[Mod] Pipeworks [git] [pipeworks]
i love minetest: if you're having trouble installing mods, try MODSTER. It is an automatic mod installer that is super simple to use and can correct a lot of common mistakes people make when trying to install mods.
Make sure you enable to mod after installation. You can do this by selecting a world, press "Configure", and then in the right pane, select the mod and enable it. Or use the Enable All button in this pane.
Make sure you enable to mod after installation. You can do this by selecting a world, press "Configure", and then in the right pane, select the mod and enable it. Or use the Enable All button in this pane.
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- HardcoreFox
- Member
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- Joined: Thu Dec 05, 2013 02:38
ßut how do I use the fluid storage tanks?
Moderator edit: Please don't quote long posts.
Moderator edit: Please don't quote long posts.
Last edited by kaeza on Sat Dec 07, 2013 00:52, edited 1 time in total.
Tell me the password to YOUR server (EXCEPT FOR INOCUOMD)!
- Evergreen
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- GitHub: 4Evergreen4
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- Location: A forest in the midwest
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- VanessaE
- Moderator
- Posts: 4655
- Joined: Sun Apr 01, 2012 12:38
- GitHub: VanessaE
- IRC: VanessaE
- In-game: VanessaE
- Location: Western NC
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Small updates today: Mostly background/behind-the-scenes stuff, just trying to improve the code, but one thing that came as a consequence is I had to redo the default settings variable names. This means, for all server owners who use this mod, please DELETE your copy of worlds/your_world_folder/pipeworks_settings.txt and let Pipeworks re-create it, then edit it if you need to, or just use the new contents of your_mod_folder/pipeworks/default_settings.txt to replace your existing file, with whatever tweaks you need.
Sorry for any inconvenience, but such is the price of progress :-)
Sorry for any inconvenience, but such is the price of progress :-)
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Pitriss
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- GitHub: Pitriss
- IRC: pitriss
- In-game: pitriss
- Location: Czech republic, Bohumin
hampa16: pipeworks are working also under 0.4.9 version.. Personally tested.
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
- Michael.Mungo
- Member
- Posts: 10
- Joined: Mon Oct 28, 2013 00:23
Can someone help with the mod error I have when loading pipeworks?
Version 0.4.9
20:17:21: ERROR[main]: ========== ERROR FROM LUA ===========
20:17:21: ERROR[main]: Failed to load and run script from
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
20:17:21: ERROR[main]: stack traceback:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: in main chunk
20:17:21: ERROR[main]: [C]: in function 'dofile'
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:111: in main chunk
20:17:21: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:17:21: ERROR[main]: Server: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua
20:17:21: ERROR[main]: ModError: ModError: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua
I couldn't figure out the solution on my own.
Thank you for any assistance.
Version 0.4.9
20:17:21: ERROR[main]: ========== ERROR FROM LUA ===========
20:17:21: ERROR[main]: Failed to load and run script from
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
20:17:21: ERROR[main]: stack traceback:
20:17:21: ERROR[main]: ...michael/.minetest/mods/pipeworks/autoplace_tubes.lua:161: in main chunk
20:17:21: ERROR[main]: [C]: in function 'dofile'
20:17:21: ERROR[main]: /home/michael/.minetest/mods/pipeworks/init.lua:111: in main chunk
20:17:21: ERROR[main]: ======= END OF ERROR FROM LUA ========
20:17:21: ERROR[main]: Server: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua
20:17:21: ERROR[main]: ModError: ModError: Failed to load and run /home/michael/.minetest/mods/pipeworks/init.lua
I couldn't figure out the solution on my own.
Thank you for any assistance.
- VanessaE
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Update your copy of Mesecons.
EDIT: hah - ninja'd
EDIT: hah - ninja'd
Last edited by VanessaE on Thu Jan 16, 2014 05:52, edited 1 time in total.
You might like some of my stuff: Plantlife ~ More Trees ~ Home Decor ~ Pipeworks ~ HDX Textures (64-512px)
- Michael.Mungo
- Member
- Posts: 10
- Joined: Mon Oct 28, 2013 00:23
-
- New member
- Posts: 1
- Joined: Tue Feb 04, 2014 19:39
I have noticed that one of the crafting recipes of the "Mese Sorting Tubes" does not seems to work. it produces an unknown item.
The recipe using 4 mese shards and a tube works, while the recipe with 6 plastic sheets and the mese cristal does not.
I'm using minetest version 4.9 and have used "VanessaE-pipeworks-012aa39.zip" as pipeworks version.
Best regards
The recipe using 4 mese shards and a tube works, while the recipe with 6 plastic sheets and the mese cristal does not.
I'm using minetest version 4.9 and have used "VanessaE-pipeworks-012aa39.zip" as pipeworks version.
Best regards
-
- Member
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- Joined: Thu Nov 21, 2013 10:59
- In-game: Andromeda
- Location: United Kingdom
I'm loving this mod now I've got the hang of it. Spent hours building elaborate pipelines to transfer crystals in singleplayer. Some glitches were the items fell out of the pipe or jumped to a nearby one but aside from that its really fun.
My Mods: Kerova - viewtopic.php?id=8054
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
My Server: Kalisae - viewtopic.php?id=9040 <--CLOSED UNTIL FURTHER NOTICE!
- Mg
- Member
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- Joined: Sun Mar 02, 2014 20:49
- GitHub: LeMagnesium
- IRC: ElectronLibre Mg
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- Location: Periodic Table
I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
"[...] Manganese and Mercury, Molybdenum, Magnesium [...]"
Mods I shared : metatools, ignore, PvPButton with U_inv support
You can look for more in my GitHub repositories
Tox ID : D878DF75D369C10DC0D3A1A782636EA242AE64FD687EDBADCB679AFACA78910BCEAAECF825E0
Currently developper for MinetestForFun server .
Mods I shared : metatools, ignore, PvPButton with U_inv support
You can look for more in my GitHub repositories
Tox ID : D878DF75D369C10DC0D3A1A782636EA242AE64FD687EDBADCB679AFACA78910BCEAAECF825E0
Currently developper for MinetestForFun server .
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
Thanks, for a such thing I looked for.Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
In my server was a person with some chests full of steel, that was...kinda crazy.
Please fix this bug soon. Thanks
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
- ShadowNinja
- Developer
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- Joined: Tue Jan 22, 2013 22:35
- GitHub: ShadowNinja
- IRC: ShadowNinja
- In-game: ShadowNinja
I actually originally found this bug a long time ago (half a year or more by now). I believe nore said that it would be very hard to fix.Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
Edit:
Nore wrote:I think the bug is because the code for removing the item entity by the sand tube and the player is executed at the same time... I don't think it is possible to fix it.
Last edited by ShadowNinja on Sun Mar 16, 2014 18:34, edited 1 time in total.
It has now been fixed... (but the change was in mt, not pipeworksShadowNinja wrote:I actually originally found this bug a long time ago (half a year or more by now). I believe nore said that it would be very hard to fix.Mg wrote:I don't know if this bug is already known
This bug allows to multiply every block, tool, craftitem, etc...
It runs with the sand pneumatic tube segment, when you drop an item in it.
Put a sand pneumatic tube segment and drop something in it, then, wait a moment and take the entity which go out.
Can you fix this bug?
Edit:Nore wrote:I think the bug is because the code for removing the item entity by the sand tube and the player is executed at the same time... I don't think it is possible to fix it.
02:45:09: ERROR[main]: ========== ERROR FROM LUA ===========
02:45:09: ERROR[main]: Failed to load and run script from
02:45:09: ERROR[main]: /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua:
02:45:09: ERROR[main]: ...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
02:45:09: ERROR[main]: ======= END OF ERROR FROM LUA ========
02:45:09: ERROR[main]: Server: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua
02:45:09: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua
In thread b6e87700:
/build/minetest-zq6SCZ/minetest-0.4.9+repack/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6e87700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 void Server::sendDetachedInventoryToAll(const string&))
Aborted
whats up with this? been a long time since i played minetest loaded it on a new computer put in pipeworks (which is a mod that i love!! Great work VanessaE) and i get this error, im pretty self sufficient but that doesnt give me much to go on as far as fixing the problem
02:45:09: ERROR[main]: Failed to load and run script from
02:45:09: ERROR[main]: /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua:
02:45:09: ERROR[main]: ...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)
02:45:09: ERROR[main]: ======= END OF ERROR FROM LUA ========
02:45:09: ERROR[main]: Server: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua
02:45:09: ERROR[main]: ERROR: An unhandled exception occurred: ModError: Failed to load and run /usr/share/games/minetest/games/minetest_game/mods/pipeworks/init.lua
In thread b6e87700:
/build/minetest-zq6SCZ/minetest-0.4.9+repack/src/main.cpp int main(int, char**): Assertion '0' failed.
Debug stacks:
DEBUG STACK FOR THREAD b6e87700:
#0 int main(int, char**)
(Leftover data: #1 Dedicated server branch)
(Leftover data: #2 void Server::sendDetachedInventoryToAll(const string&))
Aborted
whats up with this? been a long time since i played minetest loaded it on a new computer put in pipeworks (which is a mod that i love!! Great work VanessaE) and i get this error, im pretty self sufficient but that doesnt give me much to go on as far as fixing the problem
Last edited by tbillion on Fri Apr 18, 2014 07:45, edited 1 time in total.
"And then there was one"
My Minetest Server:
My Minetest Server:
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
Try renaming the mod folder to "pipeworks"! As you can see, the error is that "modname does not follow naming conventions: Only chararacters [a-z0-9_] are allowed."
WorldEdit 1.0 released
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
The Mesecons Laboratory - the art of Mesecons circuitry
Latest article: Mesecons Basics.
- Krock
- Developer
- Posts: 4649
- Joined: Thu Oct 03, 2013 07:48
- GitHub: SmallJoker
- Location: Switzerland
- Contact:
@tbillion:
Try to put the pipeworks mod into your "mods" folder instead of "games/minetest_game/mods".
@Temperest:
Do you see ghosts?
Try to put the pipeworks mod into your "mods" folder instead of "games/minetest_game/mods".
@Temperest:
Do you see ghosts?
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>
@krock - all of my mods are in the games/minetest_game/mods this is the "mods" folder for my install/distro, it was installed like that from the *deb package from the debian repository
@temprest - yeah that was the first goof but then i edited the post when there was a real error that appears to be "...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)"
after looking at the code it apparently has something to do with mesecons the code from the affected area reads :
@temprest - yeah that was the first goof but then i edited the post when there was a real error that appears to be "...t/games/minetest_game/mods/pipeworks/autoplace_tubes.lua:161: attempt to call method 'register_on_mvps_move' (a nil value)"
after looking at the code it apparently has something to do with mesecons the code from the affected area reads :
Code: Select all
if minetest.get_modpath("mesecons_mvps") ~= nil then
mesecon:register_on_mvps_move(function(moved_nodes)
for _, n in ipairs(moved_nodes) do
pipeworks.scan_for_tube_objects(n.pos)
pipeworks.scan_for_tube_objects(n.oldpos)
end
end)
end
Last edited by tbillion on Fri Apr 18, 2014 09:44, edited 1 time in total.
"And then there was one"
My Minetest Server:
My Minetest Server:
Code: Select all
8 Core Intel(R) Xeon(R) CPU X5450 @ 3.00GHz
Physical RAM : 62.49 GiB
Graphics: [AMD/ATI] Cayman PRO [Radeon HD 6950]
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