Writable books ?

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jp
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Writable books ?

by jp » Post

Hello.

I had the idea of writable books in game. It will allow :

1. Easy access to reading the rules and others informations in book as part of the initial items of newcomers.

2. Leave long indications for another player which connects at other times of the day, in the case where both players cooperates on a project (for example). The book can be securised by opening for one or several players.

3. Fill a library of short stories, and even sell / buy books. Just for fantasy...

Pages will appears in a simple & light form. As the inventory window in the game, but just for text and button [<<] [>>] to change pages (numbered).

Cheers,
JP
Last edited by jp on Mon Feb 03, 2014 19:25, edited 1 time in total.

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Krock
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by Krock » Post

1) How about the wiki mod?
2) memod
3) nice idea, but surely needs some strict filters, so it stays child-friendly
Look, I programmed a bug for you. >> Mod Search Engine << - Mods by Krock - DuckDuckGo mod search bang: !mtmod <keyword here>

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lightonflux
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by lightonflux » Post

Krock wrote:3) nice idea, but surely needs some strict filters, so it stays child-friendly
Why? It is up to the person who runs the server. There is not need for filters. Only a entry policy is needed if the mods would ship with stories.

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CitroPotter
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by CitroPotter » Post

1)Not bad......
2)what if the players do not open the books to read if they don't like reading at all
3)i like the libraries but who ill buy books when they can be easily crafted?
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veriaqa
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by veriaqa » Post

CitroPotter wrote: 3)i like the libraries but who ill buy books when they can be easily crafted?
I think it's more about you buy the content of the book rather than the book itself.
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Mcc457
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by Mcc457 » Post

Out could be like when you click a book, a box pens up along whether you want to read or edit a book. Of course you could lock a book so other people can't.
Working on a sub-game; mostly based texture packs, adventure and soon chemistry...

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CitroPotter
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by CitroPotter » Post

So it should be added, i see..
What about types of books like quest logs,long books,note books,recipe books etc.(ehh i know, long books)
Quest logs=Specially for maps
Long Books=Long Stories
Note Books=Notes you want to remember like where you hid what
Recipe Books=Remembering Recipes.
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DeepGaze
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by DeepGaze » Post

you could write each book as a txt (though odt/doc would be better) allowing self publication as a fun little element.
there's no place like 127.0.0.1
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Evergreen
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by Evergreen » Post

DeepGaze wrote:you could write each book as a txt (though odt/doc would be better) allowing self publication as a fun little element.
nah, .txt would be better.
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thetoon
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by thetoon » Post

Evergreen wrote:nah, .txt would be better.
Let's settle this : Markdown? RsT? Basically any "plaintext-compliant" markup language?

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jp
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by jp » Post

It's intended to be the lightest and simplest as possible, so an implementation of a txt file would be the best for this purpose.

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DeepGaze
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by DeepGaze » Post

merely suggesting a doc/odt format to allow styles and formatting (to create titles)
and will you include support of other fonts
there's no place like 127.0.0.1
The deep life Minetest text page
minetest cards

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thetoon
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by thetoon » Post

DeepGaze wrote:merely suggesting a doc/odt format to allow styles and formatting (to create titles)
and will you include support of other fonts
Formatting is not a slight improvement over plain text : it's a whole other world.

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