[Fun] What makes you happy?
- Casimir
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[Fun] What makes you happy?
This topic is to express what recent changes to minetest make you happy (and those that make you very happy).
I'll start! So first thing is that spawning particles is now possible with the API. And the flolands, and the dungeons, and the jungles, and over all that the game develops so fast.
I'll start! So first thing is that spawning particles is now possible with the API. And the flolands, and the dungeons, and the jungles, and over all that the game develops so fast.
LuaJit. And the game type split
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Now working on my own clone, Mosstest.
I guess I'm back for some time.
I like the common area for plugins shared by games. I don't think it's the best system (a better system would have ALL plugins in the same directory, and have the desired ones reference from the game files (In other words, there would be no plugins that are only accessible from one game)), but this is a HUGE step in the right direction. No longer do you have to include a copy of most of the default plugins in your custom game.
However, it also probably means an end to the possibility of mixed server. By taking the build route, we probably won't have monsters to fight at any time as those will likely only be in the survival game, which will be sad.
Floating islands, dungeons, and jungles are all awesome.Casimir wrote:This topic is to express what recent changes to minetest make you happy (and those that make you very happy).
I'll start! So first thing is that spawning particles is now possible with the API. And the flolands, and the dungeons, and the jungles, and over all that the game develops so fast.
Depending on how the new game split is implemented, it could be a very good thing, or a very bad thing. Being paranoid, I always assume the worst (such as that certain games (the build game) will get left behind in development), but it will now I can work on that, without worrying about how it might be turned down based on how it will impact survival servers. Hopefully, that will make life better for us builders.rarkenin wrote:LuaJit. And the game type split
However, it also probably means an end to the possibility of mixed server. By taking the build route, we probably won't have monsters to fight at any time as those will likely only be in the survival game, which will be sad.
Last edited by 0gb.us on Sun Mar 24, 2013 17:41, edited 1 time in total.
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Oh yes, the jungles are great. Not as great as those special 4-thrunk-wide jungletrees but good to have nonetheless! Especially with those junglewood textures in the game and now much better accessible (there can't be moretrees on every server, and even those don't have roots).
The dungeons and other map gen options are also very fun and helpful. And that there are appletrees in the game now. And the grass. And mapgen seems to have gotten faster.
Even the new cobble texture is good because it provides more building options. The only issue I have with that one is that the new texture changes exsisting buildings.
I'm looking forward to the new ore generation - not only due to the speedup, but also because it allows to clean up code. And the 6d facedir will be very intresting as well.
Other, not so recent but still very great and welcomed changes: 3d characters, working carts, formspecs for mobs, moretrees, nice models for mobs, lots of very intresting mods.
Redcrab came back and installed a requested mod so I don't have to get my fingers wound while travelling to those distant places some excellent builders decide to put their very good structures. Several good buildings are a joy to look at.
Uberi wrote a limited worldedit that will hopefully fascilitate building on creative servers in the future.
I certainly forgot a lot. The fact that I sometimes complain ought not to be mistaken for not beeing satisfied and happy by most things :-)
The dungeons and other map gen options are also very fun and helpful. And that there are appletrees in the game now. And the grass. And mapgen seems to have gotten faster.
Even the new cobble texture is good because it provides more building options. The only issue I have with that one is that the new texture changes exsisting buildings.
I'm looking forward to the new ore generation - not only due to the speedup, but also because it allows to clean up code. And the 6d facedir will be very intresting as well.
Other, not so recent but still very great and welcomed changes: 3d characters, working carts, formspecs for mobs, moretrees, nice models for mobs, lots of very intresting mods.
Redcrab came back and installed a requested mod so I don't have to get my fingers wound while travelling to those distant places some excellent builders decide to put their very good structures. Several good buildings are a joy to look at.
Uberi wrote a limited worldedit that will hopefully fascilitate building on creative servers in the future.
I certainly forgot a lot. The fact that I sometimes complain ought not to be mistaken for not beeing satisfied and happy by most things :-)
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Oh, I forgot to mention, I love that slabs are finally fixed to not be black holes of materials. Three blocks now become six slabs, which go back to being three blocks. I've been wanting that fixed for ages.
I'll probably keep the cobble though. I'm already behind schedule, I don't have time to cook a bunch of stone to make stone bricks.
Yeah, I've thought about that. I think it's a great change for new worlds, but I'm considering how it will impact the tunnel I'm building. Perhaps I'm continue building in cobble, is which case it will be no big deal, but perhaps I'll switch to the new stone bricks to keep the current look. But If I do that, there will be these odd lines int the tunnel, where one side has cobble, the other tone bricks.Sokomine wrote:Even the new cobble texture is good because it provides more building options. The only issue I have with that one is that the new texture changes exsisting buildings.
I'll probably keep the cobble though. I'm already behind schedule, I don't have time to cook a bunch of stone to make stone bricks.
Oh, it's very interesting. Try using the screwdriver on all sorts of things. My favorites are doors (especially steel, which you can bypass with the screwdriver) and full nodes (chests, furnaces, et cetera).Sokomine wrote: And the 6d facedir will be very intresting as well.
None, frankly. I'm just happy with life, *puts on monologue music* what is our purpose here, really? All most of us ever do is play this game all day. Life is short, and we need to do as many things as we can, and keep our home safe for the next generation. So, I'm not gonna play until April, plenty of time to beat the elite 4 and catch em' all n' stuff.
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- VanessaE
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What makes me happy about Minetest is that there have been great strides being made in the past few weeks to improve the engine, especially its performance, and add new features that we all can use in some way.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
That is hat i have beenwaiting for a long time. When i relized how far we cane within a couple weeks it felt lie i got a birthday presentVanessaE wrote:What makes me happy about Minetest is that there have been great strides being made in the past few weeks to improve the engine, especially its performance, and add new features that we all can use in some way.
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
Well, really love all of these changes, but none of them really appeal to me as something I can mess with.
Someone hurry up and implemnt a HUD api and make chat handled by lua!
kthxbai
Someone hurry up and implemnt a HUD api and make chat handled by lua!
kthxbai
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That would be awesome. I know others dont like hunger but think about how you could have upgrades to weapons not enchanting but taking tools to the forge to upgrade or maybe make sharper.Traxie21 wrote:Well, really love all of these changes, but none of them really appeal to me as something I can mess with.
Someone hurry up and implemnt a HUD api and make chat handled by lua!
kthxbai
Coding;
1X coding
3X debugging
12X tweaking to be just right
1X coding
3X debugging
12X tweaking to be just right
As well as notifications of all sorts, achievements, counters, identifiers, radar, minimaps, admin monitoring tools, etc.
My Essential Server Modpack: ServerExtended
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
Maintainer of the Minitest Game
[0.4.6-git] SunriseTest Minecraft-Like Hardcore Server
My Kindle broke... Online time will drop significantly.
- Casimir
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https://github.com/minetest/minetest/co ... 91322d96b7
Hurray!
Code: Select all
minetest.override_item(name, redefinition)
^ Overrides fields of an item registered with register_node/tool/craftitem.
^ Note: Item must already be defined, (opt)depend on the mod defining it.
^ Example: minetest.override_item("default:mese", {light_source=LIGHT_MAX})
- rubenwardy
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That's just a lua function: you could have done that before.Casimir wrote:https://github.com/minetest/minetest/co ... 91322d96b7Hurray!Code: Select all
minetest.override_item(name, redefinition) ^ Overrides fields of an item registered with register_node/tool/craftitem. ^ Note: Item must already be defined, (opt)depend on the mod defining it. ^ Example: minetest.override_item("default:mese", {light_source=LIGHT_MAX})
- Evergreen
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This is a bit old, but....
https://github.com/minetest/minetest/pull/988?source=cc
Hurrah! Also, 6 directional logs and cacti are in minetest_game with this feature.
https://github.com/minetest/minetest/pull/988?source=cc
Code: Select all
minetest.rotate_node(itemstack, placer, pointed_thing)
^ calls rotate_and_place() with infinitestacks set according to the state of
the creative mode setting, and checks for "sneak" to set the invert_wall
parameter.
Last edited by Evergreen on Tue Jan 14, 2014 13:12, edited 1 time in total.
Back from the dead!
A few things I love about Minetest:
1.I love that Minetest exists, and I get to play it once in a while.
2. I love that the player/development community is so open, generous and friendly.
griefing is comparatively rare, and almost no one ever says "read the wiki ...NOOB!"
when you ask about something.
3. I love that new features are constantly appearing and making the game more fun and interesting.
4. I love that I can add simple nodes with my own mod, if I can just figure out how to make them work.
5. logs that can be placed directionally are nice.
Things I dont love:
1. drowning
2. The framerate counter recently disappeared from my game window, I hate that.
I found it helpful.
3. My npcs and animals are constantly being deleted.
4. sometimes I manage to break things, and then cant figure out how I went wrong so that I can fix it.
1.I love that Minetest exists, and I get to play it once in a while.
2. I love that the player/development community is so open, generous and friendly.
griefing is comparatively rare, and almost no one ever says "read the wiki ...NOOB!"
when you ask about something.
3. I love that new features are constantly appearing and making the game more fun and interesting.
4. I love that I can add simple nodes with my own mod, if I can just figure out how to make them work.
5. logs that can be placed directionally are nice.
Things I dont love:
1. drowning
2. The framerate counter recently disappeared from my game window, I hate that.
I found it helpful.
3. My npcs and animals are constantly being deleted.
4. sometimes I manage to break things, and then cant figure out how I went wrong so that I can fix it.
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- webdesigner97
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FPS can be seen on top of your game window when you press F5Misty wrote:A few things I love about Minetest:
1.I love that Minetest exists, and I get to play it once in a while.
2. I love that the player/development community is so open, generous and friendly.
griefing is comparatively rare, and almost no one ever says "read the wiki ...NOOB!"
when you ask about something.
3. I love that new features are constantly appearing and making the game more fun and interesting.
4. I love that I can add simple nodes with my own mod, if I can just figure out how to make them work.
5. logs that can be placed directionally are nice.
Things I dont love:
1. drowning
2. The framerate counter recently disappeared from my game window, I hate that.
I found it helpful.
3. My npcs and animals are constantly being deleted.
4. sometimes I manage to break things, and then cant figure out how I went wrong so that I can fix it.
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Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
Mods: StreetsMod | Vehicles
Featured from my blog: Dockerize the Minetest server
On my own behalf: Chameleon - A PHP image manipulation library built around GD
- VanessaE
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FPS was removed from the window title bar because it actually negatively affects the game's frame rate on some window managers by putting it there (the frequent FPS updates require CPU and/or GPU time to update, which takes away time the game could be using to update the actual world display).
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
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The new win32 build by BlockMen makes my happy.Topic wrote:[Fun] What makes you happy?
There are alot fails fixed which appeared with the first 0.4.9 release
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
Minetest has come along way since October 2010.
I really like the community and how the engine has been improved, the mods, more gameplay stability, and bugfixes.
I also love how they made the menu all flashy with the tabs and stuff, it makes minetest much more easier to use.
Thankyou to all he Minetest devs and community, lets keep this game going
I really like the community and how the engine has been improved, the mods, more gameplay stability, and bugfixes.
I also love how they made the menu all flashy with the tabs and stuff, it makes minetest much more easier to use.
Thankyou to all he Minetest devs and community, lets keep this game going
- GingerHunter797
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Progress... Progress makes me happy.
Because if there is progress made, then eventually things will be added to the game. And if things are added to the game then that makes for a more fun survival mode. And I am looking forward to a good survival mode.
Because if there is progress made, then eventually things will be added to the game. And if things are added to the game then that makes for a more fun survival mode. And I am looking forward to a good survival mode.
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