Minetest 0.4.9

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Mcc457
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by Mcc457 » Post

Does it crash whenever you leave the world for anyone else?

Code: Select all

17:26:09: ACTION[main]:         .__               __                   __   
17:26:09: ACTION[main]:   _____ |__| ____   _____/  |_  ____   _______/  |_ 
17:26:09: ACTION[main]:  /     \|  |/    \_/ __ \   __\/ __ \ /  ___/\   __\
17:26:09: ACTION[main]: |  Y Y  \  |   |  \  ___/|  | \  ___/ \___ \  |  |  
17:26:09: ACTION[main]: |__|_|  /__|___|  /\___  >__|  \___  >____  > |__|  
17:26:09: ACTION[main]:       \/        \/     \/          \/     \/        
17:26:09: ACTION[main]: World at [C:\Documents and Settings\JORDAN & CHRISTOPHER\Desktop\minetest-0.4.9\bin\..\worlds\cgfnhdghbcgd]
17:26:09: ACTION[main]: Server for gameid="minetest" listening on port 64075.
17:26:09: ACTION[ServerThread]: singleplayer [0.0.0.1] joins game. List of players: singleplayer 
Font size: 8 17
17:27:14: ACTION[ServerThread]: singleplayer leaves game. List of players: 
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...

ZacAttack
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by ZacAttack » Post

YAY!!!! XD
Zdg

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PedrinhoBR
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by PedrinhoBR » Post

Very good Minetest 0.4.9, just thought strange noise it makes when you walk on the sand.

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BlauerEisRegen
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by BlauerEisRegen » Post

good job, but what about changes wich are more viewable? I mean something the player can see while playing? for example a new node? or a new biom ( for example snow)? This would be great! Or some nodes could be deleted?
can I find a list with changes which will happens next?
Thanks for your answers!

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Pitriss
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by Pitriss » Post

Nodes, biomes etc this all belongs to modding. This is engine only.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.

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Novacain
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by Novacain » Post

BlauerEisRegen wrote:good job, but what about changes wich are more viewable? I mean something the player can see while playing? for example a new node? or a new biom ( for example snow)? This would be great! Or some nodes could be deleted?
can I find a list with changes which will happens next?
Thanks for your answers!
check out the changelog in the first post. it lists all the changes, making it one of the first places to find out what the upgrade does.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

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Zane
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by Zane » Post

can anyone give me full details of the new update?now I dont have a laptop that I can use,
(I have to use my dsi)
home of a+ent.
note:
hi everyone im Zane and im the
creator of the sunrisetest stories.
and for a bonus im learning BASIC programing language.sunrisetest doesn't exist anymore so im planning to replace the server
replacement's name:new sunrisetest

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hansuke123
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by hansuke123 » Post

how to creating a texture pack mods game and maps
Last edited by hansuke123 on Fri Jan 10, 2014 20:28, edited 1 time in total.

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Casimir
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by Casimir » Post

Texture pack: http://wiki.minetest.net/Texture_Packs
Mods: http://dev.minetest.net/Intro
Game: Is just a collection of mods. Look at minetest_game to see how a game is structured.
Map: In Minetest click "New" give it a name then click "Create". The Map is saved in your Minetest folder under "worlds".

Landrover110
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by Landrover110 » Post

Good i will download it now

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BlauerEisRegen
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by BlauerEisRegen » Post

BlauerEisRegen wrote:Very cool, but I have many wrong textures in the inventory! and some textures in the inventory are simply blue! I can't really play because of the wrong textures!
-> I mean that for example the dirt with snow node has the dirt with grass texture in the inventory and so on!
Has somebody else this problem?
Has really nobody else found this problem? and how can I fix that??

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PilzAdam
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by PilzAdam » Post

BlauerEisRegen wrote:
BlauerEisRegen wrote:Very cool, but I have many wrong textures in the inventory! and some textures in the inventory are simply blue! I can't really play because of the wrong textures!
-> I mean that for example the dirt with snow node has the dirt with grass texture in the inventory and so on!
Has somebody else this problem?
Has really nobody else found this problem? and how can I fix that??
IIRC there are some topics about that already.

darcklord6
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by darcklord6 » Post

slow loading chunks healp pleas

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Novacain
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by Novacain » Post

darcklord6 wrote:slow loading chunks healp pleas
If on a server, get yourself and them faster Internet.

If on singleplayer, get a faster computer, or disable things like shaders, particles and 3d clouds.
EXTERMINATE!!!
My Tronrealm modpack
My tronblocks mod

darcklord6
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by darcklord6 » Post

Novacain wrote:
darcklord6 wrote:slow loading chunks healp pleas
If on a server, get yourself and them faster Internet.

If on singleplayer, get a faster computer, or disable things like shaders, particles and 3d clouds.
thanks i turn particles off and now chunks ar lading much faster :D

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crystaldynamic
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by crystaldynamic » Post

Cool :3
Hi I am crystaldynamic! ¡Congratulations, you are in my profile!
I am fan of this games: The Legend Of Zelda(the BEST :3), Minecraft, Minetest , Assasins Creed , Far Cry, Call of Duty, BuildandShoot , Grand Theft Auto.

Barneybear1
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by Barneybear1 » Post

how do we install minetest on kindle
Last edited by Barneybear1 on Fri Feb 28, 2014 21:00, edited 1 time in total.

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hoodedice
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by hoodedice » Post

Barneybear1 wrote:how do we install minetest on kindle
Is it a Kindle Fire with support for Android apps? There is a beta android version under Unofficial Engine development.
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build

Barneybear1
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by Barneybear1 » Post

Yes it is a kindle fire hd I know how to get it but when I go into bin I click on minetest.exe but then it said unsupported file type

sfan5
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by sfan5 » Post

Barneybear1 wrote:Yes it is a kindle fire hd I know how to get it but when I go into bin I click on minetest.exe but then it said unsupported file type
You cannot run Minetest Windows on a device that runs Android
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

sfan5
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by sfan5 » Post

Hybrid Dog wrote:
sfan5 wrote:
Barneybear1 wrote:Yes it is a kindle fire hd I know how to get it but when I go into bin I click on minetest.exe but then it said unsupported file type
You cannot run Minetest Windows on a device that runs Android
it could work with wine
Wine for Android is not in an useable state yet, it is barely able to run solitare.
Mods: Mesecons | WorldEdit | Nuke & Minetest builds for Windows (32-bit & 64-bit)

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ak399g
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by ak399g » Post

I haven't played in a while. At some point, the shadowed areas of the world got so dark that they're actually black and I can't see anything. I recall they used to be desaturated and decontrasted, but not actually pitch-black. I used to be able to sorta kinda navigate around in the darkness. Now I can't. When did this change happen? Can I restore to old configuration?
aka SAFR

Sokomine
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by Sokomine » Post

ak399g wrote: the shadowed areas of the world got so dark that they're actually black and I can't see anything
If placing a torch does not help, try to disable shaders. Problems with shaders may lead to a completely black world. Else try to grow a tree. They usually lead to updates of light in the mapblocks they grow in.
A list of my mods can be found here.

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PilzAdam
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by PilzAdam » Post

ak399g wrote:I haven't played in a while. At some point, the shadowed areas of the world got so dark that they're actually black and I can't see anything. I recall they used to be desaturated and decontrasted, but not actually pitch-black. I used to be able to sorta kinda navigate around in the darkness. Now I can't. When did this change happen? Can I restore to old configuration?
There was a bug that made a part of the map completly black when a sapling grows to a tree. Try planting another sapling in that area and let it grow, or let flowing lava disappear on its own.

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ak399g
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by ak399g » Post

PilzAdam wrote:
ak399g wrote:I haven't played in a while. At some point, the shadowed areas of the world got so dark that they're actually black and I can't see anything. I recall they used to be desaturated and decontrasted, but not actually pitch-black. I used to be able to sorta kinda navigate around in the darkness. Now I can't. When did this change happen? Can I restore to old configuration?
There was a bug that made a part of the map completly black when a sapling grows to a tree. Try planting another sapling in that area and let it grow, or let flowing lava disappear on its own.
That's not quite what I meant. I'm not getting lighting /bugs/ per se. I just remember in 4.8, standing in a cave with no torches or anything. I could still see the walls. Yes they were gray and hard to see, but I could still see them. In 4.9, I can't see them at all. It's just too dang dark. Same goes for nighttime: it's really dark.

---

Another question: I copied the "minetest_game" folder, renamed it "minetest_server", and changed a few of the builtin mods (namely removing bones and bucket). I have waving water, waving plants, and waving leaves enabled
In a "minetest_game" world, the water, leaves, and plants all wave like they're supposed to.
In a "minetest_server" world, the water waves like it's supposed to, but the leaves and plants do not.
Why is this?

EDIT: I think I've narrowed it down to the "moreblocks" mod that breaks it. No idea why.
EDIT: Moreblocks redefines all plants for some reason.
Code:
Spoiler
Original:

Code: Select all

minetest.register_node("default:dry_shrub", {
    description = "Dry Shrub",
    drawtype = "plantlike",
    visual_scale = 1.0,
    tiles = {"default_dry_shrub.png"},
    inventory_image = "default_dry_shrub.png",
    wield_image = "default_dry_shrub.png",
    paramtype = "light",
    waving = 1,
    walkable = false,
    is_ground_content = true,
    buildable_to = true,
    groups = {snappy=3,flammable=3,attached_node=1},
    sounds = default.node_sound_leaves_defaults(),
    selection_box = {
        type = "fixed",
        fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5},
    },
})
Moreblocks:

Code: Select all

minetest.register_node(":default:dry_shrub", {
    description = "Dry Shrub",
    drawtype = "plantlike",
    visual_scale = 1.0,
    tiles = {"default_dry_shrub.png"},
    inventory_image = "default_dry_shrub.png",
    wield_image = "default_dry_shrub.png",
    paramtype = "light",
    sunlight_propagates = true,
    walkable = false,
    groups = {snappy=3,flammable=3,attached_node=1},
    sounds = default.node_sound_leaves_defaults(),
    selection_box = {
        type = "fixed",
        fixed = {-1/3, -1/2, -1/3, 1/3, 1/6, 1/3},
    },
})
The redefinition lacks the "waving = 1" parameter, which would explain the problem.
I use an older version of moreblocks, though. I'll try with the newer version.
Last edited by ak399g on Wed Mar 12, 2014 19:51, edited 1 time in total.
aka SAFR

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