
- Member
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- Joined: Sun Oct 06, 2013 21:02
- GitHub: stormchaser3000
Do you mean skins for the inventory background or that the player image should show its skin? If second: no chance, not possible to do atm.viv100 wrote:perfect mod
it would be nice as you put this mod with skins.
I decided not to add the shields slot since this mods aims to clone MC's inventory and MC has not shieldsstormchaser3000 wrote:shields should be added to the armor placment part of the player inventory
- TheEpicJames
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- hansuke123
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