[Mod] Mesecons (= redstone) [GitHub] [minetest-mod-mesecons]
Welcome back, Jeija.Jeija wrote:Sure it does
[BitChute: https://www.bitchute.com/channel/fCcBQxrYQjNX/] [Rumble: https://rumble.com/user/HPoorHMagentaHChildH]
As of 7517cc4af16f225ff2a48fa9f8ed82f608bf0082, replace the code in lines 130-136 with "return" to disable all prohibitions on Luacontrollers. Remember, you should be aware that malicious users can use this to hang your server extremely easily.toxic325 wrote:i have a question, what i must change a code in luacontroller/uni.lua would while and other works?
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
About Piston
I use one pinton + 1 button to push a block (ex:adjust the cave).
However, when the piston is placed, the face is exactly the oppo side of my expectation.
How do I modify the code to reach my expectation?
I do not want to use a screwdriver.
I use one pinton + 1 button to push a block (ex:adjust the cave).
However, when the piston is placed, the face is exactly the oppo side of my expectation.
How do I modify the code to reach my expectation?
I do not want to use a screwdriver.
Minetest can be better if
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
*better data structure for players and unstackable items like JSON
*multi sqlite files so that multi dimension can be easily implemented
*more convenient mob developing interface
-
- Member
- Posts: 4289
- Joined: Sun Sep 09, 2012 17:31
- GitHub: Sokomine
- IRC: Sokomine
- In-game: Sokomine
The water turbine detects if water is flowing. It's a sensor. Don't confuse it with the watermill from technic - that one provides energy to power machines. This one just sends a signal once the water flows.
A list of my mods can be found here.
@BRICK
As http://mesecons.net/items/waterturbine.php says, place them so that flowing water is above them. They will then turn green and power conductors or effectors.
As http://mesecons.net/items/waterturbine.php says, place them so that flowing water is above them. They will then turn green and power conductors or effectors.
-
- New member
- Posts: 3
- Joined: Sat Jan 25, 2014 23:50
Hi, I think I have found a bug with the behaviour of mesecon when getting pushed by pistons.
The mesecon doesn't always update its power transfer when a new mesecon gets pushed in to connect a circuit.
Before pushing button http://i.imgur.com/VVxxz8m.png
After pushing button http://i.imgur.com/KcLyoLZ.png
The blue glow stone doesn't light up.
Another situation, this time with two separate power sources.
Before http://i.imgur.com/kjSYxra.png
After http://i.imgur.com/g56oD5A.png
This time the glow stone does light up.
The mesecon doesn't always update its power transfer when a new mesecon gets pushed in to connect a circuit.
Before pushing button http://i.imgur.com/VVxxz8m.png
After pushing button http://i.imgur.com/KcLyoLZ.png
The blue glow stone doesn't light up.
Another situation, this time with two separate power sources.
Before http://i.imgur.com/kjSYxra.png
After http://i.imgur.com/g56oD5A.png
This time the glow stone does light up.
-
- New member
- Posts: 3
- Joined: Sat Jan 25, 2014 23:50
Did some more testing on it, insulated mese works fine for all cases I checked.DeepGaze wrote:try replacing the moving wire piece with a mese block or an insulated mesecon corner.
It seems that the mesecon or mesecon block attached to the power source is the one that is causing the problem, if this is insulated mese then the power gets updated correctly.
http://i.imgur.com/QzS4W5L.png
Added bug on github too.Jeija wrote:Very wierd bug... Can you report it on our GitHub, doommaggot?
Last edited by doommaggot on Sun Jan 26, 2014 20:29, edited 1 time in total.
-
- New member
- Posts: 5
- Joined: Sat Aug 17, 2013 13:39
- GitHub: jakubvanek
- Location: Czech Republic
- Contact:
Hello everyone,
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?
Last edited by vanek.james4 on Wed Jan 29, 2014 16:05, edited 1 time in total.
- Phitherek_
- Member
- Posts: 112
- Joined: Thu Aug 23, 2012 16:17
- Location: Kraków
- Contact:
Hello,
I was testing Mesecons interaction with switches from monorails mod and suddenly my server crashed with this:
I do not know what exactly caused this error, but since it is clearly in mesecons script files I report it here.
I was testing Mesecons interaction with switches from monorails mod and suddenly my server crashed with this:
Code: Select all
07:28:06: ACTION[ServerThread]: Phitherek_ places node mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:08: ACTION[ServerThread]: Phitherek_ digs mesecons_torch:mesecon_torch_on at (-122,17,86)
07:28:10: ERROR[main]: ERROR: An unhandled exception occurred: .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: bad argument #-1 to 'swap_n
ode' (string expected, got nil)
07:28:10: ERROR[main]: stack traceback:
07:28:10: ERROR[main]: [C]: in function 'swap_node'
07:28:10: ERROR[main]: .../minetest/bin/../mods/mesecons/mesecons/internal.lua:432: in function 'turnoff'
07:28:10: ERROR[main]: ...erek/minetest/bin/../mods/mesecons/mesecons/init.lua:127: in function '?'
07:28:10: ERROR[main]: ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:91: in function 'execute'
07:28:10: ERROR[main]: ...netest/bin/../mods/mesecons/mesecons/actionqueue.lua:85: in function '?'
07:28:10: ERROR[main]: .../phitherek/minetest/bin/../builtin/misc_register.lua:348: in function <.../phitherek/minetest/bin/../builtin/misc_register.lua:336>
---
Posted by Phitherek_
Posted by Phitherek_
- cheapie
- Member
- Posts: 316
- Joined: Mon May 14, 2012 00:59
- GitHub: cheapie
- IRC: cheapie
- In-game: cheapie
They were removed because of a security problem that I found. They will be put back in when fixed, but it's not an issue in singleplayer, so you can safely use the command block from an older version.vanek.james4 wrote:Hello everyone,
why now disappeared all command blocks? They also disappeared from documentation.
Thanx
EDIT: I found that they were removed. When they will be fixed? I want to create autoteleporting TARDIS gate in singleplayer, but how to teleport to inside of the TARDIS without command block?
- Attachments
-
- mesecons_commandblock.zip
- (2.05 KiB) Downloaded 61 times
Last edited by cheapie on Sat Feb 08, 2014 18:56, edited 1 time in total.
-- This account is no longer active --
My mods have moved to: https://cheapiesystems.com/git
My mods have moved to: https://cheapiesystems.com/git
-
- Member
- Posts: 50
- Joined: Fri Jan 24, 2014 09:58
-
- New member
- Posts: 6
- Joined: Fri Feb 07, 2014 15:24
Im such a n00b looking at the circuits u made soo well heres a top 5 minetest mods video showing off cool mods and ur mod is #1 Good Job ! http://www.youtube.com/watch?v=AD6ErFNBlXM
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
mesecons are great, but in my opinion the lightstones are a bit dark (amount of emitted light)
my idea is that you can craft lightstones that emit more light
some possible recipes for this:
(0 = nothing, L = lightstone, T = torch, S = Stone, M = Mesecon-wire)
0 0 0
0 L 0
0 T 0
or
0 0 0
0 L 0
0 L 0
or
0 S 0
S L S
0 M 0
or
0 S 0
S L S
0 L 0
another idea is a rainbow-lightstone (it changes the color every time in a smooth way, it doesn't change the color suddenly)
for example it starts red and goes into orange and then into yellow until it goes through all colors and gets red again
a recipe could be:
(N = Nyan-cat rainbow block)
0 N 0
S T S
0 M 0
my idea is that you can craft lightstones that emit more light
some possible recipes for this:
(0 = nothing, L = lightstone, T = torch, S = Stone, M = Mesecon-wire)
0 0 0
0 L 0
0 T 0
or
0 0 0
0 L 0
0 L 0
or
0 S 0
S L S
0 M 0
or
0 S 0
S L S
0 L 0
another idea is a rainbow-lightstone (it changes the color every time in a smooth way, it doesn't change the color suddenly)
for example it starts red and goes into orange and then into yellow until it goes through all colors and gets red again
a recipe could be:
(N = Nyan-cat rainbow block)
0 N 0
S T S
0 M 0
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
when i use a mesecon torch, it does not invert (it acts like a powerplant for me)
what is wrong?
what is wrong?
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
- hoodedice
- Member
- Posts: 1374
- Joined: Sat Jul 06, 2013 06:33
- GitHub: hoodedice
- IRC: hoodedice
- In-game: hoodedice
- Location: world
- Contact:
That is the intended behaviour.rubberduck wrote:when i use a mesecon torch, it does not invert (it acts like a powerplant for me)
what is wrong?
7:42 PM - Bauglio: I think if you go to staples you could steal firmware from a fax machine that would run better than win10 does on any platform
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
7:42 PM - Bauglio: so fudge the stable build
7:43 PM - Bauglio: get the staple build
Inversion is done by powering the block behind the block the mesecon torch is attached to:
Code: Select all
<#----S
< = Mesecon torch
# = dirt or something like that
- = Mesecon wire
S = switch or lever
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- rubberduck
- Member
- Posts: 505
- Joined: Thu Feb 27, 2014 19:19
- IRC: rbduck
- In-game: rubberduck
- Location: error 404 - location not found
- Contact:
i found a bug with mesecons sticky movestones and the furnace. this ruins your map
if you try to pull a furnace with a sticky movestone, minetest crashes
i get this error message:
ERROR: .../minetest/games/minetest_game/mods/default/nodes.lua: 1045
attempt to index local "fuel" (a nil value)
this ruins my map, because the error occurs again when i try to start this map
i tried this with pushing, sticky piston and chest/locked chest with and without something in the chest, but there all works (no crashes)
if you try to pull a furnace with a sticky movestone, minetest crashes
i get this error message:
ERROR: .../minetest/games/minetest_game/mods/default/nodes.lua: 1045
attempt to index local "fuel" (a nil value)
this ruins my map, because the error occurs again when i try to start this map
i tried this with pushing, sticky piston and chest/locked chest with and without something in the chest, but there all works (no crashes)
My game (not minetest): http://forum.freegamedev.net/viewtopic.php?f=22&t=6800
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
my mods: gold_and_gem, meseconductors
a penguin throws an apple through a window
sometimes i change my "forum location" via user control panel
-
- Moderator
- Posts: 4095
- Joined: Wed Aug 24, 2011 09:44
- GitHub: sfan5
- IRC: sfan5
- Location: Germany
Furnaces unfortanely have this bug, actually pistons should never move furnaces or chests anyway.
To get your map to work again you should try updating to 0.4.9 stable, the problem seems to fixed there.
(It may also be sufficent to just use a recent minetest_game from https://github.com/minetest/minetest_game)
To get your map to work again you should try updating to 0.4.9 stable, the problem seems to fixed there.
(It may also be sufficent to just use a recent minetest_game from https://github.com/minetest/minetest_game)
Who is online
Users browsing this forum: No registered users and 22 guests