[@linux mods]$ ./update_from_db.py
Traceback (most recent call last):
File "./update_from_db.py", line 36, in <module>
addpage(1)
File "./update_from_db.py", line 33, in addpage
f.write('comment = "'+s["license"]+'",\n')
TypeError: Can't convert 'int' object to str implicitly
[@linux mods]$ uname -a
Linux linux.lan 3.12.3-1-ARCH #1 SMP PREEMPT Wed Dec 4 21:45:42 CET 2013 x86_64 GNU/Linux
oh sorry that was me, i improved the backend license storege to work better at 4 Dec in the evening.
i have imagemagick installed though generate_previews.sh returns the error that it can't find convert, and promptly deletes all the previews that are already there (os crunchbang [debian wheezy])
I reject your reality and substitute my own. (A. Savage, Mythbusters)
I'm not modding and/or playing minetest anymore. All my mods were released under WTFPL. You can fix/modify them yourself. Don't ask me for support. Thanks.
AL lib: UpdateDeviceParams: Failed to set 44100hz, got 48000hz instead
unknown argument, loading as file: --python-text
Stripping metadata from generated files...
convert.im6: unable to open image `blender_out/character_*_00.png': No such file or directory @ error/blob.c/OpenBlob/2638.
convert.im6: unable to open file `blender_out/character_*_00.png' @ error/png.c/ReadPNGImage/3667.
convert.im6: no images defined `output/character_*_preview.png' @ error/convert.c/ConvertImageCommand/3044.
convert.im6: unable to open image `blender_out/character_*_01.png': No such file or directory @ error/blob.c/OpenBlob/2638.
convert.im6: unable to open file `blender_out/character_*_01.png' @ error/png.c/ReadPNGImage/3667.
convert.im6: no images defined `output/character_*_preview_back.png' @ error/convert.c/ConvertImageCommand/3044.
Running pngcrush...
| pngcrush 1.7.9
| Copyright (C) 1998-2002,2006-2010 Glenn Randers-Pehrson
| Copyright (C) 2005 Greg Roelofs
| This is a free, open-source program. Permission is irrevocably
| granted to everyone to use this version of pngcrush without
| payment of any fee.
| Executable name is pngcrush
| It was built with libpng version 1.2.43, and is
| running with libpng version 1.2.49 - March 29, 2012
| Copyright (C) 1998-2004,2006-2010 Glenn Randers-Pehrson,
| Copyright (C) 1996, 1997 Andreas Dilger,
| Copyright (C) 1995, Guy Eric Schalnat, Group 42 Inc.,
| and zlib version 1.2.3.4, Copyright (C) 1998-2002 (or later),
| Jean-loup Gailly and Mark Adler.
|| Warning: versions are different between png.h and png.c
|| png.h version: 1.2.43
|| png.c version: 1.2.49
| It was compiled with gcc version 4.4.3 and gas version 2.9.5(?).
Could not find file: output/*_preview*.png
CPU time used = 0.000 seconds (decoding 0.000,
encoding 0.000, other 0.000 seconds)
Done !
This time im not getting the missing convert message (might have something to do with purging & reinstalling imagemagick and rebooting after that) though its still not working
This time im not getting the missing convert message (might have something to do with purging & reinstalling imagemagick and rebooting after that) though its still not working
This seems that you have some error causing Blender doesn't work. The images that should be generated by Blender just doesn't exist.
Please try to change first line in the script (shebang) as I described in second paragraph in the list in link I wrote below.
mauvebic wrote:
install_skin.sh gives me different error:
Gr8 b8, m8. I rel8, str8 appreci8, and congratul8. I r8 this b8 an 8/8. Plz no h8, I'm str8 ir8. Cr8 more, can't w8. We should convers8, I won't ber8, my number is 8888888, ask for N8. No calls l8 or out of st8. If on a d8, ask K8 to loc8. Even with a full pl8, I always have time to communic8 so don't hesit8.
The skin could also change depending what biome you are in...
So if you were wearing a camouflage texture for a normal green biome it would change to a desert camouflage texture automatically when you went into a desert...
The Ironic Thing About Common Sense Is That It Isn't Very Common
Achilles wrote:Is there anyway of making a Camouflage skin? Then attackers could use it against enemies...
Yeah I could make one if you like...but it depends what you want it to be camouflage to. Like you could make a tree camouflage skin or maybe a dirt camouflage skin or maybe just one which is the standard *camouflagey* type.
You could make a totally transparant skin with edges that slightly glow and become Predator, then you could stalk users from trees and such... Would look interesting
Achilles wrote:Is there anyway of making a Camouflage skin? Then attackers could use it against enemies...
Yeah I could make one if you like...but it depends what you want it to be camouflage to. Like you could make a tree camouflage skin or maybe a dirt camouflage skin or maybe just one which is the standard *camouflagey* type.
I think the standard *camouflagey* type would be the best, Unless you have lots of spare time
TenPlus1 wrote:You could make a totally transparant skin with edges that slightly glow and become Predator, then you could stalk users from trees and such... Would look interesting
I was thought of that before, but i didn't know you could do it...
The Ironic Thing About Common Sense Is That It Isn't Very Common
Not happy with the fact that it doesn't accept leading zeroes.
Also, is there a way to combine this mod with Player Textures, so that most users can pick their own but a few special skins are reserved for, say, admins?