Hide nicknames
Hide nicknames
I think many would like not to see other players' nicknames through walls and other objects.
Probably every server, where stealth is important, would welcome the opportunity to hide nickname of certain player from another player, with a simple mod on Lua. But now you only can hide all objects on a given distance. Both nicknames and players.
I start to work on this, so I decided to make a topic on this forum. Perhaps someone has already done something in this direction? Or doing? I'm ready to help.
Probably every server, where stealth is important, would welcome the opportunity to hide nickname of certain player from another player, with a simple mod on Lua. But now you only can hide all objects on a given distance. Both nicknames and players.
I start to work on this, so I decided to make a topic on this forum. Perhaps someone has already done something in this direction? Or doing? I'm ready to help.
The Gameboom server had this feature about 2 years ago, well it would not show names until the player is really close. Bad_Command and i think it was Darkrose that were the moderators, both used to add/create and edit mods for the server.
Although i have not seen Bad_Command around for a long time, i am fairly sure BC added that feature along with the bones mod.
Although i have not seen Bad_Command around for a long time, i am fairly sure BC added that feature along with the bones mod.
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Code: Select all
unlimited_player_transfer_distance = false
I can't see players too after this. And I still see nicknames through the walls.Calinou wrote:in minetest.conf.Code: Select all
unlimited_player_transfer_distance = false
Last edited by Sullome on Sat Dec 21, 2013 22:28, edited 1 time in total.
From what I can remember, you could still see the name if they were close. I would love to have the ability to either configure the distance (so I could set it to 0), or turn it off completely.Calinou wrote:in minetest.conf.Code: Select all
unlimited_player_transfer_distance = false
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Re: Hide nicknames
viewtopic.php?f=9&t=4735 -gauges mod. we need it with nametags instead of health.
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Re: Hide nicknames
On the opposite side of the coin. Seeing name tags with distance would be handy at times.
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Re: Hide nicknames
yes but that is already in minetest. :DExeterDad wrote:On the opposite side of the coin. Seeing name tags with distance would be handy at times.
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Re: Hide nicknames
I think ExeterDad means that the size of the name tag (or something else) should change depending on the distance of the player to you.sparky wrote:yes but that is already in minetest. :DExeterDad wrote:On the opposite side of the coin. Seeing name tags with distance would be handy at times.
Re: Hide nicknames
What *I* would like to see is the best of both worlds.
A server config entry that sets "ALL names appear when distance is less than X"
But also a flag that can be set by the player to go into "public" or "private" mode when the distance is greater than X.
So, for example, if X=100 then any player within 100 nodes of me would have their name show up on my screen, no matter what.
BUT, if players QuietGirl and ChatterBox are at a distance of 2000 from me, and QuietGirl has set her name to private mode, I would not see her name. But if ChatterBox is set to public, then I would see his name.
A server config entry that sets "ALL names appear when distance is less than X"
But also a flag that can be set by the player to go into "public" or "private" mode when the distance is greater than X.
So, for example, if X=100 then any player within 100 nodes of me would have their name show up on my screen, no matter what.
BUT, if players QuietGirl and ChatterBox are at a distance of 2000 from me, and QuietGirl has set her name to private mode, I would not see her name. But if ChatterBox is set to public, then I would see his name.
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Re: Hide nicknames
The code for the player's name is in CAObject or something. It is an Irrlicht TextSceneNode. I tried modifying it to change size when the player is far away, but it is hard to do it cleanly. (The object has no direct access to the position of the current player, you would have to pass it in).
From what I could see.
From what I could see.
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Re: Hide nicknames
I wonder if Admins could be provided with a special view. Something along the lines of assigning individual colors for name-tags connected to commands or events.
For example a command "where-is player xyz" could print information to the admins view and also highlight the searched name tag for the admin, maybe with coordinates and distance from searching player displayed near the name tag.
Or the admin could configure a special nametag color for all players that are currently handling lava.
For example a command "where-is player xyz" could print information to the admins view and also highlight the searched name tag for the admin, maybe with coordinates and distance from searching player displayed near the name tag.
Or the admin could configure a special nametag color for all players that are currently handling lava.
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Re: Hide nicknames
yea and maybe have text pop up on the players screens saying "LAVA ALERT! LAVA ALERT!" an alarm sound too! :Dtwoelk wrote:the admin could configure a special nametag color for all players that are currently handling lava.
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Re: Hide nicknames
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Last edited by Esteban on Sat Mar 19, 2016 12:47, edited 2 times in total.
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Re: Hide nicknames
Releated: https://github.com/minetest/minetest/pull/1791
It would allow to decrease the player transfer distance but it doesn't completely hide the players.
It would allow to decrease the player transfer distance but it doesn't completely hide the players.
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Re: Hide nicknames
@Krock
Thank you for your pull ! :D (I will use it soon)
Thank you for your pull ! :D (I will use it soon)
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Re: Hide nicknames
sparky wrote:viewtopic.php?f=9&t=4735 -gauges mod. we need it with nametags instead of health.
^^^ I finally got it to work! :D
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